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Reimagining of mp_sub from Return to Castle Wolfenstein for ET


Spawntimes: 20 Allies / 30 Axis
Timelimit: 10 Minutes

 

Changes from mp_sub to Sub2:

 

Change: Main Door is destroyed at the start of the map
Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win

Change: Wider hallways

Change: The Axis Submarine is bigger in size hence the room is also bigger and way less cramped
Added: Path from Central Access Room (Above Flag) to the Axis Workshop
Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
Added: Dropdown from axis spawn to filtration
Added: Filtration Hallway that leads to the back of the Axis Submarine
Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
Added: The room overlooking the submarine from RTCW's singleplayer (third floor)

 

_b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot

 

special thanks to [UJE]Niek for the omnibot waypoints

 

find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799


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