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N!tmod 2.3.2 - Enemy Territory MOD


papywolf

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N!tmod 2.3.2

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N!tmod 2.3.2 is in the making, and the testing phase has started!

 

Download

 

After five years, I started playing again and noticed a few things that could be improved.

So after all we've been through this year, here is my little gift to world.

 

You only need to replace the qagame .dll or.so and the pk3 files with the new ones to update your server.

If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.

 

Changelog

 

 

N!tmod 2.3.2 (Build 20201231)

 

 

Fixed: Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...)

Fixed: Something was wrong with shuffle by K/D Ratio

 

N!tmod 2.3.2 (Build 20201228-1)

 

 

Fixed: Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging).

Fixed: Announcer ("prepare to fight", etc) was sometimes corrupted

Modified: Announcer font (kill assistance, etc...)

Added: Objectives announces on screen (when planting, destroying, damaging, etc...)

Fixed: Typo when tripmine was set

Added: Intermission Awards 'emojis'

Added: LUA et_obituary can now replace the default obituaries with it's return value (Request #54)

Fixed: Typo when tripmine was set

Fixed: BUG #73 Satchel bug where satchel would only damage players but not objectives around

Fixed: Satchel bug where satchel wouldnt drop (related to BUG #73)

Fixed: BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set)

Modified: Avoid flooding client with server commands when arming/disarming dyna/mines

Added: Objective hints, makes it easier to find objectives to construct/destroy (experimental)

Added: cg_objectiveHints client cvar

Added: 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats

Modified: Reworked some HUD text elements to make them easier to read on bright maps

Added: 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names.

Added: 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker).

Added: !seen output now displas UserID (NGUID last 8 chars)


 

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