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About This File

This patch is for Jay1 running Jaymod 2.2.0

 

to fix ETL 2.76 warnings and errors

 

This goes in to the Jaymod Mod folder to fix the " Info: fs_game now defaults to 'legacy' mod instead of 'etmain' " swap in ETLegacy 2.76 at startup

 

Spoiler

 

RE_RegisterShader WARNING: shader 'gfx/2d/lagometer' not found - using default shader <--- Missing file throws this warning fixed
LOADING... collision map
LOADING... sounds
voice chat memory size = 0

.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/oasis.sounds'
done.
ERROR: sound file "sound/pickup/treasure/gold.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/items/n_health.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/items/hot_pickup.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/items/cold_pickup.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/items/n_health.wav" does not exist or can't be read<--- Missing file throws this error fixed
ERROR: sound file "sound/weapons/mortar/mortarf1.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/props/throw/chairthudgrunt.wav" does not exist or can't be read <----- map related not related issue
ERROR: sound file "sound/props/chair/chairthud.wav" does not exist or can't be read <----- map related not related issue
ERROR: sound file "sound/multiplayer/hurt_barbwire.wav" does not exist or can't be read <----- map related not related issue
ERROR: sound file "sound/movers/doors/door5_endo.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/movers/doors/door5_loopo.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/movers/doors/door5_loopc.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/movers/doors/door5_openq.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/movers/doors/door5_endoq.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/movers/doors/door5_closeq.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/movers/doors/door5_endcq.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/world/brickfall.wav" does not exist or can't be read <----- map related not related issue
ERROR: sound file "sound/world/build_abort.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/menu/focus.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/killingspree/losespree1.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/killingspree/losespree2.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/killingspree/losespree3.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/killingspree/losespree4.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/killingspree/losespree5.wav" does not exist or can't be read <--- Missing file throws this error fixed
ERROR: sound file "sound/killingspree/losespree6.wav" does not exist or can't be read <--- Missing file throws this error fixed
LOADING... graphics
LOADING... maps/oasis.bsp

 

 

The reason for this fix is to help better locate map errors that are reoccurring on each map and if this is fixed you would only see the map errors

 

This is not a Jaymod related issue this is a Legacy issue

 

Your welcome to shorten the file name or rename it just remember its tied to the pk3s in use currently

 

etl_2.76-jaymod-2.2.0_patch.pk3 file size is 595 kb


What's New in Version 2.0.0

Released

I've updated this file with all the ones I could find throwing errors

 

I found them in the legacy folder didn't add all of them because it wasn't all of them just the one's Jaymod didn't have

 

C:\Program Files (x86)\Enemy Territory - Legacy\legacy\pak3_v2.76.pk3

 

Except one sound\misc\menu2.wav can't locate it in any of the files not sure where it's coming from

 

This increases the file size a little bit but not much cause it did replace blank.wav files with actual sounds

 

including humiliation for losingspree from quake attached if some one ever needs it, it is uncompressed

losespree1.wav


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