S3ti Posted April 15, 2013 Posted April 15, 2013 (edited) seta com_soundMegs "64" I don't know what are the others, I never modified them. Did you meanwhile try to delete your your whole configs completely, those in the profile folders, autoexec's and just everything? You can save it somewhere else for now. Just give it a try with stock settings and see if there's any difference. Even if that doesn't cause your particular problems I would recommend to get your config sorted, there are so much useless and wrong cvars in there and even cvars of external programs... To name just a few: seta timescale "51" (that's causing your fast playback of demos) seta cl_punkbuster "1" (starting pb client, ok but then you start the server too) seta pb_sv_enable "1" (starting pb server, useless if you don't host - and it's a command no cvar so there's no value like "1" needed) seta r_mippic "3" (wrong syntax - r_picmip) seta gl_polyblend (Quake 1) seta pmove_fixed "1" (use for trickjumping only! messes up your aim) seta sex "yes" (lold...Quake 3, but then "male" or "female") seta r_ext_tex_env_add (wrong syntax - r_ext_texture_env_add) seta r_lastValidRenderer (empty cvar and usually not to be set by user) seta cl_heronversion "2.01" seta cl_heron "0" (ancient external spawntimer, in leagues it was always forbidden and considered hacking) could be continued forever...just don't start troubleshooting on such a basis! Edited April 15, 2013 by S3ti Quote
Clan Friend SunLight Posted April 16, 2013 Clan Friend Posted April 16, 2013 I don't think I have this kind of problems on demo. Btw. on demo it seems to happen everything faster than in game. I hope I'm not hallucinating, and the display lag is really there if you have a demo please zip it and post it somewhere. If everything runs faster, then it could mean you lost packets from the server when you recorded it. As far as I remember demos don't extrapolate frames, so if you miss some it could skip and go faster, but I'm not sure if I remember correctly. seta sex "yes" (lold...Quake 3, but then "male" or "female") lol like in the movie Austin Powers when he was filling a form on the airplane... sex: yes, please Quote
inf3rno Posted April 16, 2013 Posted April 16, 2013 Did you meanwhile try to delete your your whole configs completely, those in the profile folders, autoexec's and just everything? You can save it somewhere else for now. Just give it a try with stock settings and see if there's any difference. Even if that doesn't cause your particular problems I would recommend to get your config sorted, there are so much useless and wrong cvars in there and even cvars of external programs... To name just a few: seta timescale "51" (that's causing your fast playback of demos) seta cl_punkbuster "1" (starting pb client, ok but then you start the server too) seta pb_sv_enable "1" (starting pb server, useless if you don't host - and it's a command no cvar so there's no value like "1" needed) seta r_mippic "3" (wrong syntax - r_picmip) seta gl_polyblend (Quake 1) seta pmove_fixed "1" (use for trickjumping only! messes up your aim) seta sex "yes" (lold...Quake 3, but then "male" or "female") seta r_ext_tex_env_add (wrong syntax - r_ext_texture_env_add) seta r_lastValidRenderer (empty cvar and usually not to be set by user) seta cl_heronversion "2.01" seta cl_heron "0" (ancient external spawntimer, in leagues it was always forbidden and considered hacking) could be continued forever...just don't start troubleshooting on such a basis! +1 for everthing except timescale... It is very userful by when a server is full, and you try to connect... What do you suggest to keep in the new config? Quote
inf3rno Posted April 16, 2013 Posted April 16, 2013 if you have a demo please zip it and post it somewhere. If everything runs faster, then it could mean you lost packets from the server when you recorded it. As far as I remember demos don't extrapolate frames, so if you miss some it could skip and go faster, but I'm not sure if I remember correctly. lol like in the movie Austin Powers when he was filling a form on the airplane... sex: yes, please Ye that's my modification on the original config Helps in aim XD Quote
S3ti Posted April 16, 2013 Posted April 16, 2013 +1 for everthing except timescale... It is very userful by when a server is full, and you try to connect... What do you suggest to keep in the new config? Can clean it up for you if you want and if I'm a little bored...but: did you at least try it at stock settings by now? Quote
Clan Friend SunLight Posted April 17, 2013 Clan Friend Posted April 17, 2013 Can clean it up for you if you want and if I'm a little bored...but: did you at least try it at stock settings by now? I don't think it's his config, I'm not aware of any setting that could cause those problems, even if I wanted to make my game behave like that, I doubt I could find a setting. Anyway if you put a nonexisting or serverside cvar in your config it would be just ignored. I wait for a video or at least demo Quote
