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seta cg_bloodDamageBlend "0" // amount of blood flashed on screen when taking damage
seta cg_bloodFlash "0" // amount of blood marks on screen when taking damage
seta cg_showblood "0" // toggle showing blood when players get shot
seta cg_gibs "0" // toggle showing gore of player bodies being splat
seta cg_bloodtime "0" // duration of blood stains on walls etc
seta cg_marktime "0"// duration of bullet marks on walls etc
seta cg_brassTime "0"// duration ejected bullet shells etc last for
seta cg_coronafardist "0"/ distance where coronas start appearing
seta cg_coronas "0" // toggle bloom effect around bright lights
seta cg_shadows "0" // "0" is disabled, "1" is simple shadow, "2" is stencil shadow, "3" is lifelike shadow.
seta cg_wolfparticles "0" // toggle particles for explosions such as airstrike, artillery, grenade
seta cg_atmosphericeffects "0" // toggles display of map effects like rain and snowseta r_finish "0" // toggle sync every frame
seta r_finish "0" // toggle sync every frame
seta r_lodCurveError "0" // controls distance at which curves are dropped. between 0 (always drop curves) and 10000 (never drops curves)
seta r_subdivisions "4" // controls how many polygons used for curves. larger value makes curves more accurate'
seta r_picmip "3" // Level Of Detail On The Textures 0=best, 1=better, 2=worst, 3=terrible
seta r_drawSun "1" // toggle drawing the sun
seta r_fastsky "0" // toggle not texturing the skybox
seta r_lodbias "2" // Level of visual detail, especially at distance. 0 Most detai, 2 Least.
seta r_textureMode "GL_NEAREST_MIPMAP_NEAREST" // makes textures look like in Minecraft // You could also try GL_LINEAR_MIPMAP_NEAREST
seta r_roundimagesdown "1" // "0" WILL give sharper textures, but will result in longer load times and increased video load.
seta cg_drawgun "0" // hides gun
seta com_maxfps "76" // or 43 or 125 what ever number is stable for you

 

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Posted (edited)

can u post your system specs plz. an do u use etlegacy or 2.60b

Edited by captnconcrete
  • 2 years later...
Posted
On 2/26/2022 at 6:57 PM, HarryAimpotter said:
seta r_subdivisions "4" // controls how many polygons used for curves. larger value makes curves more accurate'

that's inaccurate ;) r_subdivisions is a divisor, with 1 being most detail and larger values less detail.  there are built-in values of 4, 12, or 20...when you adjust Quality via menu, which also changes r_lodbias and resolution.  r_subdivisions is some step size for subdivisions of curves, with high values visibly not as smooth. But hardly affects fps at all.

i still cant find any way to control number of vertices in view.....r_maxpolys etc dont do much. fps extremely unstable on the map where the submarine comes. the sub has a tonne of vertices.

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