About This File
Map Type CTF Map Size: Large Map Theme: Other
Game : Wolfenstein: Enemy Territory
Title : ctf_toxic
Filename : ctf_toxic_b3.pk3
Release date : 26/01/2010
Decription : This is a Capture the Flag map.
This gametype does not exist in ET so it is fully scripted in the map script.
The team with the most caps when the time runs out wins!
If there is no timelimit then the first team to 100 caps wins.
Note: You can only gain a point by bringing the enemies flag to your own,
if your teams flag has been taken by the enemy you have to return it
before you can make a point
So there is a good reason to defend your flag too
Programs used : NetRadiant 1.5.0
Photoshop CS3
Wordpad / Notepad
Compile Time : 743 seconds
Compile Machine : i7 CPU 920 @ 2.67GHz
12 GB RAM @ 2000mhz
Brushes : 11754
Entities : 286
Installation : Place the ctf_toxic.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type:
/map ctf_toxic
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Server Admin Info:
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- Map has 32 physical spawns per team, but the map probably can't handle 32 v 32 gameplay wise.
- Minimum amount of players for a good game: 8 v 8
- Maximum amount of players for a good game: 25 v 25
The maximum is a rough estimate, tested with a 15v15 and it wasn't very chaotic at all.
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Mappers Info:
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- If you want to make a CTF map be sure to check out my prefab here:
http://www.wolfmap.de/details.php?file_id=3489
(Also includes scoreboard system)
- Like the effects? Be sure to check out the shader file and read the manual
http://www.heppler.com/shader/
Tried to minimize the download by using effects on default textures.
You can even change the color of a default texture!
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Changelog:
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- B3 : Lightgrid fixed
Fixed some brushes / lights that weren't touching the roof
Worked on the FPS hit @ flags
Added "yeehaa" sound trigger when jumping from broken side
Turned toxic into func_group @ flags and middle area
- B2 : Adjusted map time from 15 - 20 minutes
Added more objdata
Adjusted Arena file
Adjusted Readme
- B1 : Initial Private release to test gameplay
What's New in Version Beta 3
Released
- - B3 : Lightgrid fixed
- Fixed some brushes / lights that weren't touching the roof
- Worked on the FPS hit @ flags
- Added "yeehaa" sound trigger when jumping from broken side
- Turned toxic into func_group @ flags and middle area
- - B2 : Adjusted map time from 15 - 20 minutes
- Added more objdata
- Adjusted Arena file
- Adjusted Readme
- - B1 : Initial Private release to test gameplay