S3ti Posted April 17, 2013 Posted April 17, 2013 I don't think it's his config, I'm not aware of any setting that could cause those problems, even if I wanted to make my game behave like that, I doubt I could find a setting. Anyway if you put a nonexisting or serverside cvar in your config it would be just ignored. I wait for a video or at least demo That's just no basis if problems occur and should get ruled out in the first place. And they are not literally ignored. Any line in the config gets parsed when loaded, stays in memory and if pb is running it's constantly checked too...doesn't matter if effective on the engine or not. e.g. pmove_fixed 1 alone can mess up your aim and people keep wondering why they don't hit anything. ET has such a bugged and incomplete code, at least your own config should be consistent Quote
Clan Friend SunLight Posted April 17, 2013 Clan Friend Posted April 17, 2013 Any line in the config gets parsed when loaded, stays in memory and if pb is running it's constantly checked too...doesn't matter if effective on the engine or not. well, if I put some useless cvar in my config, it might be in memory but that doesn't affect the game, you mean that it slows down pb? But some nonexisting cvars are only a few if compared to all the existing ones so the effect would still be negligible. The only important thing is that they are not cheat cvars I just wanted to point him to the right direction, since I doubt it's a config problem, and I still wait for a demo or something that shows me what his problem really looks like I don't know if he tried a default config (or a cvar_restart) as you suggested, but I think that won't solve his problem. Quote
S3ti Posted April 17, 2013 Posted April 17, 2013 well, if I put some useless cvar in my config, it might be in memory but that doesn't affect the game, you mean that it slows down pb? But some nonexisting cvars are only a few if compared to all the existing ones so the effect would still be negligible. The only important thing is that they are not cheat cvars I just wanted to point him to the right direction, since I doubt it's a config problem, and I still wait for a demo or something that shows me what his problem really looks like I don't know if he tried a default config (or a cvar_restart) as you suggested, but I think that won't solve his problem. Prolly won't be the solution, but since that's the only concrete information he has given so far a good place to start off! It's always a good idea to keep configs as light as possible. PB will make fps drop 20-30% from the start so it shouldn't be loaded with unnecessary checks imo Quote
inf3rno Posted April 23, 2013 Posted April 23, 2013 (edited) Can clean it up for you if you want and if I'm a little bored...but: did you at least try it at stock settings by now? I don't think it's his config, I'm not aware of any setting that could cause those problems, even if I wanted to make my game behave like that, I doubt I could find a setting. Anyway if you put a nonexisting or serverside cvar in your config it would be just ignored. I wait for a video or at least demo Sorry, I don't had time to play on last week, and won't have on this week either. :S Next week I'll try out everything you and the others suggested.... I aggree with Sunlight, I don't think this is config problem, I use this config since 2004, I made only minor modifications, like memory, resolution, vsync, and I never had this problem, only with this computer... My brother uses the same config, he does not have this problem... I did not play from 2008 to 2012. In 2012 I changed internet provider. After that I started to play again. I think the problem is with the internet provider, but this is just a suspicion... Everything is new now: the PC, the mouse, the operation system, the CPU architecture, the modem, the router, the internet provider, the ET servers, etc... So it can be anything... Edited April 23, 2013 by inf3rno Quote
inf3rno Posted July 7, 2013 Posted July 7, 2013 (edited) A guy told me, that this is "packet bleed" (google found nothing for this term) caused by botnets. It occurs when the hackers start brute force attack against somebody, for example against google. Cheaper internet providers cannot handle that. This is a plausible explanation, because my hardwares and softwares are ok, and the problem occurs randomly and it is not similar to anything else I already know... I had good connection for a month, yesterday I had this problem again... I don't have a camera yet, so I could not make a video of it... Edited July 7, 2013 by inf3rno Quote
