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Posted

There's 2 white lines to waypoint in front of objective?

I can't see...

If not, You need 2-way.

Posted

yes there is a two-way waypoint connecting the exit but they still run in front of it, if that makes more sense, he ran in there for a moment- i gave him an "addflag defend" to see if he stops there but typically they run in front of it. no matter how i change the points they don't stop in front of the exit.

Posted (edited)

Did You make mapname_goals.gm?

/bot goal_save

That creates ET/RTCW map goals for Omni,

Not Omni goals: Mover, Escort...

 

Edited by Buckwild
  • Thanks 1
Posted (edited)

Yes I made it and your advice helped, it works!
Let's see if I did everything right:
1.map loading
2.seta g_warmup "1"
3./set cg_omnibotdrawing 1
4./bot waypoint_view on (i use 1/0)
5./bot makemapgm
6./bot goal_save
7. create the routes

edit: Interesting that it worked once, now the second time I test it, it doesn't work again. Funny.

},
    FLAG_Bandits_Gold = 
    {
        CreateOnLoad = 0,
        GoalType = "Flag",
        Position = Vec3(2304.000, 1416.000, 538.000),
        TagName = "Bandits Gold",
        TeamAvailability = 4,

Then I guess I should enter this for the correct waypoint: flag

Edited by rtcwtzs
Posted

Investigate route priorities...

Some go one way, Some another.

Posted

PathThrough would fix that.

 

Posted

You could try cappoint flag on waypoint.

/bot waypoint_addflag cappoint

  • Surprise 1
Posted

Try adding cappoint to waypoint

*Nearest waypoint

/bot waypoint_addflag cappoint

  • Thanks 1
Posted

I used the command. unfortunately it still runs in front of it. once it gets to the point then it doesn't end the map unless i have entered the obj. 
i used cappoint, defend, jump (the last one in case it doesn't detect where to stand)
Can a mapper do it to move the exit point to another location? 

Posted

Mapper would need source-code for map.

They usually not available.

Wait for some other help with waypoints.

Posted (edited)

hey bucks, i´ve got a question.

 

i´ve downloaded a fresh reworked version of an existing map (etl_warbell_v1.pk3), but i cannot find any omnibot files for this map version yet.

is it anyhow possible to just copy the waypoints from the existing warbell map to the new version, and just rename the file?

i have no idea, how the game gets the right link to the dedicated omnibot files.

 

nvm.

files have to have the exact name as the bsp file in the archive

Edited by Vice86
Posted

 

Rename way and create the 2 others...

Move any waypoints that need it

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