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Posted

//FOV Shooting Script
seta cg_fov "120"
set shooton "+attack;seta cg_fov 90;set vstr shootoff"
set shootoff "-attack;seta cg_fov 120;set vstr shooton"
bind mouse1 "+vstr shooton shootoff"

Posted

You will not get used to fov 90 nor to 120.

Try one fov for example 100-105 and try to get used to.

 

Anyway script looks cooool

  • Like 1
Posted
On 3/21/2021 at 4:57 PM, HarryAimpotter said:

What if you need to shoot at close-range? Also, don't you want to change sensitivity as well, when you change fov?

it's true, i have to think about close-range shooting and experiment with sensitivity. 🤔

 

On 3/24/2021 at 7:43 PM, joo said:

You will not get used to fov 90 nor to 120.

Try one fov for example 100-105 and try to get used to.

 

Anyway script looks cooool

I'm used to it. I have played like this for six months. 🙂

Posted

I have near-far script that I use for long distance fights.

 

//fov changer
set fov90 "cg_fov 116; sensitivity 1.64; m_pitch 0.0151; cg_crosshaircolor green; cg_crosshairsize 50; bind CAPSLOCK vstr farnear; echo ^3NORMAL"  
set farnear "cg_fov 90; sensitivity 1.20; m_pitch 0.0151; cg_crosshaircolor cyan; cg_crosshairsize 30; bind CAPSLOCK vstr fov90; echo ^3ZOOM" 
bind CAPSLOCK vstr farnear

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