About This File
This file can be placed inside the mod folder to repair a recursive error that continues to play from entities until the side entrance or main entrance is blown not sure which one
missing folder & sound files
sound/multiplayer/mortar_exp03.wav
sound/multiplayer/mortar_exp04.wav
fix was to add a sound/maps/et_beach.sps origin was random guess
speakerScript
{
speakerDef {
noise "sound/multiplayer/mortar_exp03.wav"
origin 95.00 4492.00 2014.00
looped "on"
broadcast "no"
volume 40
range 1250
}
speakerDef {
noise "sound/multiplayer/mortar_exp04.wav"
origin 0.00 4098.00 2036.00
looped "on"
broadcast "no"
volume 40
range 1250
}
}
+
sound/scripts/et_beach.sounds the sound wav file is default sound pak0 pk3\sound\weapons\grenade\gren_expl.wav but the path was not matched had to import to pk3 and rename + add script to .sounds
mortar_exp03
{
sound sound/multiplayer/mortar_exp03.wav
voice
streaming
}
mortar_exp04
{
sound sound/multiplayer/mortar_exp04.wav
voice
streaming
}
This doesn't fix model warning but is null should not affect the server
Warning R_LoadMD3: model models/multiplayer/flagpole/flagpole_reinforce.md3 surf num [0] is using
tested with W:ET and W:ETL same results same fix
edit: the screen shot was taken after testing before bots finished the map