a dog Posted October 19, 2012 Posted October 19, 2012 I wasn't sure if this should be appended to the other Flame Guards thread that discusses spawn point problems. I have low fps in Flame Guards. On most other maps my fps is fine. The next lowest fps map for me would probably be Fuel Dump. I get barely 70fps while staring at a corner in Flame Guards, but I get over 200fps while staring at a corner in Fuel Dump. My lowest fps in Flame Guards is around 30. My lowest fps in Fuel Dump is around 80. Is there something wrong with the way the Flame Guards map was designed? Long ago when I tried making maps, I remember reading that the map maker was supposed to do something to enforce occlusion culling so that the entire map did not need to be rendered when you couldn't see the entire map. Maybe Flame Guards does not have this? Quote
Levi Posted October 19, 2012 Posted October 19, 2012 Think it might just be how your computer handles that map. Quote
LuCkY*13 Posted October 19, 2012 Posted October 19, 2012 For sure i never have problems with FG.. for example Fueldump is worst and makes every one's fps drops.. maybe change your settings... Quote
Levi Posted October 19, 2012 Posted October 19, 2012 Some maps play great for me, and some don't i can back you up though on Flameguards it does seem resource hungy as i do nothing but lag the entire time due to low FPS. 1 Quote
Glyphz Posted October 19, 2012 Posted October 19, 2012 I don't get fps drops on Flame guard or fuel dump (only if theres gas) the real fps is when your in a gun fight so what is your maxfps set as ? 80, 100, 125 ? Quote
a dog Posted October 19, 2012 Author Posted October 19, 2012 (edited) My lowest fps in Flame Guards is around 30. My lowest fps in Fuel Dump is around 80. I should maybe mention that those fps numbers are when no other players are around. If I am in the middle of a fire fight with several players, it is of course even lower... My lowest fps in Flame Guards is around 15. My lowest fps in Fuel Dump is around 40. maybe change your settings... I wish that would help but I have gone through pretty much every setting and cvar I have found in cvar lists and tweak guides. I see very little boost in fps numbers when going with low quality over high quality settings on most maps. I started using low quality settings when Flame Guards was added to try to cope with the horribly low fps I get on it. Here is the biggest fps eating spot on Flame Guards for me, and you can see it is only a difference of 30fps or 35fps with the different quality configs. Low Quality: High Quality: I did another test today and discovered that if I go directly to that problem spot from allies closest spawn and dont go anywhere else on the map, my fps is better there by about +10fps. However, if I start from axis first spawn or go to ally command post and then go to the problem spot, then the fps goes down back to what I expect. If someone could try doing this and see if they have similar fps dip vs fps boost, that would help verify that this might be some sort of map problem. so what is your maxfps set as ? 80, 100, 125 ? 47 When I set it higher then sometimes it feels like I am warping when it wildly changes from 110 down to 40 and back up in a matter of seconds. I only set it higher if I want to check how many fps I can actually get in certain spots. Edited October 19, 2012 by crETin Quote
Glyphz Posted October 19, 2012 Posted October 19, 2012 Destop or Laptop? CPU: Model + speed of the cpu --> (*) RAM: How much memory on your PC or Laptop --> (*) Graphic Card: Monitor: Size of your screen + Resolution + Refresh Rate Game graphics: High or low What resolution you play with: Not your Monitor resolution but game resolution) --> (*) or even post your config here. I think its just something in your config, or your graphic settings Quote
