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Posted

I wasn't sure if this should be appended to the other Flame Guards thread that discusses spawn point problems.

 

I have low fps in Flame Guards. On most other maps my fps is fine. The next lowest fps map for me would probably be Fuel Dump.

I get barely 70fps while staring at a corner in Flame Guards, but I get over 200fps while staring at a corner in Fuel Dump.

My lowest fps in Flame Guards is around 30. My lowest fps in Fuel Dump is around 80.

 

Is there something wrong with the way the Flame Guards map was designed?

Long ago when I tried making maps, I remember reading that the map maker was supposed to do something to enforce occlusion culling so that the entire map did not need to be rendered when you couldn't see the entire map.

Maybe Flame Guards does not have this?

Posted

For sure i never have problems with FG..

for example Fueldump is worst and makes every one's fps drops..

maybe change your settings...

Posted

Some maps play great for me, and some don't i can back you up though on Flameguards it does seem resource hungy as i do nothing but lag the entire time due to low FPS.

  • Like 1
Posted

I don't get fps drops on Flame guard or fuel dump (only if theres gas)

 

the real fps is when your in a gun fight

 

so what is your maxfps set as ? 80, 100, 125 ?

Posted (edited)

My lowest fps in Flame Guards is around 30. My lowest fps in Fuel Dump is around 80.

I should maybe mention that those fps numbers are when no other players are around.

If I am in the middle of a fire fight with several players, it is of course even lower...

My lowest fps in Flame Guards is around 15. My lowest fps in Fuel Dump is around 40.

 

 

maybe change your settings...

I wish that would help but I have gone through pretty much every setting and cvar I have found in cvar lists and tweak guides.

I see very little boost in fps numbers when going with low quality over high quality settings on most maps.

I started using low quality settings when Flame Guards was added to try to cope with the horribly low fps I get on it.

Here is the biggest fps eating spot on Flame Guards for me, and you can see it is only a difference of 30fps or 35fps with the different quality configs.

Low Quality:post-7346-0-04980600-1350681470_thumb.jpg

High Quality:post-7346-0-23648500-1350681471_thumb.jpg

 

I did another test today and discovered that if I go directly to that problem spot from allies closest spawn and dont go anywhere else on the map, my fps is better there by about +10fps. post-7346-0-88138500-1350682170_thumb.jpg However, if I start from axis first spawn or go to ally command post and then go to the problem spot, then the fps goes down back to what I expect.

If someone could try doing this and see if they have similar fps dip vs fps boost, that would help verify that this might be some sort of map problem.

 

 

so what is your maxfps set as ? 80, 100, 125 ?

47

When I set it higher then sometimes it feels like I am warping when it wildly changes from 110 down to 40 and back up in a matter of seconds.

I only set it higher if I want to check how many fps I can actually get in certain spots.

Edited by crETin
Posted

is this r_mode 6 ?

Posted

Destop or Laptop?

CPU: Model + speed of the cpu --> (*)

RAM: How much memory on your PC or Laptop --> (*)

Graphic Card:

Monitor: Size of your screen + Resolution + Refresh Rate

Game graphics: High or low

What resolution you play with: Not your Monitor resolution but game resolution) --> (*)

 

or even post your config here. I think its just something in your config, or your graphic settings

Posted (edited)

Destop or Laptop?

I am not sure how my system specs will help.

I think it will just lead to someone saying "your HW is too slow" when it isnt for every other map I've played.

But w/e here it is...

 

Laptop Specs:

CPU=Core 2 Duo T5750 @ 2Ghz

RAM=4GB DDR2 PC2-5300 @ 333Mhz

GFX=ATI Mobility Radeon 2600 HD @ 506Mhz with 512MB @ 1206Mhz dedicated and 1778MB shared RAM

Monitor=1280x800 @ 60Hz

 

 

And now for the important parts...

