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  • 5 weeks later...
Posted

Any idea whats are the main changes?

I mean, between ETpro & ETL.

 

 

Posted
37 minutes ago, Puni said:

Any idea whats are the main changes?

I mean, between ETpro & ETL.

 

Try this

 

  • Like 1
  • 11 months later...
Posted

hey thanks for this i have questions, since i forgot all.

 

my name script is not working. not sure it seems its not binding some keys noticing this also for other binds (the bind looks correct for me)

 

spawnpoint i like, but would i need to do it for every map to add names, yes right? or i open console after pressing the bind to see where i land or recognize 1,2,3

i have all letters kinda binded and went to keypad, funny thing is KP_PLUS is working KP_Minus, Slash, End ,Pause not. 

 

ty for help 😃

Posted (edited)

Hi there, @schNee 

by name change script you mean something like this:

bind <KEY> vstr namechange
set namechange vstr nameone
set nameone "seta name "NAME1"; set namechange vstr nametwo"
set nametwo "seta name "NAME2"; set namechange vstr nametree"
set nametree "seta name "NAME3"; set namechange vstr nameone"

 

 

About the spawn points , once you run your config as you join the server , the keys will be binded and active and yes it's something you have to get used to in each map like : spawnpoint1 is this location in goldrush , that location in bremen etc etc.. but there's non need to re-run the config or alter it

 

my spawnpoint selector for when i had the keypad was like this:

 

bind KP_HOME "setspawnpt 0; echo ^d/^7Spawnpoint ^2 Default"

bind KP_UPARROW "setspawnpt 1; echo ^d/^7Spawnpoint ^2 1"

bind KP_PGUP "setspawnpt 2; echo ^d/^7Spawnpoint ^2 2"

bind KP_LEFTARROW "setspawnpt 3; echo ^d/^7Spawnpoint ^2 3"

bind KP_5 "setspawnpt 4; echo ^d/^7Spawnpoint ^2 4"

 

also used keypad for class select  (engi and covie class will cycle the different weapons  and did not need a soldier class/weapon select) :

 

bind KP_END              "vstr medic" 
bind KP_PGDN              "vstr engi" 
bind KP_DOWNARROW         "vstr fop" 
bind KP_RIGHTARROW         "vstr sten" 

set medic      "class m 1 1; echo ^2/^7medic ^2(^7MP40^2/^7THOMPSON^2)" 
set engi       "class e 1; echo ^3/^7engi ^3(^7MP40^3/^7THOMPSON^3); bind DOWNARROW "vstr rifle""
set rifle      "class e 2; echo ^3/^7engi ^3(^7K43_RIFLE^3/^7GARAND_RIFLE^3); bind DOWNARROW "vstr engi"" 
set fop       "class f 1; echo ^1/^7fop ^1(^7MP40^1/^7THOMPSON^1)"
set sten       "class c 1; echo ^5/^7covop ^6(^7STEN^6); bind UPARROW "vstr fg"" 
set fg         "class c 2; echo ^5/^7covop ^6(^7FG42^6); bind UPARROW "vstr snipe"" 
set snipe      "class c 3; echo ^5/^7covop ^6(^7SNIPER^6); bind UPARROW "vstr sten""

 

 

Not sure about the KP_MINUS and the others are not working...were those all in caps in your config?

bindable-keys-big.jpg

Edited by LarrY
  • 100 1
  • 2 weeks later...
Posted

Hey thank you for your answer. Exactly this kind of namescript, but it is not recognising it, I tried with different keys and checked console to see if there is an error coming up, but no, bit out of solutions, but will  try a bit around, 

Posted

Are name changes limited by time or total amount on the server(s) in question?  @LarrY

 

@schNee
Do /bindlist on the server to check if ET is logging the keys the way you think you have them set up. You could also paste the scripts into this chat or the whole config for someone to take a look at. 