a dog Posted October 19, 2012 Author Posted October 19, 2012 (edited) Destop or Laptop? I am not sure how my system specs will help. I think it will just lead to someone saying "your HW is too slow" when it isnt for every other map I've played. But w/e here it is... Laptop Specs: CPU=Core 2 Duo T5750 @ 2Ghz RAM=4GB DDR2 PC2-5300 @ 333Mhz GFX=ATI Mobility Radeon 2600 HD @ 506Mhz with 512MB @ 1206Mhz dedicated and 1778MB shared RAM Monitor=1280x800 @ 60Hz And now for the important parts... My High Quality config: //EYE-CANDY seta cg_bloodDamageBlend "1.0" // amount of blood flashed on screen when taking damage seta cg_bloodFlash "1.0" // amount of blood marks on screen when taking damage seta cg_showblood "1" // toggle showing blood when players get shot seta cg_gibs "1" // toggle showing gore of player bodies being splat seta cg_bloodtime "999999999" // duration of blood stains on walls etc seta cg_marktime "999999999" // duration of bullet marks on walls etc seta cg_brassTime "999999999" // duration ejected bullet shells etc remain on the ground etc seta cg_coronafardist "99999" // distance where coronas start appearing seta cg_coronas "1" // toggle bloom effect around bright lights seta cg_enableBreath "1" // toggle breath mist from players? seta cg_shadows "3" // "0" is disabled, "1" is simple shadow, "2" is stencil shadow, "3" is lifelike shadow. seta cg_wolfparticles "1" // toggle particles for explosions such as airstrike, artillery, grenade seta cg_atmosphericeffects "1" // toggles display of map effects like rain and snow //Jaymod EYE CANDY seta cg_muzzleFlash "1" // toggle showing flash around muzzle when a gun shoots //CORE RENDERING seta com_maxfps "1000" seta r_finish "0" // toggle sync every frame seta r_customheight "700" seta r_customwidth "1275" seta r_fullscreen "0" seta r_mode "-1" seta vid_ypos "0" // screen draw vertical offset? DOES NOTHING? seta vid_xpos "0" // screen draw horizontal offset? DOES NOTHING? seta com_soundMegs "64"//"24" seta com_hunkMegs "512"//"256" seta com_zoneMegs "256"//"128" seta r_depthbits "32" seta r_colorbits "32" seta r_texturebits "32" seta r_stencilbits "32" //GEOMETRY seta r_facePlaneCull "1"//"0" // toggle not rendering hidden surfaces seta r_nocull "0"//"1" // toggle always rendering hidden objects seta cg_deferPlayers "0" // toggle only loading models at convenient times seta r_lodCurveError "10000" // controls distance at which curves are dropped. between 0 (always drop curves) and 10000 (never drops curves) seta r_subdivisions "1"//"128" // controls how many polygons used for curves. larger value makes curves less accurate seta r_ignoreFastPath "0" // toggle ignoring optimized rendering paths //TEXTURES seta r_drawSun "1" // toggle drawing the sun seta r_fastsky "0" // toggle not texturing the skybox seta r_textureAnisotropy "1.0"//"4.0" // level of anisotropic texture filtering. GLITCHY, DO NOT USE! seta r_ext_texture_filter_anisotropic "0" // Toggle Anisotropic filtering. prevents jagged edges and costs lots of performance. GLITCHY, DO NOT USE! seta r_detailtextures "1" // Small patterns that get clear as you approach the texture. seta r_lodbias "0" // Level of visual detail, especially at distance. 0 Most detai, 2 Least. seta r_picmip "0" // Level Of Detail On The Textures 0=best, 1=better, 2=worst, 3=terrible? seta r_simpleMipmaps "0" // toggle no linear resampling filter on lower resolution mips seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"//"GL_LINEAR_MIPMAP_NEAREST"//"GL_NEAREST_MIPMAP_NEAREST" // Linear, Bilinear or Trilinear interpolation of textures seta r_ext_compressed_textures "0" // toggle using compressed textures seta r_roundimagesdown "0" // "0" WILL give sharper textures, but will result in longer load times and increased video load. My Low Quality config: //EYE-CANDY seta cg_bloodDamageBlend "0.0" // amount of blood flashed on screen when taking damage seta cg_bloodFlash "0.0" // amount of blood marks on screen when taking damage seta cg_showblood "0" // toggle showing blood when players get shot seta cg_gibs "0" // toggle showing gore of player bodies being splat seta cg_bloodtime "0" // duration of blood stains on walls etc seta cg_marktime "0"//"999999999" // duration of bullet marks on walls etc seta cg_brassTime "0"//"999999999" // duration ejected bullet shells etc last for seta cg_coronafardist "0"//"99999" // distance where coronas start appearing seta cg_coronas "0" // toggle bloom effect around bright lights seta cg_enableBreath "0" // toggle breath mist from players? seta cg_shadows "1" // "0" is disabled, "1" is simple shadow, "2" is stencil shadow, "3" is lifelike shadow. seta cg_wolfparticles "1" // toggle particles for explosions such as airstrike, artillery, grenade seta cg_atmosphericeffects "0" // toggles display of map effects like rain and snow //Jaymod EYE CANDY seta cg_muzzleFlash "1" // toggle showing flash around muzzle when a gun shoots //CORE RENDERING seta com_maxfps "47" seta r_finish "0" // toggle sync every frame seta r_customheight "700" seta r_customwidth "1275" seta r_fullscreen "0" seta r_mode "-1" seta vid_ypos "0" // screen draw vertical offset? DOES NOTHING? seta vid_xpos "0" // screen draw horizontal offset? DOES NOTHING? seta com_soundMegs "64"//"24" seta com_hunkMegs "512"//"256" seta com_zoneMegs "256"//"128" seta r_depthbits "32" seta r_colorbits "32" seta r_texturebits "8"//"16"//"32" seta r_stencilbits "32" //GEOMETRY seta r_facePlaneCull "1"//"0" // toggle not rendering hidden surfaces seta r_nocull "0" // toggle always rendering hidden objects seta cg_deferPlayers "0" // toggle only loading models at convenient times seta r_lodCurveError "1000" // controls distance at which curves are dropped. between 0 (always drop curves) and 10000 (never drops curves) seta r_subdivisions "1"//"128" // controls how many polygons used for curves. larger value makes curves less accurate seta r_ignoreFastPath "0" // toggle ignoring optimized rendering paths //TEXTURES seta r_drawSun "1" // toggle drawing the sun seta r_fastsky "0" // toggle not texturing the skybox seta r_textureAnisotropy "1.0"//"4.0" // level of anisotropic texture filtering. GLITCHY, DO NOT USE! seta r_ext_texture_filter_anisotropic "0" // Toggle Anisotropic filtering. prevents jagged edges and costs lots of performance. GLITCHY, DO NOT USE! seta r_detailtextures "0"//"1" // Small patterns that get clear as you approach the texture. seta r_lodbias "2" // Level of visual detail, especially at distance. 0 Most detai, 2 Least. seta r_picmip "3"//"1" // Level Of Detail On The Textures 0=best, 1=better, 2=worst, 3=terrible? seta r_simpleMipmaps "1" // toggle no linear resampling filter on lower resolution mips seta r_textureMode "GL_NEAREST_MIPMAP_NEAREST"//"GL_LINEAR_MIPMAP_NEAREST"//"GL_LINEAR_MIPMAP_LINEAR" // Linear, Bilinear or Trilinear interpolation of textures seta r_ext_compressed_textures "1" // toggle using compressed textures seta r_roundimagesdown "1" // "0" WILL give sharper textures, but will result in longer load times and increased video load. Edited October 19, 2012 by crETin Quote
Rexinator Posted October 20, 2012 Posted October 20, 2012 You know I also have low fps on that map as well. All the other maps are fine except this one for me. Quote
BiPolar Posted October 20, 2012 Posted October 20, 2012 This map actually does cause low fps as well as fuel . Quote
tipsy Posted October 20, 2012 Posted October 20, 2012 Stop creating threads.. we already have maps in our mind to remove. thing is to find good map to replace it. I was thinking if we can try tram on jay1 ? I played it yesterday and was "ok" map . 1 Quote
a dog Posted October 20, 2012 Author Posted October 20, 2012 Stop creating threads.. we already have maps in our mind to remove. thing is to find good map to replace it. I was hoping that if it was a problem in the map, someone might know a way to fix it. I love this map, I just hate the low fps in some parts of it. Quote
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