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Posted

Tram2 + Waypoints

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Description:

 

Reimagining of mp_tram from Return to Castle Wolfenstein into a stopwatch map for ET

 

Spawntimes: 20 Allies / 30 Axis

 

Changes from mp_tram to Tram2:
Map is cut in half (2nd stage only)
Documents are now at the old transmitter
Transmitter is outside South-West of the Castle
Flag spawn at the Tram Tower for Allies
Lower Basement Door now grants the Allies a permanent spawn at the Northern Hut

Lower Engine Room added that connects the lower castle entrance to the tram bay area
New spiral staircase added to the Castle as a safe way to reach the transmitter outside


  • Submitter
  • Submitted
    03/02/23
  • Category
  • Map Type
    Objective
  • Map Size
    Medium
  • Map Theme
    Night
    Winter
  • Attacking Team
    Allies
  • Waypoints
    Yes
  • Known Issues
    None

 

  • 2 weeks later...
Posted

There are some omnibot errors at map load:
 

getdot failed.


nav/tram2.gm(442) :             TriggerOnEntity = GetGoal( "MOVER_tramcar_4" ).GetEntity(),
callstack..
nav/tram2.gm(442): __main

 

Some allied bots also get stuck at some point (seems only once at the beginning of the map). Also when the allies take the docs, the axis bots don't really do much and allies pretty much always win.

 

I love the overall vibe anyway :)

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