rtcwtzs Posted October 9, 2022 Posted October 9, 2022 (edited) I think this is very good information, thank you! The problem is that I work with RtCW not ET. Is it possible that this program works for me (OB_DMS)? But it would be nice if it does! I'm currently doing waypoint generation and I'm doing quite well with it. If this OB_DMS doesn't work, I'll have to program them manually I guess... Is there a command that automatically connects the points I create? It would be nice if I didn't have to do them all one by one Edited October 9, 2022 by rtcwtzs Quote
Buckwild Posted October 10, 2022 Posted October 10, 2022 I've used autoconnect on large areas with amazing results. I just ran around and dropped waypoints, You can choose 2 or 3 connections. It can go horribly wrong though, It's simple to start over. I have chat program that hooks into ET. Waypointing commands could be loaded. I doubt it will work with RTCW. Maybe get a Programmer to rework it... 50 binds: etqw_consolemaster_20 1 Quote
rtcwtzs Posted October 10, 2022 Posted October 10, 2022 I was wondering, isn't there an external program that can be used to click and drag them with the mouse? So outside of the wolf client? I believe and thank you for the answer! I don't think I'll ever find a programmer to reprogram it, but as I see it's really easier in ET... Anyway, I am grateful for the advice I get here, see here: https://rtcw.hu/support_en/ (now i'm trying to figure out how to set the bots to throw a grenade in front of a wooden door, because they can't go any further) Quote
Buckwild Posted October 11, 2022 Posted October 11, 2022 Make autoexec.cfg for RTCW of bot commands 1 Quote
rtcwtzs Posted October 11, 2022 Posted October 11, 2022 (edited) Well, while I was doing that, it occurred to me that there are tricks you can use. In mp_base3 the bots go and pull the lever that opens the door. Hehe. This is a part of mp_base3.gm. Quote Switches = { gate1 = { Enabled = true, Priority = 0.0, // paththrough WaypointName = "gate1", LimitTeam = ( 1 << TEAM.ALLIES ), LimitBots = 2, }, gate2 = { Enabled = false, Priority = 0.0, // paththrough WaypointName = "gate2", LimitTeam = ( 1 << TEAM.ALLIES ), LimitBots = 2, }, }, And yes, this is the part that doesn't work for me yet. Creating the gm files. I wrote part of autoexec (waypoints add/del/move/biconnect) Edited October 11, 2022 by rtcwtzs Quote
rtcwtzs Posted October 11, 2022 Posted October 11, 2022 (edited) 2 órával ezelőtt Buckwild azt mondta: "bot makemapgm" Művek! WooHooo! "Map script sablon létrehozva" És most? " Ezután mentse el az ET térképcélokat: Nyomja meg a v, nyomja meg a 9 gombot, nyomja meg a 9 gombot (térképcélok mentése)." Van erre parancs? Hasonló a makemap gm-hez? szerkesztés: találtam ""bot goal_save"," Edited October 11, 2022 by rtcwtzs Quote
Buckwild Posted October 12, 2022 Posted October 12, 2022 Remember, Game manager will be created in Wolfenstein - Enemy Territory\et\user folder. Open and set Debug = 0. Then move to nav folder. 1 Quote
rtcwtzs Posted October 12, 2022 Posted October 12, 2022 Done, thank you! I'll check how the bots are behaving now. I open map log file: Quote > 10/12 00:01:52 +- Begin block: IGameManager::CreateGame I 10/12 00:01:52 | Initializing PhysFS: Version 2.0.2 F 10/12 00:01:52 | +- FileSystem::LogInit I 10/12 00:01:52 | | Supported Archive Types I 10/12 00:01:52 | | * ZIP : PkZip/WinZip/Info-Zip compatible I 10/12 00:01:52 | | Written by Ryan C. Gordon <icculus@icculus.org> @ http://icculus.org/physfs/ I 10/12 00:01:52 | | * 7Z : LZMA (7zip) format I 10/12 00:01:52 | | Written by Dennis Schridde <devurandom@gmx.net> @ http://icculus.org/physfs/ F 10/12 00:01:52 | +- > 10/12 00:01:52 | +- Begin block: ScriptManager::Init I 10/12 00:01:52 | | Initializing Scripting System... I 10/12 00:01:52 | | Hard Memory Limit: 2 MB I 10/12 00:01:52 | | Binding Script Libraries... I 10/12 00:01:52 | | + System Library Bound. I 10/12 00:01:52 | | + Math Library Bound. I 10/12 00:01:52 | | + String Library Bound. I 10/12 00:01:52 | | + Bot System Library Bound. I 10/12 00:01:52 | | + Blackboard Library Bound. I 10/12 00:01:52 | | + Bot Library Bound. I 10/12 00:01:52 | | + TargetInfo Library Bound. I 10/12 00:01:52 | | + TriggerInfo Library Bound. I 10/12 00:01:52 | | + Timer Library Bound. I 10/12 00:01:52 | | + AABB Library Bound. I 10/12 00:01:52 | | + Matrix3 Library Bound. I 10/12 00:01:52 | | + Script Goal Library Bound. I 10/12 00:01:52 | | + Utility Library Bound. I 10/12 00:01:52 | | + Schema Library Bound. I 10/12 00:01:52 | | + MapGoal Library Bound. I 10/12 00:01:52 | | + Weapon Library Bound. I 10/12 00:01:52 | | + Name List Created I 10/12 00:01:52 | | done. < 10/12 00:01:52 | +- I 10/12 00:01:52 | Waypoint Nav System Initialized (8 Serializers) I 10/12 00:01:52 | Registered Waypoint Flag: TEAM1 I 10/12 00:01:52 | Registered Waypoint Flag: TEAM2 I 10/12 00:01:52 | Registered Waypoint Flag: TEAM3 I 10/12 00:01:52 | Registered Waypoint Flag: TEAM4 I 10/12 00:01:52 | Registered Waypoint Flag: TEAMONLY I 10/12 00:01:52 | Registered Waypoint Flag: CLOSED I 10/12 00:01:52 | Registered Waypoint Flag: CROUCH I 10/12 00:01:52 | Registered Waypoint Flag: DOOR I 10/12 00:01:52 | Registered Waypoint Flag: JUMP I 10/12 00:01:52 | Registered Waypoint Flag: JUMPGAP I 10/12 00:01:52 | Registered Waypoint Flag: JUMPLOW I 10/12 00:01:52 | Registered Waypoint Flag: CLIMB I 10/12 00:01:52 | Registered Waypoint Flag: SNEAK I 10/12 00:01:52 | Registered Waypoint Flag: ELEVATOR I 10/12 00:01:52 | Registered Waypoint Flag: TELEPORT I 10/12 00:01:52 | Registered Waypoint Flag: SNIPE I 10/12 00:01:52 | Registered Waypoint Flag: HEALTH I 10/12 00:01:52 | Registered Waypoint Flag: ARMOR I 10/12 00:01:52 | Registered Waypoint Flag: AMMO I 10/12 00:01:52 | Registered Waypoint Flag: DYNAMIC I 10/12 00:01:52 | Registered Waypoint Flag: INWATER I 10/12 00:01:52 | Registered Waypoint Flag: UNDERWATER I 10/12 00:01:52 | Registered Waypoint Flag: DEFEND I 10/12 00:01:52 | Registered Waypoint Flag: ATTACK I 10/12 00:01:52 | Registered Waypoint Flag: SCRIPT I 10/12 00:01:52 | Registered Waypoint Flag: ROUTE I 10/12 00:01:52 | Registered Waypoint Flag: INFILTRATOR I 10/12 00:01:52 | Registered Waypoint Flag: AXIS I 10/12 00:01:52 | Registered Waypoint Flag: ALLIES I 10/12 00:01:52 | Registered Waypoint Flag: WALL I 10/12 00:01:52 | Registered Waypoint Flag: BRIDGE I 10/12 00:01:52 | Registered Waypoint Flag: SPRINT I 10/12 00:01:52 | Registered Waypoint Flag: WATERBLOCKABLE I 10/12 00:01:52 | Registered Waypoint Flag: CAPPOINT I 10/12 00:01:52 | Registered Waypoint Flag: ARTY_SPOT I 10/12 00:01:52 | Registered Waypoint Flag: ARTY_TARGET_S I 10/12 00:01:52 | Registered Waypoint Flag: ARTY_TARGET_D I 10/12 00:01:52 | Registered Waypoint Flag: STRAFE_L I 10/12 00:01:52 | Registered Waypoint Flag: STRAFE_R I 10/12 00:01:52 | Registered Waypoint Flag: PANZER I 10/12 00:01:52 | Registered Waypoint Flag: VENOM I 10/12 00:01:52 | Registered Waypoint Flag: FLAME I 10/12 00:01:52 | Registered Waypoint Flag: UGOAL I 10/12 00:01:52 | Registered Waypoint Flag: USEPATH I 10/12 00:01:52 | Registered Waypoint Flag: STRAFE_JUMP_L I 10/12 00:01:52 | Registered Waypoint Flag: STRAFE_JUMP_R I 10/12 00:01:52 | Created Nav System : Waypoint Path Planner I 10/12 00:01:52 | Goal Manager Created. > 10/12 00:01:52 | +- Begin block: IGame::InitScriptSupport I 10/12 00:01:52 | | Initializing Game Bindings... I 10/12 00:01:52 | | done. I 10/12 00:01:52 | | Registering Script Constants... I 10/12 00:01:52 | | done. < 10/12 00:01:52 | +- I 10/12 00:01:52 | Running script: scripts/weapons/weapon_defaults.gm I 10/12 00:01:52 | Loading 26 weapon scripts from: scripts/weapons I 10/12 00:01:52 | Running script: scripts/weapons/weapon_ammopack.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_arty.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_binoculars.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_colt.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_dynamite.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_flamethrower.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_garand.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_grenade_allies.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_grenade_axis.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_knife.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_luger.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_mauser.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_medkit.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_mountable_mg42.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_mp40.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_panzerfaust.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_pliers.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_rocket_launcher.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_smoke_grenade.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_sniper.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_sniperrifle.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_sten.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_syringe.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_thompson.gm I 10/12 00:01:52 | Running script: scripts/weapons/weapon_venom.gm I 10/12 00:01:52 | Loading 26 MapGoals from: global_scripts/mapgoals & scripts/mapgoals I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_attack.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_camp.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_capturehold.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_capturepoint.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_defend.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_camp.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_flag.