Clan Friend SunLight Posted July 7, 2013 Clan Friend Posted July 7, 2013 A guy told me, that this is "packet bleed" (google found nothing for this term) caused by botnets. It occurs when the hackers start brute force attack against somebody, for example against google.If you lag it could be just your provider or some other node having too much traffic, but not necessarily traffic coming from attacks Quote
S3ti Posted July 7, 2013 Posted July 7, 2013 A guy told me, that this is "packet bleed" (google found nothing for this term) caused by botnets. It occurs when the hackers start brute force attack against somebody, for example against google. Cheaper internet providers cannot handle that. This is a plausible explanation, because my hardwares and softwares are ok, and the problem occurs randomly and it is not similar to anything else I already know... I had good connection for a month, yesterday I had this problem again... I don't have a camera yet, so I could not make a video of it... Packet bleed, now that sounds fancy But indeed could "just" be a isp problem then if it worked for a while. I had problems with my isp aswell some while ago for few months. The original company I got my line from got bought up by another one and shortly after problems began. Downstream bandwidth dropped regularly from 16000kbit/s to 3000kbit/s or less for some hours a day. And the weirdest thing was the routing to specific servers. Before I had a ping of 15-20ms to german Quake Live servers which are hosted in Frankfurt, that is only ~200km away from my home. Afterwards the same servers pinged with 60-80ms. I checked the routing some day and the packets travel over many hops to spanish servers and then back to germany. Now try to explain that to the uneducated and clueless boys and girls at the service hotlines which can hardly handle their service software Bandwidth problems went away over time but pings are now generally higher as with the original line, routing problem is still present. Quote
inf3rno Posted July 8, 2013 Posted July 8, 2013 Packet bleed, now that sounds fancy But indeed could "just" be a isp problem then if it worked for a while. I had problems with my isp aswell some while ago for few months. The original company I got my line from got bought up by another one and shortly after problems began. Downstream bandwidth dropped regularly from 16000kbit/s to 3000kbit/s or less for some hours a day. And the weirdest thing was the routing to specific servers. Before I had a ping of 15-20ms to german Quake Live servers which are hosted in Frankfurt, that is only ~200km away from my home. Afterwards the same servers pinged with 60-80ms. I checked the routing some day and the packets travel over many hops to spanish servers and then back to germany. Now try to explain that to the uneducated and clueless boys and girls at the service hotlines which can hardly handle their service software Bandwidth problems went away over time but pings are now generally higher as with the original line, routing problem is still present. Nice. :-) I have constant ping on the servers, the lagometer is usually clear, so my problem is not a standard lag... By this people appear from nothing without any sound (I have a sennheiser cx400 II precision, so I can hear every noice), dynamic parts of the map (people, pictures on the wall, tank, truck, etc...) are displayed a half sec later... I am playing this game since 2003 december (with a gap from 2008 to 2012), but I saw nothing like this in the old times... Quote
S3ti Posted July 8, 2013 Posted July 8, 2013 (edited) Nice. :-) I have constant ping on the servers, the lagometer is usually clear, so my problem is not a standard lag... By this people appear from nothing without any sound (I have a sennheiser cx400 II precision, so I can hear every noice), dynamic parts of the map (people, pictures on the wall, tank, truck, etc...) are displayed a half sec later... I am playing this game since 2003 december (with a gap from 2008 to 2012), but I saw nothing like this in the old times... Stuff and people popping up is caused by lag, gets worse the higher your ping is but half a second is pretty much. On some corners of specific maps it's even worse, guess that's caused by misplaced "hint portals" by the mapper. Really weird, maybe a thing to try (if you can) is playing with your PC at a friend's house, or play with another PC at yours to narrow it down either to your PC or internet connection. Btw have you tried playing other games online or different ET mods at least? Same engine would be the best like RTCW, COD1, Quake3/Live to see if it happens there too... Edited July 8, 2013 by S3ti Quote
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