NemesisET Posted March 20, 2021 Posted March 20, 2021 //FOV Shooting Script seta cg_fov "120" set shooton "+attack;seta cg_fov 90;set vstr shootoff" set shootoff "-attack;seta cg_fov 120;set vstr shooton" bind mouse1 "+vstr shooton shootoff" Quote
HarryAimpotter Posted March 21, 2021 Posted March 21, 2021 What if you need to shoot at close-range? Also, don't you want to change sensitivity as well, when you change fov? 1 Quote
joo Posted March 24, 2021 Posted March 24, 2021 You will not get used to fov 90 nor to 120. Try one fov for example 100-105 and try to get used to. Anyway script looks cooool 1 Quote
NemesisET Posted March 26, 2021 Author Posted March 26, 2021 On 3/21/2021 at 4:57 PM, HarryAimpotter said: What if you need to shoot at close-range? Also, don't you want to change sensitivity as well, when you change fov? it's true, i have to think about close-range shooting and experiment with sensitivity. 🤔 On 3/24/2021 at 7:43 PM, joo said: You will not get used to fov 90 nor to 120. Try one fov for example 100-105 and try to get used to. Anyway script looks cooool I'm used to it. I have played like this for six months. 🙂 Quote
HarryAimpotter Posted March 26, 2021 Posted March 26, 2021 I have near-far script that I use for long distance fights. //fov changer set fov90 "cg_fov 116; sensitivity 1.64; m_pitch 0.0151; cg_crosshaircolor green; cg_crosshairsize 50; bind CAPSLOCK vstr farnear; echo ^3NORMAL" set farnear "cg_fov 90; sensitivity 1.20; m_pitch 0.0151; cg_crosshaircolor cyan; cg_crosshairsize 30; bind CAPSLOCK vstr fov90; echo ^3ZOOM" bind CAPSLOCK vstr farnear Quote
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