Hey question about using a post processing software and eligibily in ET. Is it allowed? I currently use it with any game that allows it to tweak my settings and make games substantially better looking to my personal preferences. Fake HDR, increase sharpness and tweak contrast. Not sure if it requires legacy but thought I'd ask prior to getting potentially flagged.
This video shows the effect on textures:
I currently run max settings in my config and NVidea settings and its still kinda fuzzy.
Also, if anyone sees anything in here that could be modified to increase the sharpness in my graphic settings below, please let me know. The crosshair dot blurriness is one of the biggest issues. Thanks!
Question
TulsaGeoff
Hey question about using a post processing software and eligibily in ET. Is it allowed? I currently use it with any game that allows it to tweak my settings and make games substantially better looking to my personal preferences. Fake HDR, increase sharpness and tweak contrast. Not sure if it requires legacy but thought I'd ask prior to getting potentially flagged.
This video shows the effect on textures:
I currently run max settings in my config and NVidea settings and its still kinda fuzzy.
Also, if anyone sees anything in here that could be modified to increase the sharpness in my graphic settings below, please let me know. The crosshair dot blurriness is one of the biggest issues. Thanks!
seta cg_atmosphericEffects "0"
seta r_allowExtensions "1"
seta r_allowsoftwaregl "0"
seta r_ati_fsaa_samples "0" unsafe
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST" unsafe
seta r_ati_truform_tess "0"
seta r_clamptoedge "0"
seta r_clear "1"
seta r_colorbits "32"
seta r_CompressModels "1"
seta r_customaspect "1"
seta r_customheight "1440"
seta r_customwidth "2560"
seta r_depthbits "24"
seta r_detailtexture "0"
seta r_detailtextures "0"
seta r_displayrefresh "0"
seta r_dlightBacks "1"
seta r_drawfoliage "0"
seta r_drawsun "0"
seta r_dynamiclight "0"
seta r_ext_ATI_pntriangles "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_max_anisotropy "0"
seta r_ext_multitexture "1"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_env_add "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_facePlaneCull "1"
seta r_fastsky "1"
seta r_finish "0"
seta r_finish "1"
seta r_flares "0"
seta r_fullscreen "1"
seta r_gamma "2.2"
seta r_glDriver "opengl32"
seta r_glIgnoreWicked3D "0"
seta r_highqualityvideo "0"
seta r_ignorefastpath "0"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "0"
seta r_ingamevideo "0"
seta r_intensity "1.500000"
seta r_lastValidRenderer "GeForce GTX 1080 Ti/PCIe/SSE2"
seta r_loadbias "0"
seta r_lodbias "0"
seta r_lodcurveerror "250"
seta r_lodscale "0"
seta r_lowMemTextureSize "0"
seta r_mapOverBrightBits "2"
seta r_mode "-1"
seta r_nocull "0"
seta r_nocurves "0"
seta r_normallength "0.5"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_oldMode ""
seta r_overBrightBits "1.800000"
seta r_picmip "0"
seta r_picmip2 "0"
seta r_primitives "0"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_railWidth "16"
seta r_rmse "0"
seta r_roundImagesDown "2"
seta r_shownormals "0"
seta r_showtris "0"
seta r_simpleMipMaps "1"
seta r_smp "0" unsafe
seta r_stencilbits "0"
seta r_stereo "0" unsafe
seta r_subdivisions "4"
seta r_swapInterval "0"
seta r_textureAnisotropy "0"
seta r_texturebits "32"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_uifullscreen "1"
seta r_vertexlight "1"
Edited by TulsaGeoffAdded to
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