  • Like 1
Posted

think we have a limit on the amount to name changes you can make before being blocked/booted and need to reconnect on several of our servers

  • Like 1
Posted
18 hours ago, Haru said:

Are name changes limited by time or total amount on the server(s) in question?  @LarrY

 

@schNee
Do /bindlist on the server to check if ET is logging the keys the way you think you have them set up. You could also paste the scripts into this chat or the whole config for someone to take a look at. 


tried bindlist yesterday and it shows the keys ive binded.. will do today With the whole Script in consolé! Didnt know that, ty ❤️

Posted
On 4/15/2025 at 8:08 PM, Haru said:

Are name changes limited by time or total amount on the server(s) in question?  @LarrY

 

@schNee
Do /bindlist on the server to check if ET is logging the keys the way you think you have them set up. You could also paste the scripts into this chat or the whole config for someone to take a look at. 

 

 

these are the ones not working

 

//gamma
set gamma1 "r_gamma 1; bind KP_MINUS vstr gamma2"
set gamma2 "r_gamma 1.5; bind KP_MINUS vstr gamma3"
set gamma3 "r_gamma 2; bind KP_MINUS vstr gamma1"

bind KP_MINUS "vstr gamma2"


//name
seta name1 "echo ^4Jaar^3.; seta name ^4Jaar^3.; seta nextname vstr name2"
seta name2 "echo ^0BAD INTENTIONS!; seta name ^0BAD INTENTIONS; seta nextname vstr name3"
seta name3 "echo ^0MEGUMIN^1.; seta name ^0MEGUMIN^1.; seta nextname vstr name4"
seta name4 "echo ^0schNee; seta name ^0schNee; seta nextname vstr name5"
seta name5 "echo ^4Jaar^3.; seta name ^4Jaar^3.; seta nextname vstr name1"
seta nextname "vstr name1"
bind KP_END "vstr nextname"


bind n "resettimer"

bind h "setspawnpt 1; play sound/menu/select; echo ^0[^7spawn @ 1^0]"
bind h "setspawnpt 2; play sound/menu/select; echo ^0[^7spawn @ 2^0]"
bind h "setspawnpt 3; play sound/menu/select; echo ^0[^7spawn @ 3^0]"
bind h "setspawnpt 4; play sound/menu/select; echo ^0[^7spawn @ 4^0]"
bind h "setspawnpt 5; play sound/menu/select; echo ^0[^7spawn @ 5^0]"
bind h "setspawnpt 0; play sound/menu/select; echo ^0[^7spawn @ default^0]"


thank you! 

Posted (edited)

Hello there!

solution for gamma changer should be the following (also need the vid_restart or won't be applied to the game)

set gamma1 "r_gamma 1; bind KP_MINUS "vstr gamma2" ; vid_restart"
set gamma2 "r_gamma 1.5; bind KP_MINUS "vstr gamma3" ; vid_restart"

set gamma3 "r_gamma 2; bind KP_MINUS "vstr gamma1" ; vid_restart"

bind KP_MINUS "vstr gamma1" 

 

 

i think your script for the name change should be working but anyway a solution could be:


seta nameone "echo ^4Jaar^3. ; seta name "^4Jaar^3." ; set namechange vstr nametwo"
seta nametwo "echo ^0BAD INTENTIONS! ; seta name "^0BAD INTENTIONS" ; set namechange vstr namethree"
seta namethree "echo ^0MEGUMIN^1. ; seta name "^0MEGUMIN^1." ; set namechange vstr namefour"
seta namefour "echo ^0schNee ; seta name "^0schNee" ; set namechange vstr nameone"

set namechange vstr nameone

bind KP_END vstr namechange

 

