pronoob Posted March 2, 2012 Posted March 2, 2012 name "^7p^9r^7o^9n^7o^9o^7b^1. rate "25000" snaps "40" cl_maxpackets "100" cl_timenudge "0" cl_doubletapdelay "0" pb_security "0" logfile "1" // [controlz]. cg_fov "90" sensitivity "2.90" cl_mouseaccel "0" m_pitch "0.01501" cg_drawcrosshair "5" cg_crosshaircolor "cyan" cg_crosshairhealth "0" cg_crosshairpulse "0" cg_crosshairsize "38" bind mouse1 "+attack" bind SHIFT "+sprint" bind F1 "vote yes" bind F2 "vote no" bind F3 "ready" bind F4 "notready" bind 1 "weaponbank 1" bind 2 "weaponbank 2 bind 3 "weaponbank 3 bind 4 "weaponbank 4" bind MWHEELUP "weaponbank 5" bind C "weaponbank 6" bind MWHEELDOWN "weaponbank 7" bind a "+moveleft" bind b "+zoom" bind mouse2 "+movedown" bind d "+moveright" bind e "+leanright" bind f "+activate" bind g "vsay THANKS" bind h "say ^7Hello!(" bind l "openlimbomenu" bind m "mvactivate" bind o "" bind q "+leanleft" bind r "+reload" bind s "+back" bind t "messagemode" bind u "messagemode3" bind v "mp_quickmessage" bind w "+forward" bind x "vstr fovtoggle" bind y "messagemode2" bind z "kill;forcetapout" bind TAB "+scores" bind ENTER "vstr classtoggle" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind CAPSLOCK "+speed" bind ALT "" bind X "+prone" bind SHIFT "+sprint" // [r_settings]. r_ati_fsaa_samples "0" r_ati_truform_tess "0" r_mode "4" r_gamma "3" r_picmip "0" r_picmip2 "3" r_noportals "1" r_displayRefresh "100" r_overbrightbits "1" r_mapoverbrightbits "3" r_intensity "1.5" r_ingamevideo "0" r_ignorehwgamma "1" r_flares "0" r_drawsun "0" r_fastsky "1" r_subdivisions "999" r_simpleMipMaps "1" r_fullscreen "1" r_detailtextures "0" r_ext_gamma_control "1" r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST" r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST" r_textureMode "GL_LINEAR_MipMap_NEAREST" r_texturebits "0" r_colorbits "16" r_stereo "0" r_stencilbits "0" r_depthbits "24" r_vertexLight "0" r_shownormals "0" r_showmodelbounds "0" r_dynamiclight "0" r_lodbias "2 r_showsky "0" r_primitives "0" // [cg_settings]. cg_bloodflash "0" cg_bloodDamageBlend "0" cg_bloodtime "0" cg_drawWeaponIconFlash "0" cg_drawReinforcementTime "1" cg_noAmmoAutoSwitch "1" cg_complaintPopUp "0" cg_draw3dicons "0" cg_autoReload "0" cg_useScreenshotJPEG "1" cg_printObjectiveInfo "1" cg_atmosphericEffects "0" cg_wallmarklifetime "0" cg_teamchattime "99999" cg_drawcompass "1" cg_drawfireteamoverlay "1" cg_drawSmallPopupIcons "1" cg_hudAlpha "1.0" cg_muzzleFlash "1" cg_brassTime "0" cg_simpleitems "1" cg_wolfparticles "0" cg_gibs "0" cg_shadows "0" cg_marktime "0" cg_coronas "0" cg_coronafardist "0" cg_showblood "0" cg_lagometer "0" cg_drawfps "1" cg_fov "90" cg_drawGun "1" cg_drawCrosshair "5" cg_crosshairHealth "0" cg_popuplimbomenu "0" cg_drawCrosshairNames "1" cg_drawCrosshairPickups "1" cg_drawNotifyText "1" cg_descriptiveText "1" cg_drawTeamOverlay "2" cg_autoAction "0" cg_announcer "1" cg_gun_frame "0" cg_marktime 0 cg_drawroundtimer 1 cg_drawbuddies 1 customheight 1024 customwidth 768 cg_drawfallkick 0 cg_fallkick 0 cg_damagekick 0 cg_bobup "0" cg_bobpitch "0" cg_bobroll "0" cg_runpitch "0" cg_runroll "0" // [com_settings]. com_hunkMegs "256" com_zoneMegs "32" com_soundMegs "32" com_blood "0" com_maxfps "125" com_crashed "0" // [b_settings]. b_drawclock "1" b_althud "2" b_hitsounds "1" b_hudYoffset "10" b_althudflags "0" b_fireteamalpha "1" b_drawranks "0" b_tracers "0" b_muzzleflash "0" seta s_wavonly "0" seta s_defaultsound "0" seta s_mixPreStep "0.02" seta s_mixahead "0.06" seta s_khz "44" seta s_doppler "1" seta s_musicvolume "0" seta s_volume "0.9" seta s_loadas8bit "1" seta s_distance "100" seta s_mindistance "0.000000000001" seta s_maxdistance "99999999999999" seta s_polykeep "1000000000" seta s_polyreflectsize "10000000" seta s_polysize "10000000" seta s_bloat "2" ^1Config ^7Loaded ^^7p^9r^7o^9n^7o^9o^7b^1. Quote
rajaah thunder Posted July 19, 2012 Posted July 19, 2012 can snaps be set to "40" ? ... i heard tat it could be set only to "20" .... what does changing snaps to 40 do? Quote