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_returnflag.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_route.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_switch.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_airstrike.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_artillery.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_artillery_d.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_artillery_s.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_blowuptarget.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_camp.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_checkpoint.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_defuse.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_explosive.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_flamethrower.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_camp.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_grenade.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_mountmg42.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_mover.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_panzer.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_camp.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_repairmg42.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_revive.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_snipe.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_camp.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_venom.gm I 10/12 00:01:52 | Running script: scripts/mapgoals/mapgoal_camp.gm I 10/12 00:01:52 | Running script: scripts/rtcw_autoexec.gm I 10/12 00:01:52 | Running script: utilities.gm I 10/12 00:01:52 | Running script: rtcw_utilities.gm I 10/12 00:01:52 | Running script: rtcw_navconfig.gm I 10/12 00:01:52 | Running script: commands.gm I 10/12 00:01:52 | Running script: rtcw_commands.gm I 10/12 00:01:52 | Running script: server_manager.gm I 10/12 00:01:52 | Running script: rtcw_botnames.gm I 10/12 00:01:52 | Class SOLDIER : using profile def_bot.gm I 10/12 00:01:52 | Class MEDIC : using profile def_bot.gm I 10/12 00:01:52 | Class ENGINEER : using profile def_bot.gm I 10/12 00:01:52 | Class LIEUTENANT : using profile def_bot.gm I 10/12 00:01:52 | Running script: rtcw_regiontriggers.gm I 10/12 00:01:52 | Running script: rtcw_classmanager.gm I 10/12 00:01:52 | Created Game Interface : RTCW I 10/12 00:01:52 | Game Interface : RTCW-MP I 10/12 00:01:52 | Mod Interface : rtcwmain > 10/12 00:01:52 | +- Begin block: PathPlannerWaypoint::Load I 10/12 00:01:52 | | Loading waypoint: nav/mp_uboat.way I 10/12 00:01:52 | | 256 Waypoints Loaded from file nav/mp_uboat.way I 10/12 00:01:52 | | Found 2 blockable paths I 10/12 00:01:52 | | World Extents: Center: 0 0 0 Size: 4096x 4096y 131070z < 10/12 00:01:52 | +- I 10/12 00:01:52 | Loading Script Goals I 10/12 00:01:52 | Loading 41 goal scripts from: scripts/goals I 10/12 00:01:52 | Running script: global_scripts/goals/goal_meatshield.gm I 10/12 00:01:52 | Running script: global_scripts/goals/goal_paththrough_mover.gm I 10/12 00:01:52 | Running script: global_scripts/goals/goal_paththrough_navigation.gm I 10/12 00:01:52 | Running script: global_scripts/goals/goal_paththrough_useswitch.gm I 10/12 00:01:52 | Running script: global_scripts/goals/goal_switch.gm I 10/12 00:01:52 | Running script: global_scripts/goals/goal_testbot.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_airstrike.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_askforammo.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_askforhealth.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_callartillery.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_camp.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_checkpoint.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_checkstuck.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_classmanager.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_combatmovement.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_defuse.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_deliversupplies.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_difficulty.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_dispenseammo.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_escort_engineer.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_flag.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_flagreturn.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_grenade.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_healself.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_heavyweapons.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_hunt.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_injured.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_mountmg42.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_paththrough_airstrike.