About This File
This patch is for ETL 2.76 goes into the Mod Folder of the server it must be carried over to each server mod that includes so far Jaymod, Silent working on others atm
using default map sounds errors to fix for ETLegacy 2.76 console errors
Also using default sounds from Wolfenstein - Enemy Territory\etmain\pak0.pk3 unfound sounds will use a blank.wav
this is for maps with errors listed below plus there was no issues with Battery or Railgun so far
Fueldump
.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/fueldump.sounds'
done.
ERROR: sound file "sound/props/throw/chairthudgrunt.wav" does not exist or can't be read
ERROR: sound file "sound/props/chair/chairthud.wav" does not exist or can't be read
LOADING... graphics
LOADING... maps/fueldump.bsp
stitched 35 LoD cracks
...loaded 13134 faces, 166 meshes, 1078 trisurfs, 0 flares, 0 foliages
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - classes
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
Goldrush
.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/goldrush.sounds'
done.
ERROR: sound file "sound/multiplayer/hurt_barbwire.wav" does not exist or can't be read
LOADING... graphics
LOADING... maps/goldrush.bsp
stitched 16 LoD cracks
...loaded 25320 faces, 573 meshes, 257 trisurfs, 0 flares, 0 foliages
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - classes
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
Wurzburg Radar
.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/radar.sounds'
done.
ERROR: sound file "sound/world/wolf.wav" does not exist or can't be read <----Had to make this sound with Audacity
LOADING... graphics
LOADING... maps/radar.bsp
stitched 9 LoD cracks
...loaded 14626 faces, 271 meshes, 700 trisurfs, 0 flares, 111 foliages
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - classes
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
Siwa Oasis
.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/oasis.sounds'
done.
ERROR: sound file "sound/props/throw/chairthudgrunt.wav" does not exist or can't be read
ERROR: sound file "sound/props/chair/chairthud.wav" does not exist or can't be read
ERROR: sound file "sound/multiplayer/hurt_barbwire.wav" does not exist or can't be read
ERROR: sound file "sound/world/brickfall.wav" does not exist or can't be read
LOADING... graphics
LOADING... maps/oasis.bsp
stitched 0 LoD cracks
...loaded 19509 faces, 178 meshes, 1005 trisurfs, 0 flares, 0 foliages
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - classes
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
etl_pak0_patch.pk3 file size 244 kb
last updated 7-19-2019