 

My High Quality config:

//EYE-CANDY
seta cg_bloodDamageBlend "1.0" // amount of blood flashed on screen when taking damage
seta cg_bloodFlash "1.0" // amount of blood marks on screen when taking damage
seta cg_showblood "1" // toggle showing blood when players get shot
seta cg_gibs "1" // toggle showing gore of player bodies being splat
seta cg_bloodtime "999999999" // duration of blood stains on walls etc
seta cg_marktime "999999999" // duration of bullet marks on walls etc
seta cg_brassTime "999999999" // duration ejected bullet shells etc remain on the ground etc
seta cg_coronafardist "99999" // distance where coronas start appearing
seta cg_coronas "1" // toggle bloom effect around bright lights
seta cg_enableBreath "1" // toggle breath mist from players?
seta cg_shadows "3" // "0" is disabled, "1" is simple shadow, "2" is stencil shadow, "3" is lifelike shadow.
seta cg_wolfparticles "1" // toggle particles for explosions such as airstrike, artillery, grenade
seta cg_atmosphericeffects "1" // toggles display of map effects like rain and snow
//Jaymod EYE CANDY
seta cg_muzzleFlash "1" // toggle showing flash around muzzle when a gun shoots
//CORE RENDERING
seta com_maxfps "1000"
seta r_finish "0" // toggle sync every frame
seta r_customheight "700"
seta r_customwidth "1275"
seta r_fullscreen "0"
seta r_mode "-1"
seta vid_ypos "0" // screen draw vertical offset? DOES NOTHING?
seta vid_xpos "0" // screen draw horizontal offset? DOES NOTHING?
seta com_soundMegs "64"//"24"
seta com_hunkMegs "512"//"256"
seta com_zoneMegs "256"//"128"
seta r_depthbits "32"
seta r_colorbits "32"
seta r_texturebits "32"
seta r_stencilbits "32"
//GEOMETRY
seta r_facePlaneCull "1"//"0" // toggle not rendering hidden surfaces
seta r_nocull "0"//"1" // toggle always rendering hidden objects
seta cg_deferPlayers "0" // toggle only loading models at convenient times
seta r_lodCurveError "10000" // controls distance at which curves are dropped. between 0 (always drop curves) and 10000 (never drops curves)
seta r_subdivisions "1"//"128" // controls how many polygons used for curves. larger value makes curves less accurate
seta r_ignoreFastPath "0" // toggle ignoring optimized rendering paths
//TEXTURES
seta r_drawSun "1" // toggle drawing the sun
seta r_fastsky "0" // toggle not texturing the skybox
seta r_textureAnisotropy "1.0"//"4.0" // level of anisotropic texture filtering. GLITCHY, DO NOT USE!
seta r_ext_texture_filter_anisotropic "0" // Toggle Anisotropic filtering. prevents jagged edges and costs lots of performance. GLITCHY, DO NOT USE!
seta r_detailtextures "1" // Small patterns that get clear as you approach the texture.
seta r_lodbias "0" // Level of visual detail, especially at distance. 0 Most detai, 2 Least.
seta r_picmip "0" // Level Of Detail On The Textures 0=best, 1=better, 2=worst, 3=terrible?
seta r_simpleMipmaps "0" // toggle no linear resampling filter on lower resolution mips
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"//"GL_LINEAR_MIPMAP_NEAREST"//"GL_NEAREST_MIPMAP_NEAREST" // Linear, Bilinear or Trilinear interpolation of textures
seta r_ext_compressed_textures "0" // toggle using compressed textures
seta r_roundimagesdown "0" // "0" WILL give sharper textures, but will result in longer load times and increased video load.

