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About This File

To many changes to list them all and definitely couldn't patch it you'll see if you open this box of candies up :)

 

Changes if your curious

 

baserace_desert.script was replaced with a edited version by me of course :P 

scroreboard.shader trashed not used properly deleted associated textures as well

baserace_desert.shader called for 100 images that were not properly used trashed it went back to basics

gfx/2d remaped shaders with new shaders using remapshaderflush all hand made from the first compass already made

dumped gfx/2d/scoreboard was a waste of space for the intent of the build

did a clean up on isle 3 cptnt_baseracebeta3.shader env was not functioning guess to many typo's by the author

textures/lights/light_m1r.tga and textures/lights/light_m1r.tga was missing to just dropped a deuce on it XD

 

Total time to trace fixes about 6 hrs

 

Technical issue was here to explain the author wanted to do a scoreboard that wasn't being properly used

it was maxed out on 6 on each side was no need for so many scripts and shaders so it was semperfi'ed 

 

  Reveal hidden contents

 

Tho I dumped the old stuff  I did however edit the shader for the textures above that are being remapshaderflush it wasn't required but for cleanness I did add the correct shader format for it encase other maps get involved in the future this will lock them out ;) 

 

This includes way and goals for bots enjoy

baserace_desert waypoints.rarFetching info...

Edited by papywolf
no waypoint files


What's New in Version 2.0.0

Released

This update is to fix a overlap of compass carrying over to other maps my mistake

 

quick fix was using default location sorry just changed the map.script map.shader and created a new folder for gfx/2d/dd_pass/ and renamed locations properly

 

Untitled-1.jpg?width=626&height=468


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