About This File
/////////////////////
// FA oasis //
/////////////////////
B1
- Changed lighting.
- Changed skybox.
- Retextured garrison.
- Retextured various brushes.
- Added tons of clipping to smoothen movement.
- Closed hole in wooden floor.
- Added wooden planks for easier access near patched up wooden floor.
- Removed wall West of flag to minimize blocking.
- Removed various entities.
- Added side gate at last stage.
- Removed MG near flag.
- Removed MG at garrison.
- Moved boxes around near flag.
- Removed and adjusted numerous brushes to smoothen movement.
- Smoothened terrain when comming out of cave.
- Fixed weapon clips for canopies.
- Raised floor of cave to stop water from hindering movement.
- Changed spawn positions Axis Garrison.
- Added forward spawn for allies connected to CP.
- Removed various clip brushes to allow access to new spots.
- Added an Allied Cave Entrance spawn to allow faster route through caves.
- Moved first Allied spawn closer to "the action".
- Opened up room near new Axis Garrison spawn with health and ammo cabinets.
- Added hatch under turret arches.
- Added boxes to make window in little room next to City Wall useable.
- Added ropes to climb to new area near first allied spawn.
Thank you,
@Cheep - Moral Support, giving input on lighting and many other things.
@Dynasty - Giving input on retexturing garrison.
@TheWolfTeam Discord Channel - Map related input.
Many others helping with playtesting the maps!
COMPILE OPTIONS:
-meta -mv 1024 -mi 6144 "
-vis -saveprt
-light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256
Edited by papywolf
no waypoints files
What's New in Version b3
Released
- Added a Side Fence that is available after the Side Gate has been destroyed.
- Fixed gap between 2 brushes near cave exit. (Ty, @EL)
- Adjusted a brush that made outside of cave visible.
- Adjusted some clip brushes on top of room adjacant to Old City Wall.
- Further optimization.
- Fixed texture alignment.
- Trickplant on both of the AT Guns have now been fixed.
- Widened doors at Forward CP.
- Tightened up weapon clips around trees. (Ty, @Swix)
- Added voice queues to objectives.
- Replaced barrel models with better looking ones.
- More detailing.
- Updated command map to show new buildings / routes.
- Changed angle of a wall near first CP.
- Other minor changes.