 

solution for spawn points , where missing the set of the next value in the chain:

set spawnone "setspawnpt 1; play sound/menu/select; echo ^0[^7spawn @ 1^0]; set spawnchangevstr spawntwo"
set spawntwo "setspawnpt 2; play sound/menu/select; echo ^0[^7spawn @ 2^0]; set spawnchangevstr spawnthree"
set spawnthree "setspawnpt 3; play sound/menu/select; echo ^0[^7spawn @ 3^0]; set spawnchange vstr spawnfour"

set spawnfour "setspawnpt 4; play sound/menu/select; echo ^0[^7spawn @ 4^0]; set spawnchange vstr spawnfive"

set spawnfive "setspawnpt 5; play sound/menu/select; echo ^0[^7spawn @ 5^0]; set spawnchange vstr spawnsix"

set spawnsix "setspawnpt 0; play sound/menu/select; ^0[^7spawn @ default^0]; set spawnchange vstr spawnone"

set spawnchange vstr spawnone

bind h vstr spawnchange

 

Edited by LarrY
  • Like 1
  • 100 1
Posted
52 minutes ago, LarrY said:

Hello there!

solution for gamma changer should be the following (also need the vid_restart or won't be applied to the game)

set gamma1 "r_gamma 1; bind KP_MINUS "vstr gamma2" ; vid_restart"
set gamma2 "r_gamma 1.5; bind KP_MINUS "vstr gamma3" ; vid_restart"

set gamma3 "r_gamma 2; bind KP_MINUS "vstr gamma1" ; vid_restart"

bind KP_MINUS "vstr gamma1" 

 

 

i think your script for the name change should be working but anyway a solution could be:


seta nameone "echo ^4Jaar^3. ; seta name "^4Jaar^3." ; set namechange vstr nametwo"
seta nametwo "echo ^0BAD INTENTIONS! ; seta name "^0BAD INTENTIONS" ; set namechange vstr namethree"
seta namethree "echo ^0MEGUMIN^1. ; seta name "^0MEGUMIN^1." ; set namechange vstr namefour"
seta namefour "echo ^0schNee ; seta name "^0schNee" ; set namechange vstr nameone"

set namechange vstr nameone

bind KP_END vstr namechange

 

 

solution for spawn points , where missing the set of the next value in the chain:

set spawnone "setspawnpt 1; play sound/menu/select; echo ^0[^7spawn @ 1^0]; set spawnchangevstr spawntwo"
set spawntwo "setspawnpt 2; play sound/menu/select; echo ^0[^7spawn @ 2^0]; set spawnchangevstr spawnthree"
set spawnthree "setspawnpt 3; play sound/menu/select; echo ^0[^7spawn @ 3^0]; set spawnchange vstr spawnfour"

set spawnfour "setspawnpt 4; play sound/menu/select; echo ^0[^7spawn @ 4^0]; set spawnchange vstr spawnfive"

set spawnfive "setspawnpt 5; play sound/menu/select; echo ^0[^7spawn @ 5^0]; set spawnchange vstr spawnsix"

set spawnsix "setspawnpt 0; play sound/menu/select; ^0[^7spawn @ default^0]; set spawnchange vstr spawnone"

set spawnchange vstr spawnone

bind h vstr spawnchange

 

Thank you so much Larry will try this later and let you know 🙏🙏🙏🙏

  • 100 1
Posted

Hi @LarrY so it is working. I k ow it was possible,to change name but only when I pressed a second button it was visible, now every change is immediately there and displayed. Do you know this bind too? Thank you once more 

Posted (edited)

Here's one way to do it. Change the red text to whatever key you want.

 

seta nameone "echo ^4Jaar^3. ; set namechange vstr nametwo ; set pickname seta name "^4Jaar^3."
seta nametwo "echo ^0BAD INTENTIONS! ; set namechange vstr namethree ; set pickname seta name "^0BAD INTENTIONS"
seta namethree "echo ^0MEGUMIN^1. ; set namechange vstr namefour ; set pickname seta name "^0MEGUMIN^1."
seta namefour "echo ^0schNee ; set namechange vstr nameone; set pickname seta name "^0schNee"

set namechange vstr nameone

bind KP_XXX vstr pickname
bind KP_END vstr namechange

Edited by Haru

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