Popular Post kajto3 Posted March 29 Popular Post Posted March 29 (edited) Since Legacy has replaced ETPro as a mod for competitive games - a little update is required. ~ BEFORE YOU START IN ORDER TO PLAY ON LEGACY MOD WITHOUT INCOMPATIBILITY ISSUES, IT IS RECOMMENDED TO USE THE ET: LEGACY CLIENT. If you don't use it already, you can download it from here: https://www.etlegacy.com/ (make sure to use 32 bit version!) Take your time and read the wiki pages written by ETL devs. Installation, path structure, change-log, new cvars, commands. Everything you need. https://github.com/etlegacy/etlegacy/wiki ~ BINDS & SCRIPTS Basic scripts that'd barely changed over the years + some new stuff you need to know. Selfkill: bind [key] "kill" (it will auto tapout) Enemy spawntimer: bind [key] "resettimer" (you don't need multiple binds - the correct spawntime for given map and team will be set automatically) (optional: bind [key] "sharetimer", in order to share the spawntimer you've set) Spawn selector: bind [key] "setspawnpt 1; play sound/menu/select; echo ^0[^7spawn @ 1^0]" bind [key] "setspawnpt 2; play sound/menu/select; echo ^0[^7spawn @ 2^0]" bind [key] "setspawnpt 3; play sound/menu/select; echo ^0[^7spawn @ 3^0]" bind [key] "setspawnpt 4; play sound/menu/select; echo ^0[^7spawn @ 4^0]" bind [key] "setspawnpt 5; play sound/menu/select; echo ^0[^7spawn @ 5^0]" bind [key] "setspawnpt 0; play sound/menu/select; echo ^0[^7spawn @ default^0]" Some spawnpoints are different in Legacy compared to ETPro. You can use /spawnmenu or /listspawnpt to make sure you spawn at the correct place. Class selector: bind [key] "class m 1; echo ^0[^7medic^0]" bind [key] "class e 1; echo ^0[^7engi w/ smg^0]" bind [key] "class e 2; echo ^0[^7engi w/ rifle^0]" bind [key] "class f 1; echo ^0[^7fops^0]" bind [key] "class c 1; echo ^0[^7sten^0]" bind [key] "class c 3; echo ^0[^7sniper^0]" bind [key] "class s 2; echo ^0[^7mobile mg^0]" bind [key] "class s 4; echo ^0[^7panzer^0]" ~ CUSTOMIZATION Over the years of Legacy mod development, there were lots of cvars removed and some added. At least 50 removed cvars are HUD-related cvars. Legacy has an advanced HUD editor that allows players to customize their UI for maximum convenience. If you wanna see some other players' custom HUDs, you can check this page: https://ratemyhud.com/ The HUDs were made by players, you can preview and download them. Some also include a .cfg file! Go to /about page for more info, like installation details. The first thing I did when I put my hands on the HUD editor was moving my spawntimer and enemy spawntimer closer to the center of the screen. This way I almost never selfkill on full spawn. Make some stuff bigger (my radar/minimap, yeah), some stuff smaller, get rid of something or move it somewhere else, and you'll be done and good to go with your own setting. More about the HUD editor --> https://etlegacy.readthedocs.io/en/latest/hudeditor.html There's also a tutorial by @Shoresy, where he talks about Legacy configuration and how to use HUD editor: Here are some cvar and their values recommendations that might be useful in competitive gameplay: Make sure you can see teammates changing their classes: cg_fireteamLatchedClass "1" Make your popups stay longer, so you see for example, how many enemies already died: cg_numpopups "9" cg_popupStayTime "12000" cg_popupFadeTime "20000" Have demo autorecord enabled, so you have a way to confirm or learn something after the match. set your cg_autoaction to "1" or one of these "3" "5" "7" (different value - different auto actions taken except for taking the demo) Enable bullet tracers for enemy only. This way you can often determine where the enemy was shooting from. cg_tracers "3" This one might be just my preference - but I'm so used to playing this enabled. Setting cg_simpleItems to "1" (enabled except for objectives) or "2" (enabled for all items) transforms the stuff that lies on the ground (medpacks, weapons, obj, etc.) into more distinguishable, shiny objects. Much easier to find stuff around. Comp games tend to be fast, so you need to be fast. Speed up your console open/close animations with this cvar: con_openspeed "15" Enable quick chat binds. For example, when you hold a grenade and use weapalt (right mouse button press by default) you'll say "Fire in the hole!". This can be done with this cvar: cg_quickchat "1" Even though you'll use comms, sometimes it's good to emphasize