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Hi,

 

Gubbi said stop whining and post so here I am.

 

I am a resident pretty much on the Euro Jaymod, calling it beginers BTW is very funny, as its mostly not...Anyway here are a few maps I used to run. You will also notice I added a next map announcement in my objectivecycle.cfg which is usefull if you can be bothered.

 

SW Oasis is a good version so I say keep it. Would love to see school back, fueldump_uv is a good version with very little lag. However advise you edit script to take out the "this is for test purpses only". Would like some MLB maps like daybreak etc.. as axis dont get to attack enough. Goldrush Greater Access would also be nice as I rarely see allies pull off the win on normal version. I also really like Stargate and Chateau Voilegarde as you have to think a bit...

 

Maps are always an issue as I know how long it takes to put them up, configs, scripts, waypoints, etc. Its fun to learn new ones though if you play as much as I do. Would you consider a fun map like tankrace_b1 with knifewar or something to break it up a bit.

 

Alternatively recruit me give me FTP access and I will do it for you. :) I believe new maps should be put on at least monthly for a server with so many players.

 

Cheers,

 

Barn!e

 

:thanks

 

My last Obj.cfg below for reference on nextmap portion although this was for NQ.

 

set d1 "set g_gametype 2 ; map oasis ; set nextmap vstr d2; set g_msg11 Next map: ^1Supply"

set d2 "set g_gametype 2 ; map supply ; set nextmap vstr d3; set g_msg11 Next map: ^2Baserace Desert"

set d3 "set g_gametype 2 ; map baserace_desert ; set nextmap vstr d4; set g_msg11 Next map: ^1Marrakesh"

set d4 "set g_gametype 2 ; map et_mor2_night_final ; set nextmap vstr d5; set g_msg11 Next map: ^2Braundorf"

set d5 "set g_gametype 2 ; map braundorf_b4 ; set nextmap vstr d6; set g_msg11 Next map: ^1Snatch"

set d6 "set g_gametype 2 ; map snatch3 ; set nextmap vstr d7; set g_msg11 Next map: ^2Adlernest"

set d7 "set g_gametype 2 ; map adlernest_2 ; set nextmap vstr d8; set g_msg11 Next map: ^1Goldrush-GA"

set d8 "set g_gametype 2 ; map goldrush-ga ; set nextmap vstr d9; set g_msg11 Next map: ^2Delivery"

set d9 "set g_gametype 2 ; map sp_delivery_te ; set nextmap vstr d10; set g_msg11 Next map: ^1Caen-2"

set d10 "set g_gametype 2 ; map caen2 ; set nextmap vstr d11; set g_msg11 Next map: ^2Radar"

set d11 "set g_gametype 2 ; map radar ; set nextmap vstr d12; set g_msg11 Next map: ^1Frostbite"

set d12 "set g_gametype 2 ; map frostbite ; set nextmap vstr d13; set g_msg11 Next map: ^2Venice"

set d13 "set g_gametype 2 ; map venice_ne4 ; set nextmap vstr d14; set g_msg11 Next map: ^1Secret Bay"

set d14 "set g_gametype 2 ; map etsbay ; set nextmap vstr d15; set g_msg11 Next map: ^2Lighthouse"

set d15 "set g_gametype 2 ; map lighthouse ; set nextmap vstr d16; set g_msg11 Next map: ^1Rommel"

set d16 "set g_gametype 2 ; map rommel_final ; set nextmap vstr d17; set g_msg11 Next map: ^2X-Posed"

set d17 "set g_gametype 2 ; map xposed ; set nextmap vstr d18; set g_msg11 Next map: ^1Bergen"

set d18 "set g_gametype 2 ; map bergen ; set nextmap vstr d19; set g_msg11 Next map: ^2School"

set d19 "set g_gametype 2 ; map school ; set nextmap vstr d20; set g_msg11 Next map: ^1Goldrush"

set d20 "set g_gametype 2 ; map goldrush ; set nextmap vstr d21; set g_msg11 Next map: ^2FuelDump Desert"

set d21 "set g_gametype 2 ; map fueldump_uv ; set nextmap vstr d22; set g_msg11 Next map: ^1Warbell"

set d22 "set g_gametype 2 ; map warbell ; set nextmap vstr d1; set g_msg11 Next map: ^2Oasis"

 

vstr d1

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