Popular Post kajto3 Posted November 11, 2023 Popular Post Share Posted November 11, 2023 (edited) Many returning ET players ask this often: what are the differences between ETPro and Legacy mods? If you haven't known - Legacy has completely replaced ETPro as a competitive mod (and does good job as a mod for public servers). It would take many thread pages to explain all the fixes, adjustments, additions and cleanups that ETL devs have done over the years (and they don't stop!). I'll list some of them (written mostly by someone else) Leaning is visible for your opponent, especially if the player is too close to the corner. There's a high chance that movers - like truck and tank - will gib the player if they run over them when in prone or wounded state, instead of simply pushing them. Same goes for closing doors. Generally, it is unsafe to lay in the truck (with gold in it) if it is moving up a hill or turning. Physics are slightly different - players gain slightly more speed when jumping (you might need adjustment for some trickjumps) - the speed is lower than "pmove_fixed" 1, but higher than ETPro "b_fixedphysics". Hitboxes and hit registration in general should be superior to ETPro - some long time bugs and issues that are still present in ETPro were fixed). It is pretty much safe to play on sv_fps 40 instead of sv_fps 20 - the game is updated and updates are sent more frequently, which means - for instance - faster hitsound and lower ping (in big simplification, you can think about it the same way as about tickrate 64 vs 128 in CS:GO - in general, the game should feel better) You can play on Legacy mod with 2.60b ("vanilla") client or ET: Legacy client. ET: Legacy client has a built-in minimizer and in general is a lot more modern and far more superior than 2.60b client. Spawntime selector is no longer needed in Legacy mod. All you need to do is "bind YOURKEY resettimer". The correct time interval for given map will be selected automatically. ET: Legacy client has got widescreen support - meaning ETPro fov is not equal to Legacy fov. The allowed fov range in Legacy is 75-160 (extended to 120 in competitive configs) which corresponds to 106.26-120 ETPro fov. Visible explosions are forced - cg_wolfparticles CVAR was removed. However, the explosions has been reworked, no longer being an actual obstacle during game (can be compared to explosions in CS:GO or RTCW). Proning collisions are slightly different. Missile hitsounds are enabled - you will hear a hitsound when dealing damage with grenades, artillery, airstrike. Reviving is slightly easier (higher hitbox). Legacy doesn't support ETTV/gamestv. The shoutcaster feature has been reworked, being now far more superior to ETPro shoutcaster. It is possible to safely play on as many as 250 fps - com_maxfps CVAR is no longer limited to 125, as some framerate issues has been fixed. Development of Legacy mod might not be the fastest but is still ongoing compared to ETPro - which stopped 15 years ago. It is safe to say, that the ETPro's source code will never be made public and its development is dead. "dropobj" command has been added - you can now drop the obj without selfkilling. Some spawnpoints numbers are different in Legacy compared to ETPro. An example might be first stage goldrush spawnpoint to spawn back as Axis. Grenades and riflegrenades seem weaker on moving targets due to sv_fps 40 and therefore more accurate player position updates and more accurate explosion timings. Reworked HUDs: since the 2.81.0, ET: Legacy introduced a new way to fully customize all HUD components by using the in-game editor and using an extended json hud file. Need more? See ETLegacy Github page And the changelog: https://github.com/etlegacy/etlegacy/wiki/Changelog FA Legacy server on TrackBase: https://et.trackbase.net/server/48075 Edited November 11, 2023 by kajto3 6 3 2 3 Quote Link to comment Share on other sites More sharing options...
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