 

 

My Low Quality config:

//EYE-CANDY
seta cg_bloodDamageBlend "0.0" // amount of blood flashed on screen when taking damage
seta cg_bloodFlash "0.0" // amount of blood marks on screen when taking damage
seta cg_showblood "0" // toggle showing blood when players get shot
seta cg_gibs "0" // toggle showing gore of player bodies being splat
seta cg_bloodtime "0" // duration of blood stains on walls etc
seta cg_marktime "0"//"999999999" // duration of bullet marks on walls etc
seta cg_brassTime "0"//"999999999" // duration ejected bullet shells etc last for
seta cg_coronafardist "0"//"99999" // distance where coronas start appearing
seta cg_coronas "0" // toggle bloom effect around bright lights
seta cg_enableBreath "0" // toggle breath mist from players?
seta cg_shadows "1" // "0" is disabled, "1" is simple shadow, "2" is stencil shadow, "3" is lifelike shadow.
seta cg_wolfparticles "1" // toggle particles for explosions such as airstrike, artillery, grenade
seta cg_atmosphericeffects "0" // toggles display of map effects like rain and snow
//Jaymod EYE CANDY
seta cg_muzzleFlash "1" // toggle showing flash around muzzle when a gun shoots
//CORE RENDERING
seta com_maxfps "47"
seta r_finish "0" // toggle sync every frame
seta r_customheight "700"
seta r_customwidth "1275"
seta r_fullscreen "0"
seta r_mode "-1"
seta vid_ypos "0" // screen draw vertical offset? DOES NOTHING?
seta vid_xpos "0" // screen draw horizontal offset? DOES NOTHING?
seta com_soundMegs "64"//"24"
seta com_hunkMegs "512"//"256"
seta com_zoneMegs "256"//"128"
seta r_depthbits "32"
seta r_colorbits "32"
seta r_texturebits "8"//"16"//"32"
seta r_stencilbits "32"
//GEOMETRY
seta r_facePlaneCull "1"//"0" // toggle not rendering hidden surfaces
seta r_nocull "0" // toggle always rendering hidden objects
seta cg_deferPlayers "0" // toggle only loading models at convenient times
seta r_lodCurveError "1000" // controls distance at which curves are dropped. between 0 (always drop curves) and 10000 (never drops curves)
seta r_subdivisions "1"//"128" // controls how many polygons used for curves. larger value makes curves less accurate
seta r_ignoreFastPath "0" // toggle ignoring optimized rendering paths
//TEXTURES
seta r_drawSun "1" // toggle drawing the sun
seta r_fastsky "0" // toggle not texturing the skybox
seta r_textureAnisotropy "1.0"//"4.0" // level of anisotropic texture filtering. GLITCHY, DO NOT USE!
seta r_ext_texture_filter_anisotropic "0" // Toggle Anisotropic filtering. prevents jagged edges and costs lots of performance. GLITCHY, DO NOT USE!
seta r_detailtextures "0"//"1" // Small patterns that get clear as you approach the texture.
seta r_lodbias "2" // Level of visual detail, especially at distance. 0 Most detai, 2 Least.
seta r_picmip "3"//"1" // Level Of Detail On The Textures 0=best, 1=better, 2=worst, 3=terrible?
seta r_simpleMipmaps "1" // toggle no linear resampling filter on lower resolution mips
seta r_textureMode "GL_NEAREST_MIPMAP_NEAREST"//"GL_LINEAR_MIPMAP_NEAREST"//"GL_LINEAR_MIPMAP_LINEAR" // Linear, Bilinear or Trilinear interpolation of textures
seta r_ext_compressed_textures "1" // toggle using compressed textures
seta r_roundimagesdown "1" // "0" WILL give sharper textures, but will result in longer load times and increased video load.

Edited by crETin
Posted

Stop creating threads.. we already have maps in our mind to remove. thing is to find good map to replace it.

 

I was thinking if we can try tram on jay1 ? I played it yesterday and was "ok" map .

  • Like 1
Posted

Stop creating threads.. we already have maps in our mind to remove. thing is to find good map to replace it.

:eek

I was hoping that if it was a problem in the map, someone might know a way to fix it.

I love this map, I just hate the low fps in some parts of it.

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