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Counter Strike 2


Pabbatt Blue

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Well, the hype was real, and Richard Lewis wasn't lying. Some players will gain access starting later today.

 

https://counter-strike.net/cs2

 

 

https://steamcommunity.com/faqs/steam-help/view/5ED2-ED8E-81F4-0C18

 

 

 

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It was long needed, I’m not sure how to feel about the new smokes but it’ll definitely be a game changer. Looking forward to see how the new metas play out especially in the esports scene. 

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On 3/24/2023 at 9:30 PM, Bobby52 said:

It was long needed, I’m not sure how to feel about the new smokes but it’ll definitely be a game changer. Looking forward to see how the new metas play out especially in the esports scene. 

 

For sure and it's already different, you can tell by watching people that have access. The whole new mechanic of blowing smokes with grenades is a nice new welcome touch imo, Most of the guns are performing differently and the bugs are getting patched fast. You could die and spam E key and pick up your gun lol. Cadian has had some really good takes/opinions on it recently too.  

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I like the grenade smoke feature. I can already see "pop nade" call similar to "pop flash"

 

With guns being able to create gaps in smokes, isnt as much of a problem as some people make it out to be. It's only pretty clear on the edges of the smoke but the middle parts dont create a gap large enough to see clearly and by then you've given away your position. Also it minimizes dumb deaths from just random smoke spam kills which has no element of strategy. It doesnt totally mitigate smoke spams but reduces its use to when it actually matters. 

 

 

Also my skins have gone up in valueeeeee. Yippee. Already like 600 bucks profit haha.

 

 

Cant wait for overpass and inferno since they have been completely reworked. Bruh give me beta accessssssssss. I have 5.5k hourssssss. Valveeee

Edited by CheepHeep
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1 hour ago, CheepHeep said:

I like the grenade smoke feature. I can already see "pop nade" call similar to "pop flash"

 

With guns being able to create gaps in smokes, isnt as much of a problem as some people make it out to be. It's only pretty clear on the edges of the smoke but the middle parts dont create a gap large enough to see clearly and by then you've given away your position. Also it minimizes dumb deaths from just random smoke spam kills which has no element of strategy. It doesnt totally mitigate smoke spams but reduces its use to when it actually matters. 

 

 

Also my skins have gone up in valueeeeee. Yippee. Already like 600 bucks profit haha.

 

 

Cant wait for overpass and inferno since they have been completely reworked. Bruh give me beta accessssssssss. I have 5.5k hourssssss. Valveeee

Totally agree and from what I understand is that Overpass is one of the best looking maps out of the current pool/change to source 2.

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