Jump to content

bba0-beta2_patch fixed v2 and waypoints 3.0.0

   (0 reviews)

About This File

spacer.png

 

 

This has to be placed in the same directory as the bba0-beta2.bsp location

 

This was made to fix errors for CTF sounds Capture, Returned, Dropped, Scored 

 

New has been fixed the scripted was reading for file bba0-beta1 just switched it to bba0-beta2

 

Had to rewrite maps/bba0-beta2.script and sounds/bba0-beta2.sounds

 

Added folder sound\vo\ctf **Used Sounds to fix missing sound files from  https://www.wolffiles.de/index.php?filebase&fid=1402

 

 

 

This will remove all sound errors but their leaves a entity warning but is null

 

ETL warnings

 

spec_neutral is missing a target it is present but not read

WARNING G_PickTarget: target spec_neutral not found or isn't in use - this might be a bug (returning NULL)

it is supposed to connect to this entity which is supposed be a info_null entity  with targetname t1272

WARNING G_PickTarget: target t1272 not found or isn't in use - this might be a bug (returning NULL)

 

it can't be manually added to the .bsp because it messes up triangles but these warning will not effect the server in any way 

 

This patch also includes the previous patch addition for objective being removed from player after it is taken into the secret room from here https://enemyterritory-stuff.net/files/file/807-bba0-beta2-z_-bbao_-beta2-patch-map-script-waypoints-named-aswell-castle-ctf/

 

This also includes a fix for hbot_head.md3 apparently the model .md3 used for this was corrupt and was replaced with 

 

pak0.pk3\models\players\hud\head.md3 and just renamed to hbot_head.md3

 

LOADING...  - server models -
Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader
Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader
Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader
Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader

 

The reason for v2 on the name of the file is because it is to replace the previous patch that was updated

 

It is a bigger patch because it includes the sounds and models used to fix the pk3 1.2mb technically 1.15mb

 

bba0-beta2 waypoints.rar

Edited by papywolf
no waypoint files


What's New in Version 3.0.0

Released

This update is the 3rd it can be now placed in the mod folder file should have name bba0-beta2_patch_v3.pk3

 

This also sync's with this map script https://fearless-assassins.com/files/file/1870-bba0-beta2script/

 

Update includes a shader fix for bba0-beta2.shader 

 

The scoreboard had no shader and is now locked out so other maps can't call on it

 

surfaceparm nolightmap was added to prevent flickering and eliminating more parameters needed for rgbGen

 

Spoiler

//////////////////////////////////
//Scoreboard
//////////////////////////////////

//allies

gfx/2d/scoreboard/allies0
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/allies0.tga
}

gfx/2d/scoreboard/allies1
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/allies1.tga
}

gfx/2d/scoreboard/allies2
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/allies2.tga
}

gfx/2d/scoreboard/allies3
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/allies3.tga
}

gfx/2d/scoreboard/allies4
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/allies4.tga
}

gfx/2d/scoreboard/allies5
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/allies5.tga
}

gfx/2d/scoreboard/allies6
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/allies6.tga
}

gfx/2d/scoreboard/allies7
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/allies7.tga
}

gfx/2d/scoreboard/allies8
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/allies8.tga
}

//axis

gfx/2d/scoreboard/axis0
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/axis0.tga
}

gfx/2d/scoreboard/axis1
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/axis1.tga
}

gfx/2d/scoreboard/axis2
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/axis2.tga
}

gfx/2d/scoreboard/axis3
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/axis3.tga
}

gfx/2d/scoreboard/axis4
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/axis4.tga
}

gfx/2d/scoreboard/axis5
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/axis5.tga
}

gfx/2d/scoreboard/axis6
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/axis6.tga
}

gfx/2d/scoreboard/axis7
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/axis7.tga
}

gfx/2d/scoreboard/axis8
{
    surfaceparm nolightmap
    implicitMap gfx/2d/scoreboard/axis8.tga
}

 


User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

  • This will not be shown to other users.
  • Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
    Add a review...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.