About This File
This has to be placed in the same directory as the bba0-beta2.bsp location
This was made to fix errors for CTF sounds Capture, Returned, Dropped, Scored
New has been fixed the scripted was reading for file bba0-beta1 just switched it to bba0-beta2
Had to rewrite maps/bba0-beta2.script and sounds/bba0-beta2.sounds
Added folder sound\vo\ctf **Used Sounds to fix missing sound files from https://www.wolffiles.de/index.php?filebase&fid=1402
This will remove all sound errors but their leaves a entity warning but is null
ETL warnings
spec_neutral is missing a target it is present but not read
WARNING G_PickTarget: target spec_neutral not found or isn't in use - this might be a bug (returning NULL)
it is supposed to connect to this entity which is supposed be a info_null entity with targetname t1272
WARNING G_PickTarget: target t1272 not found or isn't in use - this might be a bug (returning NULL)
it can't be manually added to the .bsp because it messes up triangles but these warning will not effect the server in any way
This patch also includes the previous patch addition for objective being removed from player after it is taken into the secret room from here https://enemyterritory-stuff.net/files/file/807-bba0-beta2-z_-bbao_-beta2-patch-map-script-waypoints-named-aswell-castle-ctf/
This also includes a fix for hbot_head.md3 apparently the model .md3 used for this was corrupt and was replaced with
pak0.pk3\models\players\hud\head.md3 and just renamed to hbot_head.md3
LOADING... - server models -
Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader
Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader
Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader
Warning R_LoadMD3: model models/mapobjects/hbot/hbot_head.md3 surf num [0] is using default shader
The reason for v2 on the name of the file is because it is to replace the previous patch that was updated
It is a bigger patch because it includes the sounds and models used to fix the pk3 1.2mb technically 1.15mb
Edited by papywolf
no waypoint files
What's New in Version 3.0.0
Released
This update is the 3rd it can be now placed in the mod folder file should have name bba0-beta2_patch_v3.pk3
This also sync's with this map script https://fearless-assassins.com/files/file/1870-bba0-beta2script/
Update includes a shader fix for bba0-beta2.shader
The scoreboard had no shader and is now locked out so other maps can't call on it
surfaceparm nolightmap was added to prevent flickering and eliminating more parameters needed for rgbGen
//////////////////////////////////
//Scoreboard
//////////////////////////////////
//allies
gfx/2d/scoreboard/allies0
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/allies0.tga
}
gfx/2d/scoreboard/allies1
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/allies1.tga
}
gfx/2d/scoreboard/allies2
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/allies2.tga
}
gfx/2d/scoreboard/allies3
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/allies3.tga
}
gfx/2d/scoreboard/allies4
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/allies4.tga
}
gfx/2d/scoreboard/allies5
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/allies5.tga
}
gfx/2d/scoreboard/allies6
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/allies6.tga
}
gfx/2d/scoreboard/allies7
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/allies7.tga
}
gfx/2d/scoreboard/allies8
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/allies8.tga
}
//axis
gfx/2d/scoreboard/axis0
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/axis0.tga
}
gfx/2d/scoreboard/axis1
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/axis1.tga
}
gfx/2d/scoreboard/axis2
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/axis2.tga
}
gfx/2d/scoreboard/axis3
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/axis3.tga
}
gfx/2d/scoreboard/axis4
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/axis4.tga
}
gfx/2d/scoreboard/axis5
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/axis5.tga
}
gfx/2d/scoreboard/axis6
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/axis6.tga
}
gfx/2d/scoreboard/axis7
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/axis7.tga
}
gfx/2d/scoreboard/axis8
{
surfaceparm nolightmap
implicitMap gfx/2d/scoreboard/axis8.tga
}