jaie Posted March 3, 2011 Posted March 3, 2011 And guided panzer without cam would be complete useless. Forcing the shooter to stay in visibility range of the missile would actually be quite interesting Quote
Pepperonipizza Posted March 8, 2011 Posted March 8, 2011 Forcing the shooter to stay in visibility range of the missile would actually be quite interesting Would also require him to move while shooting. Very hard to do. Quote
iSpooky Posted March 8, 2011 Posted March 8, 2011 there should be a mortar cam i played with it looooong time ago its way better and never gaved me any lagg. Quote
SjaaKTreKHaaK Posted March 10, 2011 Posted March 10, 2011 there should be a mortar cam i played with it looooong time ago its way better and never gaved me any lagg. Agree, i don't know how people came by the lag from the mortar cam. Quote
Rof Posted March 11, 2011 Author Posted March 11, 2011 Agree, i don't know how people came by the lag from the mortar cam. Well a mortar goes up high in the map, and when you're in this 'cam' you view most of the map in a birds eye view, which takes a lot of internet or whatever compared to shooting the panzer on the ground. But still dunno how it can 2 "massive" lag. Quote
Pepperonipizza Posted March 11, 2011 Posted March 11, 2011 It doesn't cause lag for the client, but it causes lag for the entire server. Dare explained it to me. Forgot all the technical terms he used, but that's basically what he said. Quote
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