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NoQuarter V1.3.1 Release 

 

I have been working on updating the NoQuarter mod to optimize it for use with modern ETLegacy, the main goal of this project was to merge some of the updated features of Legacy with the older outdated mod and a pretty good amount has been changed. First and foremost I am no professional so my apologies for any sloppiness or unfound bugs, with that out of the way let's get to what's new. The top of my list was to get the lua compatibility working and I believe I have gotten all that fully functional and very reliable compared to the previous versions it remains lua 5.1 for now but may update to 5.4 later I have also tried to include as much documentation as possible for lua with NQ as its always been rather vague and confusing (at least to me). Second is getting NQ fully compatible with legacy on the host and client side it is now stable in that aspect and supports both 32 and 64 bit host and client for full access to the capabilities of legacy and modern Omni-Bot, on the topic of the src code I've modernized the NQ src including a C-Make system for easier use modern systems. The smaller items, updates to widescreen compatibility were made to actually support modern aspect ratios and resolutions, addition of may of the ui updates in legacy modern intermission menu with map vote update text font and plenty of other small items (ref. readme file), finally in an effort to better document things I've included AI agent marker file so to hopefully minimize avoid playing 20 questions if using AI assistance for any development as well as a model file that can be used with a local LLM if so desired for troubleshooting and general questions about the src code and mod installation. I will continue to mess with this and make improvements so look for updates I'll be happy to help with any questions as best I can. 

 

NQ V1.3.1 Pre-Compiled Packaged Mod 

https://github.com/DL-LAM/NoQuarter-1.3.1-32-bit-and-64-bit-/releases/tag/NQ_v1.3.1

NQ V1.3.1 Source Code 

https://github.com/DL-LAM/NoQuarter-1.3.1-32-bit-and-64-bit-

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Posted

 

5 hours ago, Hawkeye52 said:

NoQuarter V1.3.1 Release 

 

I have been working on updating the NoQuarter mod to optimize it for use with modern ETLegacy, the main goal of this project was to merge some of the updated features of Legacy with the older outdated mod and a pretty good amount has been changed. First and foremost I am no professional so my apologies for any sloppiness or unfound bugs, with that out of the way let's get to what's new. The top of my list was to get the lua compatibility working and I believe I have gotten all that fully functional and very reliable compared to the previous versions it remains lua 5.1 for now but may update to 5.4 later I have also tried to include as much documentation as possible for lua with NQ as its always been rather vague and confusing (at least to me). Second is getting NQ fully compatible with legacy on the host and client side it is now stable in that aspect and supports both 32 and 64 bit host and client for full access to the capabilities of legacy and modern Omni-Bot, on the topic of the src code I've modernized the NQ src including a C-Make system for easier use modern systems. The smaller items, updates to widescreen compatibility were made to actually support modern aspect ratios and resolutions, addition of may of the ui updates in legacy modern intermission menu with map vote update text font and plenty of other small items (ref. readme file), finally in an effort to better document things I've included AI agent marker file so to hopefully minimize avoid playing 20 questions if using AI assistance for any development as well as a model file that can be used with a local LLM if so desired for troubleshooting and general questions about the src code and mod installation. I will continue to mess with this and make improvements so look for updates I'll be happy to help with any questions as best I can. 

 

NQ V1.3.1 Pre-Compiled Packaged Mod 

https://github.com/DL-LAM/NoQuarter-1.3.1-32-bit-and-64-bit-/releases/tag/NQ_v1.3.1

NQ V1.3.1 Source Code 

https://github.com/DL-LAM/NoQuarter-1.3.1-32-bit-and-64-bit-

I will definetly have a look at it.

 

So far i think i know NQ inside out.

 

 

 

Is there a way to contact you when bugs are found?

 

Or is there a discord server for bug report, development, etc?

 

Posted

I remember there were some unfinished skill levels in original NQ, IIRC Field Ops and Engineer got an empty space each, could it be possible to add an skill for those levels?

 

I was thinking about a "withstand" ability for the engineer, kinda like OG Zofia from Rainbow Six Siege, where you can revive yourself once per life, I remember this ability was in an ETNAM mod, where you could revive but as a tradeoff you cant sprint.

 

As for the Field Ops, what about an additional upgrade from the Field Ops level 3, that level doubles the time of artillery and plane airstrikes, so what if it triples now, so you get triple the time of artillery and airstrikes, I remember I have seen this in Bastardmod.

 

Anyways, thanks for your effort in improving NQ, best ET mod.

 

That shotgun for soldier as a secondary sounds really cool, will provide feedback whenever I try the release.

Posted

Thanks for the input I will take a look at the classes for engineer and field ops that would definitely be a fun addition to the mod, I had completely forgotten about the self revive ability in ETNam I haven't played through the classes ETNam in ages. I'll look into adding that with a cvar to enable and disable like the JP Insanity options of the original mod. While on the topic of the shotgun with the soldier class I may have forgot to add into the readme I also left in the johnson gun that a previous person added to v1.3.0 it's not finished and has some texture issues but replaces bar for allied covert ops with similar fire rate to fg42 and a scope it can be turned on with a cvar in the cfg file to replace the BAR or swapped to the FG42 as well, it defaults to the classic BAR for covert ops. 

 

I have also created a public discord page for support and development at https://discord.gg/CpDcCyH3k and I do have an email setup for the mod that I will check periodically and help as best I can with any issues, bugs and feed back can be sent or posted to either place the email address is nqv1.3.1help@gmail.com

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