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Posted

It happened to me twice a problem coming into play.

 

Basically go into the game and I have 150xp and without the admin level.

 

When this happens the console says:

Hunk_Clear: reset the hunk ok
...detecting CPU, found logfile opened on Mon Nov 26 18:18:22 2012
AMD w/ 3DNow!
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode -1: 1280 720 W
...registered window class
...created window@0,50 (1286x748)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
WARNNING: GL extensions string too long (5342), truncated to 4096
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_EXT_texture_env_add not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...GL_NV_fog_distance not found
... GL_EXT_texture_filter_anisotropic not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5670
GL_VERSION: 4.2.11762 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object
GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export GL_AMD_shader_trace
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended
GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_stencil_export GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shaderGL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1280 x 720 windowed hz:60
GAMMA: software w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
44100 speed
0x0F9C0050 dma buffer
No background file.
----------------------
Sound memory manager started
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Roberto-PC
IP: 192.168.1.101
Working directory: c:\progra~2\wolfen~1
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
108.61.21.94:27960 resolved to 108.61.21.94:27960
----- FS_Startup -----
Current search path:
c:\progra~2\wolfen~1\jaymod\~~~~fearlessjaymodRC2.pk3 (350 files)
on the pure list
c:\progra~2\wolfen~1\jaymod\jaymod-2.2.0.pk3 (253 files)
on the pure list
c:\progra~2\wolfen~1\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~p.pk3 (42 files)
on the pure list
c:\progra~2\wolfen~1\etmain\venice_ne4.pk3 (325 files)
on the pure list
c:\progra~2\wolfen~1\etmain\sw_oasis_b3.pk3 (45 files)
on the pure list
c:\progra~2\wolfen~1\etmain\supplydepot2.pk3 (46 files)
on the pure list
c:\progra~2\wolfen~1\etmain\subway.pk3 (174 files)
on the pure list
c:\progra~2\wolfen~1\etmain\sp_delivery_te.pk3 (51 files)
on the pure list
c:\progra~2\wolfen~1\etmain\pak0.pk3 (3725 files)
on the pure list
c:\progra~2\wolfen~1\etmain\mlb_temple.pk3 (83 files)
on the pure list
c:\progra~2\wolfen~1\etmain\italyfp2.pk3 (325 files)
on the pure list
c:\progra~2\wolfen~1\etmain\frostbite.pk3 (99 files)
on the pure list
c:\progra~2\wolfen~1\etmain\caen2.pk3 (85 files)
on the pure list
c:\progra~2\wolfen~1\etmain\am_hydro_dam.pk3 (66 files)
on the pure list
c:\progra~2\wolfen~1\etmain\2tanks_171.pk3 (210 files)
on the pure list
c:\progra~2\wolfen~1\jaymod\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (19 files)
not on the pure list
c:\progra~2\wolfen~1/jaymod
c:\progra~2\wolfen~1\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}.pk3 (44 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\SG_1945_final.pk3 (217 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\pak2.pk3 (22 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\pak1.pk3 (10 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\mp_bin.pk3 (6 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\braundorf_final.pk3 (76 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\braundorf_b4.pk3 (51 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\1944_beach.pk3 (60 files)
not on the pure list
c:\progra~2\wolfen~1/etmain
handle 1: etconsole.log
----------------------
12146 files in pk3 files
Com_TrackProfile: Deleting old pid file [etmain] [profiles/FABlackBull/profile.pid]
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5670
GL_VERSION: 4.2.11762 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object
GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shaderGL_MAX_TEXTURE_SIZE:
16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1280 x 720 windowed hz:60
GAMMA: software w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
WARNING: Couldn't find image for shader gfx/2d/lagometer
LOADING... collision map
LOADING... sounds
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
voice chat memory size = 0
.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/mlb_temple.sounds'
done.
LOADING... graphics
LOADING... maps/mlb_temple.bsp
stitched 0 LoD cracks
...loaded 15467 faces, 16 meshes, 207 trisurfs, 0 flares 0 foliage
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
WARNING: Couldn't find image for shader watermark/
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - classes
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
Weapons Table Updated
CL_InitCGame: 2.98 seconds
Com_TouchMemory: 0 msec
execing profiles/FABlackBull/etconfig.cfg
- Enhanced Mod - Enemy Territory Server AddOn
 Version - 1.0.9e standard release
 Contact - http:\\equalone.hn.vc
 Developer - [=1] RedSector

 

When it works says: (Read the latest lines "Your XP has been restored from 11/26/12 09:22:10" does not work when there is no written)