something in-game. All quickchats: https://etlegacy.readthedocs.io/en/latest/cvars.html#cg-quickchat Hide gun/disable gun animations. This might feel weird at start, but having the guns doing less movement or having them hidden completely, can greatly improve visibility. In Legacy, you can use either cg_drawGun "0" (hide all weapons/tools) or cg_drawGun "2" (hide primary and secondary weapons only). To control weapon animations, there is cg_weapAnims bitflag cvar. Default is 15 meaning all animations are enabled. Choose and add together the animation values you want to see. | 0 None | 1 Move | 2 Firing | 4 Reload | 8 Switch | (I prefer to use cg_weapAnims "13" - firing anim disabled and cg_drawGun "1" - no weapons hidden) Show spawnpoints during warmup. There's a cool feature that draws exact spawnpoint numbers on the floor/where you spawn. Since newer maps and ETL overhauls use more spawnpoints (not to mention the so-called minor spawns) this makes it easier to find out the perfect spawnpoint to spawn from. cg_drawSpawnpoints "1" You'll need to adjust your cg_fov and sensitivity values if you're switching from other mods. Due to game changes, those might feel slightly different. Fov value can be converted (for example using this formula - replace ETPRO_FOV with your fov: https://www.wolframalpha.com/input?i=atan(3%2F4*tan(PI*ETPRO_FOV%2F360))*360%2FPI) And here's list of all cvars that I use, if you just wanna copy-paste seta cg_fireteamLatchedClass "1" seta cg_numpopups "9" seta cg_popupStayTime "12000" seta cg_popupFadeTime "20000" seta cg_autoaction "5" seta cg_simpleItems "2" seta con_openspeed "15" seta cg_quickchat "1" seta cg_drawGun "1" seta cg_weapAnims "13" seta cg_drawSpawnpoints "1" I'm not covering any renderer cvars here, there's plenty of tutorials on this I think. The Legacy mod changes in that area were less significant than the UI for example. Anyway, here are more cvar explanations: https://etlegacy.readthedocs.io/en/latest/cvars.html (as of writing this tutorial, not all cvars are described, sadly). In general, ETL devs have fixed many cvar default values, so that new player with standard config will have pretty much "plug&play" client. Not to mention, the in-game menus are much more intuitive - you just hover on a setting and it tells you what it does. For undemanding people - all you need is a few clicks and you're ready to go, while default ET 2.60b/ETPro config is quite unplayable. Speaking of old ET versions - it is highly NOT recommended to use old configs with Legacy. These 2 commands will come in handy while playing with configuration: - /cvar_restart - self explanatory, resets all cvars to their default values - /cvar_trim - when used, it will remove all invalid/unknown cvars from your currently loaded config. If you think you've got a mess in your .cfg, consider using this command, and then using /writeconfig *filename.cfg* to save it to a file. ~ COMMS Since Discord became popular, it took over all ET players using other apps for communication (like TS3, etc.). Having a working mic and actively supporting your team by giving accurate comms is crucial in successful team-play. Don't worry if you don't know how to say something or how to call a specific place - takes like 5 times playing a map to learn. You'll just describe what you see and more experienced players will understand you with no problems. And NEVER worry about your accent/bad english. You're having a perfect opportunity to learn how to use spoken version of the language, no one will hate you for that. ~ TACTICS Those have not changed. Even though there were new features added, like dropping the objective (which has never existed on ETPro), this is still the same game, only better IMO - some still miss the old days - I don't do much, really. If you're new on that, I found this old tutorial about ETPro scrimming basics, most of the tips are still useful: --- I'll do my best to update this tutorial when some changes are needed. Meanwhile, don't hesitate to reply to this thread or DM me if you've got any questions. Happy fragging! Edited March 29 by kajto3 11 5 1 Quote
Puni Posted April 27 Posted April 27 Any idea whats are the main changes? I mean, between ETpro & ETL. Quote
kajto3 Posted April 27 Author Posted April 27 37 minutes ago, Puni said: Any idea whats are the main changes? I mean, between ETpro & ETL. Try this 1 Quote
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