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Good evening, maybe depending on location I suppose.

 

I believe I have worked my way through these issues, I'll get the hang of this thing one of this days haha. 

Here's the things that have been changed or fixed:

Removed the unnecessary Cui_WideXoffset and subsequent hard centering I placed when trying to unnecessarily force things into the correct place everything now happily follows the existing scaling. Fixed menu dragging so rectClient and rect reference the same location and properly renders everything. 

Fixed the build scripts to remove dev specific paths now relative paths (I cant even blame AI for that one, I noticed it then completely forgot fix it) anyhow thats fixed.

I believe I got all the upstream IP truncations ironed out as well as widened the alloc for some extra padding to 64 char to prevent any truncation with IPv6 formats.

Removed the error softening in g_etbot

As well as fixed config string index softening reverted to G_Error. Glad that was pointed out, don't know what I was thinking there letting that slip through. 

Added CVars g_auth_Failures and g_authFailBanTime for the ref auth attempts and following ban so that can be adjusted as needed remains default 3 failed attempts/15 minute ban Fixed ref auth tracking from in level.time to epoch time so ban should carry through map changes.

Removed the NQ plane model fallback ensured it wont mistakenly get added again plus verified the path followed actual file structure in pk3 as well as removed the old models all together to reduce any confusion.

Verified the AI file are all on the same current page, hopefully this stops any accidental reversions. 

 

Once again I really appreciate the continued advice and patience with these bugs, it's certainly been helpful as I learn my way around this kind of project

 

NQ V1.3.1 Source Code 

https://github.com/DL-LAM/NoQuarter-1.3.1-32-bit-and-64-bit-

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