Buckwild Posted October 17, 2022 Posted October 17, 2022 There's 2 white lines to waypoint in front of objective? I can't see... If not, You need 2-way. Quote
rtcwtzs Posted October 17, 2022 Posted October 17, 2022 yes there is a two-way waypoint connecting the exit but they still run in front of it, if that makes more sense, he ran in there for a moment- i gave him an "addflag defend" to see if he stops there but typically they run in front of it. no matter how i change the points they don't stop in front of the exit. Quote
Buckwild Posted October 18, 2022 Posted October 18, 2022 (edited) Did You make mapname_goals.gm? /bot goal_save That creates ET/RTCW map goals for Omni, Not Omni goals: Mover, Escort... Edited October 18, 2022 by Buckwild 1 Quote
rtcwtzs Posted October 18, 2022 Posted October 18, 2022 (edited) Yes I made it and your advice helped, it works! Let's see if I did everything right: 1.map loading 2.seta g_warmup "1" 3./set cg_omnibotdrawing 1 4./bot waypoint_view on (i use 1/0) 5./bot makemapgm 6./bot goal_save 7. create the routes edit: Interesting that it worked once, now the second time I test it, it doesn't work again. Funny. }, FLAG_Bandits_Gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2304.000, 1416.000, 538.000), TagName = "Bandits Gold", TeamAvailability = 4, Then I guess I should enter this for the correct waypoint: flag Edited October 18, 2022 by rtcwtzs Quote
Buckwild Posted October 18, 2022 Posted October 18, 2022 Investigate route priorities... Some go one way, Some another. Quote
Buckwild Posted October 19, 2022 Posted October 19, 2022 You could try cappoint flag on waypoint. /bot waypoint_addflag cappoint 1 Quote
Buckwild Posted October 20, 2022 Posted October 20, 2022 PathThrough is used for elevators: https://omnibot-enemy-territory.fandom.com/wiki/Paththrough_UseSwitch https://omnibot-enemy-territory.fandom.com/wiki/Paththrough_RideMovers 1 Quote
rtcwtzs Posted October 21, 2022 Posted October 21, 2022 Unfortunately this did not help (cappoint) i try PathThrough although I don't know if it will work. Quote
rtcwtzs Posted October 22, 2022 Posted October 22, 2022 What programming language do I need to learn to write .gm files? Maybe c/c++? Quote
Buckwild Posted October 23, 2022 Posted October 23, 2022 Try adding cappoint to waypoint *Nearest waypoint /bot waypoint_addflag cappoint 1 Quote
rtcwtzs Posted October 26, 2022 Posted October 26, 2022 I used the command. unfortunately it still runs in front of it. once it gets to the point then it doesn't end the map unless i have entered the obj. i used cappoint, defend, jump (the last one in case it doesn't detect where to stand) Can a mapper do it to move the exit point to another location? Quote
Buckwild Posted October 27, 2022 Posted October 27, 2022 Mapper would need source-code for map. They usually not available. Wait for some other help with waypoints. Quote
Vice86 Posted November 1, 2022 Posted November 1, 2022 (edited) hey bucks, i´ve got a question. i´ve downloaded a fresh reworked version of an existing map (etl_warbell_v1.pk3), but i cannot find any omnibot files for this map version yet. is it anyhow possible to just copy the waypoints from the existing warbell map to the new version, and just rename the file? i have no idea, how the game gets the right link to the dedicated omnibot files. nvm. files have to have the exact name as the bsp file in the archive Edited November 1, 2022 by Vice86 Quote
Buckwild Posted November 3, 2022 Posted November 3, 2022 Rename way and create the 2 others... Move any waypoints that need it Quote
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