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Posted

Should be located inside the map.pk3 file. 

 

Same as you would change the Allies. Just open the .pk3 file and usually there will be a folder labeled maps and inside there you'll see something like <mapname>.script like shown below

image.png.941272fbb28af71c7da5baae93a4793b.png

 

Open that with VS Code or even notepad if thats your poison. Right near the top of the file you'll see 

 

	spawn
	{
		wm_axis_respawntime 30
		wm_allied_respawntime 20

 

Just fix these values, save, repack as .pk3 and should be good to go from there. 

 

Not sure if there is any easier ways but this has always been one for me 😄

Posted

Hmm. @RNGesus may know, It’s been years since I’ve done this 😕 

Posted
On 3/20/2026 at 12:18 AM, Shoresy said:

Should be located inside the map.pk3 file. 

 

Same as you would change the Allies. Just open the .pk3 file and usually there will be a folder labeled maps and inside there you'll see something like <mapname>.script like shown below

image.png.941272fbb28af71c7da5baae93a4793b.png

 

Open that with VS Code or even notepad if thats your poison. Right near the top of the file you'll see 

 

	spawn
	{
		wm_axis_respawntime 30
		wm_allied_respawntime 20

 

Just fix these values, save, repack as .pk3 and should be good to go from there. 

 

Not sure if there is any easier ways but this has always been one for me 😄

thats a BIG nono ! 

changing anything in pk3 and repacking that would cause download loop once the server tries to load the official pk3. 

you should NEVER touch the files inside a pk3 unless u changing .script and saving that in server mapscripts only.

 

i think the commands you looking for are :

g_bluelimbotime

g_redlimbotime

 

 

 

  • Like 3
  • 100 1
Posted

found scripts but they  arent the same as what was shown here and i dont know hoow to edit a .pk3 i had software for pc but i lost it somehow 

Posted

like i said NEVER touch a pk3 files and reupload on server, will cause issues for everyone

g_red/bluelimbotime is the only command responsible for both teams spawntimes. u r doing something wrong 

anyways even if u edit the mapscripts the cvar mentioned above will still rewrite those spawntimes. 

  • 100 1
Posted

Try these in your server.cfg or default.cfg in your mapconfigs: 

set g_useralliedrespawntime xx
set g_useraxisrespawntime xx

 

Loading next map or restarting server should activate these. No need to edit pk3 files.

Posted (edited)

ive done it multiple times i even tried to have it 10 allies and 8 axis 

which server did 30 allies 10 axis i spent hours one day to give up ill have to check axis this morning 

checked only the maps that have scripts on my control panel its working on 

 

Edited by philipjfry
Posted (edited)

If you can, send the server.cfg so we can take a look if something is off there. But spawntimes should be able to override from map times via server.cfg (or whatever it is named) and finally default.cfg inside mapconfigs folder as that is the first cfg server looks when loading new map.

 

Here from test server some ss of folders (filezilla view)

 

image.png.88c8fb0ffc5b5ad1508d3e61a4713fe7.png

 

 

Inside mapconfigs

 

image.png.b35920a7911f1bc5e4725ee12d7d7c80.png

 

Inside default.cfg (open with notepad)

 

image.png.673292591d2f2e1b7fcd539761146385.png

Edited by RendeL
wrong image
  • ET Member
Posted

Are you attempting to set this per map or overall?

 

for silent in your silent config do

set g_mapconfigs “mapcfg”

then make files like

mapconfig/default.cfg

mapconfig/oasis.cfg

 

ect

 

in each set

set g_userAlliedSpawntime “whatever”

set t_userAxisRespawnTime “whatever”

 

default is the fallback and map name.cfg is used if you have one for that map name

 

hope this helps!

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