Hunk_Clear: reset the hunk ok
...detecting CPU, found logfile opened on Mon Nov 26 18:23:00 2012
AMD w/ 3DNow!
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode -1: 1280 720 W
...registered window class
...created window@0,50 (1286x748)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
WARNNING: GL extensions string too long (5342), truncated to 4096
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_EXT_texture_env_add not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...GL_NV_fog_distance not found
... GL_EXT_texture_filter_anisotropic not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5670
GL_VERSION: 4.2.11762 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object
GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export GL_AMD_shader_trace
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended
GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_stencil_export GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shaderGL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1280 x 720 windowed hz:60
GAMMA: software w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
44100 speed
0x0F9A0050 dma buffer
No background file.
----------------------
Sound memory manager started
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Roberto-PC
IP: 192.168.1.101
Working directory: c:\progra~2\wolfen~1
PunkBuster Client: PB_SYSTEM = 1 (0 to 1)
PunkBuster Client: PunkBuster Client (v1.152 | A0) Enabled
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
108.61.21.94:27960 resolved to 108.61.21.94:27960
PunkBuster Client: Game Version [ET 2.60b win-x86 May 8 2006]
PunkBuster Client: Connected to Server 108.61.21.94:27960
----- FS_Startup -----
Current search path:
c:\progra~2\wolfen~1\jaymod\~~~~fearlessjaymodRC2.pk3 (350 files)
on the pure list
c:\progra~2\wolfen~1\jaymod\jaymod-2.2.0.pk3 (253 files)
on the pure list
c:\progra~2\wolfen~1\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~p.pk3 (42 files)
on the pure list
c:\progra~2\wolfen~1\etmain\venice_ne4.pk3 (325 files)
on the pure list
c:\progra~2\wolfen~1\etmain\sw_oasis_b3.pk3 (45 files)
on the pure list
c:\progra~2\wolfen~1\etmain\supplydepot2.pk3 (46 files)
on the pure list
c:\progra~2\wolfen~1\etmain\subway.pk3 (174 files)
on the pure list
c:\progra~2\wolfen~1\etmain\sp_delivery_te.pk3 (51 files)
on the pure list
c:\progra~2\wolfen~1\etmain\pak0.pk3 (3725 files)
on the pure list
c:\progra~2\wolfen~1\etmain\mlb_temple.pk3 (83 files)
on the pure list
c:\progra~2\wolfen~1\etmain\italyfp2.pk3 (325 files)
on the pure list
c:\progra~2\wolfen~1\etmain\frostbite.pk3 (99 files)
on the pure list
c:\progra~2\wolfen~1\etmain\caen2.pk3 (85 files)
on the pure list
c:\progra~2\wolfen~1\etmain\am_hydro_dam.pk3 (66 files)
on the pure list
c:\progra~2\wolfen~1\etmain\2tanks_171.pk3 (210 files)
on the pure list
c:\progra~2\wolfen~1\jaymod\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (19 files)
not on the pure list
c:\progra~2\wolfen~1/jaymod
c:\progra~2\wolfen~1\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}.pk3 (44 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\SG_1945_final.pk3 (217 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\pak2.pk3 (22 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\pak1.pk3 (10 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\mp_bin.pk3 (6 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\braundorf_final.pk3 (76 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\braundorf_b4.pk3 (51 files)
not on the pure list
c:\progra~2\wolfen~1\etmain\1944_beach.pk3 (60 files)
not on the pure list
c:\progra~2\wolfen~1/etmain
handle 1: etconsole.log
----------------------
12146 files in pk3 files
Com_TrackProfile: Deleting old pid file [etmain] [profiles/FABlackBull/profile.pid]
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5670
GL_VERSION: 4.2.11762 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object
GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shaderGL_MAX_TEXTURE_SIZE:
16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1280 x 720 windowed hz:60
GAMMA: software w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
WARNING: Couldn't find image for shader gfx/2d/lagometer
LOADING... collision map
LOADING... sounds
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
Com_sprintf: overflow of 64 bytes buffer
voice chat memory size = 0
.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/mlb_temple.sounds'
done.
LOADING... graphics
LOADING... maps/mlb_temple.bsp
stitched 0 LoD cracks
...loaded 15467 faces, 16 meshes, 207 trisurfs, 0 flares 0 foliage
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
WARNING: Couldn't find image for shader watermark/
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - classes
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
Weapons Table Updated
CL_InitCGame: 2.97 seconds
Com_TouchMemory: 0 msec
execing profiles/FABlackBull/etconfig.cfg
Your XP has been restored from 11/26/12 09:22:10
- Enhanced Mod - Enemy Territory Server AddOn
 Version - 1.0.9e standard release
 Contact - http:\\equalone.hn.vc
 Developer - [=1] RedSector

 

I opened and closed the game a bit 'of times and would seem to have fixed the problem for now but if anyone knows what may be going be interesserrebbe me know what is the cause why it is also said that this problem has disappeared completely. :hmm

Posted

Your PB didn´t start for a reason. If it continues run game as admin and check pb status with pbservice.exe.

Posted

Your PB didn´t start for a reason. If it continues run game as admin and check pb status with pbservice.exe.

 

ok thanks!

Posted

I have again this problem and I can not fix it, who can help me?

 

I've noticed that has happened after using TZAC.

Posted

punkbuster has to be off , if your using tzac its not compatible

Posted

punkbuster has to be off , if your using tzac its not compatible

 

I open TZAC tested server ETPRO bacuse in this period is down for problem but the server still not work and close all.

 

Later i open ET with xfire without TZAC and now i have the problem. How do I start pb?

 

The problem arises after using TZAC! - Not while I use it.

 

Full screen and 720p for more quality:

http://youtu.be/Ohsgx-1WepY

 

Full screen and 720p for more quality:

http://youtu.be/rPDYp67Ow54

Posted

pbservice.exe should give you the opportunity to start punkbuster again. Also in control panel->system and security->admin tools under services you should be enable to start punkbuster.

Posted

pbservice.exe should give you the opportunity to start punkbuster again. Also in control panel->system and security->admin tools under services you should be enable to start punkbuster.

 

I understand the problem!

 

Why when I use TZAC change in my ETCONFIG this:

seta cl_punkbuster "0"

 

For this does not work after, it was enough to change:

seta cl_punkbuster "1"

 

Now work but why TZAC edit cfg? i know who can not work together but why edit? when once I used TSLAC not going to edit the file etconfig.

Posted

I guess it works now I see you on the server

 

I dont know why it edited the cfg, It never did it to me before

Posted

I guess it works now I see you on the server

 

I dont know why it edited the cfg, It never did it to me before

 

Yes work, and it happens after using TZAC I do not know why going to edit the etconfig. cfg

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