Jump to content

Recommended Posts

Posted

Hi. I was speaking to somone from EVIL clan on the etpub harcore i think server and he stated that you can run et in diferent resolutions. I have a 1080p full hd widescreen LCD monitor and i was wondering how do i do this.

 

Thanks.

Posted

1.You need to set first r_mode to -1 if you want customize width / height.

2.Then type the resolution u want in console by these 2 commands!

seta r_customheight "1050"

seta r_customwidth "1680"

Posted (edited)

1.You need to set first r_mode to -1 if you want customize width / height.

2.Then type the resolution u want in console by these 2 commands!

seta r_customheight "1050"

seta r_customwidth "1680"

 

now i got an error GLW_StartOpenGL() - could not load OpenGL subsystem.

 

[size="1"]ET 2.60b win-x86 May  8 2006
----- FS_Startup -----
Current search path:
C:\PROGRA~2\WOLFEN~1\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~2.pk3 (37 files)
C:\PROGRA~2\WOLFEN~1\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~1.pk3 (37 files)
C:\PROGRA~2\WOLFEN~1\etmain\wolken6_b1.pk3 (79 files)
C:\PROGRA~2\WOLFEN~1\etmain\Warbell.pk3 (242 files)
C:\PROGRA~2\WOLFEN~1\etmain\TDM_Close_Combat.pk3 (129 files)
C:\PROGRA~2\WOLFEN~1\etmain\tc_base.pk3 (63 files)
C:\PROGRA~2\WOLFEN~1\etmain\sw_oasis_b3.pk3 (45 files)
C:\PROGRA~2\WOLFEN~1\etmain\sw_goldrush_te.pk3 (48 files)
C:\PROGRA~2\WOLFEN~1\etmain\supplydepot2.pk3 (46 files)
C:\PROGRA~2\WOLFEN~1\etmain\supplydepot.pk3 (46 files)
C:\PROGRA~2\WOLFEN~1\etmain\sp_delivery_te.pk3 (51 files)
C:\PROGRA~2\WOLFEN~1\etmain\sos_secret_weapon.pk3 (207 files)
C:\PROGRA~2\WOLFEN~1\etmain\saberpeak_final.pk3 (243 files)
C:\PROGRA~2\WOLFEN~1\etmain\reactor_final.pk3 (115 files)
C:\PROGRA~2\WOLFEN~1\etmain\password2_v12.pk3 (100 files)
C:\PROGRA~2\WOLFEN~1\etmain\pak2.pk3 (22 files)
C:\PROGRA~2\WOLFEN~1\etmain\pak1.pk3 (10 files)
C:\PROGRA~2\WOLFEN~1\etmain\pak0.pk3 (3725 files)
C:\PROGRA~2\WOLFEN~1\etmain\mp_bin.pk3 (6 files)
C:\PROGRA~2\WOLFEN~1\etmain\karsiah_te2.pk3 (41 files)
C:\PROGRA~2\WOLFEN~1\etmain\ga_cmp_090805.pk3 (9 files)
C:\PROGRA~2\WOLFEN~1\etmain\Frostbite.pk3 (99 files)
C:\PROGRA~2\WOLFEN~1\etmain\et_ice.pk3 (61 files)
C:\PROGRA~2\WOLFEN~1\etmain\et_beach.pk3 (177 files)
C:\PROGRA~2\WOLFEN~1\etmain\et6mapcycle.pk3 (3 files)
C:\PROGRA~2\WOLFEN~1\etmain\dubrovnik_final_1104.pk3 (186 files)
C:\PROGRA~2\WOLFEN~1\etmain\dubrovnik_etc.pk3 (188 files)
C:\PROGRA~2\WOLFEN~1\etmain\bremen_b2.pk3 (82 files)
C:\PROGRA~2\WOLFEN~1\etmain\braundorf_b4.pk3 (51 files)
C:\PROGRA~2\WOLFEN~1\etmain\baserace.pk3 (129 files)
C:\PROGRA~2\WOLFEN~1\etmain\adlernest.pk3 (113 files)
C:\PROGRA~2\WOLFEN~1/etmain

----------------------
6390 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/Higgeo/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
WARNNING: GL extensions string too long (4316), truncated to 4096
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 275/PCI/SSE2
GL_VERSION: 3.2.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GGL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init ----[/size]

Edited by Higgeo
Posted

Tell me what resolution u want,because u can set resolution in game options too!

 

PS:Do yo u have ur graphic drivers up to date?

Posted

I think max you can go is 1600. Give that a try :P

  • Administrators
Posted

u graphics doesn't support that resolution or your monitor doesn't.

 

Try r_mode 6

Posted

1.You need to set first r_mode to -1 if you want customize width / height.

2.Then type the resolution u want in console by these 2 commands!

seta r_customheight "1050"

seta r_customwidth "1680"

I gave these 2 numbers just to show how it should look,u can change it how ever u want and ur graphic card can take..

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.