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About This File

Map bsp is fa_fueldump.bsp

 

nav file for Waypoints and Goals have been modded please make sure to add them or the bots will get stuck in the water and they wont escort the tank with out the goals provided

user file for Bot Stuckage was minimal but still provided for gm to function properly according to what they produced during test time

{
	map			"fa_fueldump"
	longname		"^w=^qF^w|^qA^w=^fFuel Dump"
	type			"wolfmp wolfsw wolflms"
	timelimit		30
	axisRespawnTime		30
	alliedRespawnTime	20
	lmsbriefing		"Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
	briefing		"The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."
	axiswintext		"Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
	alliedwintext		"Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."
	mapposition_x	520
	mapposition_y	585
}

I took the liberty to prefab that churchill for oasis model if any one wants to use it

 

This includes the shader file used to remap tracks also the script used to remap the tank and the models used for this https://drive.google.com/open?id=1qmL4FIlOpQPdDvLoCNSlMEyzZ3KDrOLE

 

do note the prefab is for experts with scripting with shaders if you need assistance you can pm me

 

tested with no errors but saw no visual improvements at this time because bot's tend to overload my system during testing can't give a actual intel on if it improved it or not did test it against fueldump on same tests saw same performance but if there was cause of entities it has been cut down to 1/4 the size of data to render

 

Any problems just send me a pm

Edited by papywolf


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