stabak Posted July 19, 2012 Posted July 19, 2012 can snaps be set to "40" ? ... i heard tat it could be set only to "20" .... what does changing snaps to 40 do? No on our Servers its limited to 20. snaps are the number of snapshots you get from server Quote
rajaah thunder Posted July 27, 2012 Posted July 27, 2012 no of screenshots per game right? no of screenshots per game right? .. so pronoob doesn't play on our server? his snaps is set to 40? Quote
Clan Friend SunLight Posted July 27, 2012 Clan Friend Posted July 27, 2012 .. so pronoob doesn't play on our server? his snaps is set to 40? I think jaymod forces it to 20, silent too, and most etpro server configs do it as well. So you can set it even to 1000, it won't change anything, it's just one of the many 'placebo settings' people put in their configs If it wasn't forced to 20, you could set it to whatever you want in your config, (actually the real maximum in the engine is 30, afaik, so anything over that would be useless). And even if it wasn't forced, you shouldn't use more than 20 because: 1. If you set it higher, it's useless because the server still runs at 20 frames per second, so at most you could get a duplicate of some frame. And maybe other possible bugs. 2. What's more, you would download more frames, something like those people who play with a huge com_maxfps value, who upload a lot of extra commands to the server. If I was a server admin I would certainly limit some vars (com_maxfps, etc.). Because such players could consume the same bandwidth as 1.5 'normal' players. Not to mention having an even playing field. Quote
skrilla420 Posted August 19, 2012 Posted August 19, 2012 I would suggest the server upping the snaps to 40 ive played alot in time and know that it's a must need for connection as well as cl_timenudge to register on higher pingers for people with low ping is also something that should be looked at again this is all in suggestion to help the server. name "^7p^9r^7o^9n^7o^9o^7b^1. rate "25000" snaps "40" cl_maxpackets "100" cl_timenudge "0" cl_doubletapdelay "0" pb_security "0" logfile "1" // [controlz]. cg_fov "90" sensitivity "2.90" cl_mouseaccel "0" m_pitch "0.01501" cg_drawcrosshair "5" cg_crosshaircolor "cyan" cg_crosshairhealth "0" cg_crosshairpulse "0" cg_crosshairsize "38" bind mouse1 "+attack" bind SHIFT "+sprint" bind F1 "vote yes" bind F2 "vote no" bind F3 "ready" bind F4 "notready" bind 1 "weaponbank 1" bind 2 "weaponbank 2 bind 3 "weaponbank 3 bind 4 "weaponbank 4" bind MWHEELUP "weaponbank 5" bind C "weaponbank 6" bind MWHEELDOWN "weaponbank 7" bind a "+moveleft" bind b "+zoom" bind mouse2 "+movedown" bind d "+moveright" bind e "+leanright" bind f "+activate" bind g "vsay THANKS" bind h "say ^7Hello!(" bind l "openlimbomenu" bind m "mvactivate" bind o "" bind q "+leanleft" bind r "+reload" bind s "+back" bind t "messagemode" bind u "messagemode3" bind v "mp_quickmessage" bind w "+forward" bind x "vstr fovtoggle" bind y "messagemode2" bind z "kill;forcetapout" bind TAB "+scores" bind ENTER "vstr classtoggle" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind CAPSLOCK "+speed" bind ALT "" bind X "+prone" bind SHIFT "+sprint" // [r_settings]. r_ati_fsaa_samples "0" r_ati_truform_tess "0" r_mode "4" r_gamma "3" r_picmip "0" r_picmip2 "3" r_noportals "1" r_displayRefresh "100" r_overbrightbits "1" r_mapoverbrightbits "3" r_intensity "1.5" r_ingamevideo "0" r_ignorehwgamma "1" r_flares "0" r_drawsun "0" r_fastsky "1" r_subdivisions "999" r_simpleMipMaps "1" r_fullscreen "1" r_detailtextures "0" r_ext_gamma_control "1" r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST" r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST" r_textureMode "GL_LINEAR_MipMap_NEAREST" r_texturebits "0" r_colorbits "16" r_stereo "0" r_stencilbits "0" r_depthbits "24" r_vertexLight "0" r_shownormals "0" r_showmodelbounds "0" r_dynamiclight "0" r_lodbias "2 r_showsky "0" r_primitives "0" // [cg_settings]. cg_bloodflash "0" cg_bloodDamageBlend "0" cg_bloodtime "0" cg_drawWeaponIconFlash "0" cg_drawReinforcementTime "1" cg_noAmmoAutoSwitch "1" cg_complaintPopUp "0" cg_draw3dicons "0" cg_autoReload "0" cg_useScreenshotJPEG "1" cg_printObjectiveInfo "1" cg_atmosphericEffects "0" cg_wallmarklifetime "0" cg_teamchattime "99999" cg_drawcompass "1" cg_drawfireteamoverlay "1" cg_drawSmallPopupIcons "1" cg_hudAlpha "1.0" cg_muzzleFlash "1" cg_brassTime "0" cg_simpleitems "1" cg_wolfparticles "0" cg_gibs "0" cg_shadows "0" cg_marktime "0" cg_coronas "0" cg_coronafardist "0" cg_showblood "0" cg_lagometer "0" cg_drawfps "1" cg_fov "90" cg_drawGun "1" cg_drawCrosshair "5" cg_crosshairHealth "0" cg_popuplimbomenu "0" cg_drawCrosshairNames "1" cg_drawCrosshairPickups "1" cg_drawNotifyText "1" cg_descriptiveText "1" cg_drawTeamOverlay "2" cg_autoAction "0" cg_announcer "1" cg_gun_frame "0" cg_marktime 0 cg_drawroundtimer 1 cg_drawbuddies 1 customheight 1024 customwidth 768 cg_drawfallkick 0 cg_fallkick 0 cg_damagekick 0 cg_bobup "0" cg_bobpitch "0" cg_bobroll "0" cg_runpitch "0" cg_runroll "0" // [com_settings]. com_hunkMegs "256" com_zoneMegs "32" com_soundMegs "32" com_blood "0" com_maxfps "125" com_crashed "0" // [b_settings]. b_drawclock "1" b_althud "2" b_hitsounds "1" b_hudYoffset "10" b_althudflags "0" b_fireteamalpha "1" b_drawranks "0" b_tracers "0" b_muzzleflash "0" seta s_wavonly "0" seta s_defaultsound "0" seta s_mixPreStep "0.02" seta s_mixahead "0.06" seta s_khz "44" seta s_doppler "1" seta s_musicvolume "0" seta s_volume "0.9" seta s_loadas8bit "1" seta s_distance "100" seta s_mindistance "0.000000000001" seta s_maxdistance "99999999999999" seta s_polykeep "1000000000" seta s_polyreflectsize "10000000" seta s_polysize "10000000" seta s_bloat "2" ^1Config ^7Loaded ^^7p^9r^7o^9n^7o^9o^7b^1. r_primitives 0 is not good you get more frames at using it as 2 just a friendly tip ive made alot of cfgs. Quote
Clan Friend SunLight Posted August 19, 2012 Clan Friend Posted August 19, 2012 r_primitives 0 doesn't 'exist', meaning that if you set it to 0, the engine will choose between 2 or 1 according to other things I have 0 in my config, but in my etconsole.log I can see (at the beginning or after a vid_restart): rendering primitives: single glDrawElements which is the same as r_primitives 2 1 = multiple glArrayElement 2 = single glDrawElements 3 = multiple glColor4ubv + glTexCoord2fv + glVertex3fv I could explicitly set it to 2, but the engine itself chooses 2 when I set it to the generic '0', so in my case it won't make a difference. Maybe with some different (uberold) graphics card it could. So atm it's like as if I have 2. Now I'll try setting 1 or 3 explicitly to see if I get different fps. edit: 3 is not allowed on etpro servers it seems, so I can choose between 1 or 2 edit2: 1 is megaslow, 2 is normal (after all if I set 0 I get 2), 3 is slow and buggy Quote
skrilla420 Posted August 19, 2012 Posted August 19, 2012 you have to realize this game is meant for older graphics cards and doesn't work as great with a newer one when i set r_Primitives 0 the fps isn't stable in ET or RTCW alway's works better with 2 so yea maybe it does that for you cause you got a new nvidia or a ATI. Quote
Clan Friend SunLight Posted August 20, 2012 Clan Friend Posted August 20, 2012 you have to realize this game is meant for older graphics cards and doesn't work as great with a newer one when i set r_Primitives 0 the fps isn't stable in ET or RTCW alway's works better with 2 so yea maybe it does that for you cause you got a new nvidia or a ATI. Just check that line in your log, open the console and see what's after 'rendering primitives:', there is only 3 possible cases (1,2,3) 0 is not a real value, it just tells the game to choose it for you. The rest is placebo. If you set it to zero and you see 'multiple glArrayElement' it means the game is choosing '1' for you. If you see 'single glDrawElements' it meas the game chose '2'. There is no real '0'. Now, I guess the game will choose based on your gfx card capabilities, so if the game chooses 1 then maybe you can't use 2. Quote
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