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Posted

I'm not familiar with NQ but I heard somewhere that hitboxes on NQ are smaller and there are cvars: 

  • "g_realHead - Head hitbox will follow the animation that is played, just like ETPro."
  • "g_painAnims - Shows pain animations. This is a serverside CVAR because the pain animations effect where the head hitbox is, when coupled with g_realHead."
Posted
12 hours ago, Sunno said:

I'm not familiar with NQ but I heard somewhere that hitboxes on NQ are smaller and there are cvars: 

  • "g_realHead - Head hitbox will follow the animation that is played, just like ETPro."
  • "g_painAnims - Shows pain animations. This is a serverside CVAR because the pain animations effect where the head hitbox is, when coupled with g_realHead."

 

 

imo this is more like g_realism fault

 

256 disable weapon spread caused by body movement (1.2.8 and higher)

 

^adding this could help players getting better acc

  • Platinum VIP
Posted
15 hours ago, Xiahou Dun said:

I've noticed it too, and getting a hit and not registering it may not be notorious, but it DOES happen, at least for me. And before anyone says that it's just bad aim, why the visual cue of enemies being hit, and blood splatters on the wall behind them, if I didnt connect my shot at all?

I've had this issue on other mods. I hear the hits register, so I know I'm getting hit, and I count that I hit a guy like 12 times and lose the battler and he still has about 100 points left...

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