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_paththrough_artillery.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_pickupitems.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_plant.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_prioritizetarget.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_repairmg42.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_revive.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_rolemanager.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_supplyself.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_testevents.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_voicechat.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_warmup.gm I 10/12 00:01:52 | Running script: scripts/goals/goal_watchforprojectile.gm < 10/12 00:01:52 +- I 10/12 00:01:52 Bot Initialized in 0.0518538 seconds. I 10/12 00:01:52 Running script: nav/mp_uboat.gm I 10/12 00:01:52 Trigger Callback: Air_Raid_Shelter_Door_Destroyed : For Function: MISSING_STRING Set. I 10/12 00:01:52 Trigger Callback: Lab_Access_Door_Destroyed : For Function: MISSING_STRING Set. I 10/12 00:01:52 Trigger Callback: North_Beach_Bunker_Door_Destroyed : For Function: MISSING_STRING Set. I 10/12 00:01:52 Trigger Callback: South_Beach_Bunker_door_Destroyed : For Function: MISSING_STRING Set. I 10/12 00:01:52 Trigger Callback: U_boat_Prototype_Destroyed : For Function: MISSING_STRING Set. I 10/12 00:01:52 Trigger Callback: beach_flag_Axis_Captured : For Function: MISSING_STRING Set. I 10/12 00:01:52 Trigger Callback: beach_flag_Allies_Captured : For Function: MISSING_STRING Set. I 10/12 00:01:52 Trigger Callback: checkpoint06_Axis_Captured : For Function: MISSING_STRING Set. I 10/12 00:01:52 Trigger Callback: checkpoint06_Allies_Captured : For Function: MISSING_STRING Set. I 10/12 00:01:52 Trigger Callback: RoundEnd : For Function: Round End. Set. I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm I 10/12 00:01:52 Running script: scripts/def_bot.gm W 10/12 00:02:24 Path not found from (-556,-1156,528) to PLANT_U_boat_Prototype W 10/12 00:02:39 Path not found from (-2140,-1736,516) to PLANT_U_boat_Prototype W 10/12 00:03:05 Path not found from (-1902,1289,1104) to PLANT_U_boat_Prototype W 10/12 00:03:25 Path not found from (-1818,1164,1056) to PLANT_U_boat_Prototype W 10/12 00:03:40 Path not found from (-712,-948,399) to PLANT_U_boat_Prototype W 10/12 00:03:51 Path not found from (-1865,1158,998) to PLANT_U_boat_Prototype > 10/12 00:03:57 +- Begin block: IGameManager::Shutdown I 10/12 00:03:57 | Successfully Shut down Game Interface > 10/12 00:03:57 | +- Begin block: ScriptManager::Shutdown I 10/12 00:03:57 | | Current Memory Usage 2.75573 MB I 10/12 00:03:57 | | Soft Memory Usage 3.73447 MB I 10/12 00:03:57 | | Hard Memory Limit 4.14942 MB I 10/12 00:03:57 | | System Memory Usage 1.55626 MB I 10/12 00:03:57 | | Full Collects 2 I 10/12 00:03:57 | | Inc Collects 1 I 10/12 00:03:57 | | GC Warnings 0 I 10/12 00:03:57 | | Script System Shut Down. < 10/12 00:03:57 | +- I 10/12 00:03:57 | PhysFS shut down successfully. < 10/12 00:03:57 +- ---------------- Log ends on Wed Oct 12 00:03:57 2022 ----------------- It seems to be the 'Trigger callback' part that needs to be written, and that they can't find the route to the destination. I make the route and they go there, but for some reason they don't put dynamite down to the ship to blow up. Quote
Buckwild Posted October 12, 2022 Posted October 12, 2022 (edited) The Omnibot Forum Guys were great at helping with script fixes. I didn't go to School for Programming, You need to find some others to help. I did tell you to add defend flag to waypoint where You want dynamite. Edited October 12, 2022 by Buckwild 1 Quote
Buckwild Posted October 12, 2022 Posted October 12, 2022 Yes, Paththrough is used a lot, I enables bots to go where they cannot... 1 Quote
Buckwild Posted October 13, 2022 Posted October 13, 2022 https://mygamingtalk.com/forums/forum/82-omnibot-development-and-discussion/ 1 Quote
rtcwtzs Posted October 13, 2022 Posted October 13, 2022 I registered here, but "You do not have permission to view this forum." Ok, so I will try 'waypoint_addflag defend', thanks! If there are more questions can I ask in the future? Thanks for your help!🤩 Quote
Buckwild Posted October 15, 2022 Posted October 15, 2022 http://games.chruker.dk/enemy_territory/scripting_reference.php#bot_related 1 Quote
rtcwtzs Posted October 17, 2022 Posted October 17, 2022 Today I worked all day on a 1 map. The waypoints are now working fine (except that I can't yet set them to not always take the shortest route) but the last step is not working. In the picture you can see the exit and the waypoint, but the bots never take the obj there, they always run in front of it. This has to be programmed into one of the gm files, right? Quote
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