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etl_2.76-nitmod2.3.1_patch.pk3

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This is to fix errors thrown from ETL 2.76 with N!mod 2.3.1

 

There was errors thrown for default maps used the previous patch to resolve them first https://fearless-assassins.com/files/file/1866-etl_pak0_patchpk3/

 

 

some sound errors weren't thrown movers/doors/door4 and door5 were imported anyway cause I know the sounds are thrown by custom maps

 

errors:

Spoiler

----- finished R_Init -----
Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(C:\Users\DD\OneDrive\Documents\ETLegacy, nitmod,
ui_mp_x86.dll)
Sys_LoadDll(C:\Users\DD\OneDrive\Documents\ETLegacy\nitmod\ui_mp_x86.dll)... succeeded
Sys_LoadDll(nitmod/ui) found vmMain function at 40011500
Warning: can't read 'favcache.dat' - no favourite servers restored.
Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(C:\Users\DD\OneDrive\Documents\ETLegacy, nitmod,
cgame_mp_x86.dll)
Sys_LoadDll(C:\Users\DD\OneDrive\Documents\ETLegacy\nitmod\cgame_mp_x86.dll)... succeeded
Sys_LoadDll(nitmod/cgame) found vmMain function at 3004B480
Not logging client output to disk.
LOADING... :voice chats:
Axis voice chat count = 78
Allies voice chat count = 78
Voice chat memory remaining = 14653 kb
LOADING... :init sounds:
... initializing sound scripts
... loading 'sound/scripts/vo_allies.sounds'
...loading from file sound/scripts/vo_allies.sounds - total sounds now = 48
... loading 'sound/scripts/vo_axis.sounds'
...loading from file sound/scripts/vo_axis.sounds - total sounds now = 96
... loading 'sound/scripts/goldrush.sounds'
...loading from file sound/scripts/goldrush.sounds - total sounds now = 148
Sound files loaded = 3
LOADING... :script speakers:
LOADING... :game sounds:
ERROR: sound file "sound/weapons/misc/sg_shell_metal1.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_soft1.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_stone1.wav" does not exist or can't be read 
ERROR: sound file "sound/weapons/misc/sg_shell_wood1.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_metal2.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_soft2.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_stone2.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_wood2.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_metal3.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_soft3.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_stone3.wav" does not exist or can't be read
ERROR: sound file "sound/weapons/misc/sg_shell_wood3.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_open.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_endo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_close.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_endc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_loopo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_loopc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_locked.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_openq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_endoq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_closeq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door1_endcq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_endo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_endc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_loopo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_loopc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_openq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_endoq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_closeq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door2_endcq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_open.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_endo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_close.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_endc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_loopo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_loopc.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_locked.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_openq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_endoq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_closeq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door3_endcq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door6_endo.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door6_openq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door6_endoq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door6_closeq.wav" does not exist or can't be read
ERROR: sound file "sound/movers/doors/door6_endcq.wav" does not exist or can't be read
ERROR: sound file "sound/nit/mr1.wav" does not exist or can't be read 
<----- Does not exist in Nitmod folder nitmod_2.3.1.pk3/sound/nit/ used blank file instead
ERROR: sound file "sound/nit/mr2.wav" does not exist or can't be read <----- Does not exist in Nitmod folder nitmod_2.3.1.pk3/sound/nit/ used blank file instead
ERROR: sound file "sound/nit/mr3.wav" does not exist or can't be read <----- Does not exist in Nitmod folder nitmod_2.3.1.pk3/sound/nit/ used blank file instead
ERROR: sound file "sound/nit/mr4.wav" does not exist or can't be read <----- Does not exist in Nitmod folder nitmod_2.3.1.pk3/sound/nit/ used blank file instead
LOADING... :caching sounds:
LOADING... maps/goldrush.bsp
stitched 16 LoD cracks
...loaded 25320 faces, 573 meshes, 257 trisurfs, 0 flares, 0 foliages
LOADING... :entities:
LOADING... :game media:
LOADING... :textures:
LOADING... :models:
LOADING... :weapons:
LOADING... :items:
LOADING... :inline models:
LOADING... :server models:
LOADING... :particles:
LOADING... :classes:
LOADING... :game media done:
*** You have been authorized "referee" status ***

 


 

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