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Stavros

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    8

Files posted by Stavros

  1. Warmissile FP4

    Map Type: OBJ
    Map Size: Large
    Map Theme: Regular
    Attacker: Allies
     
    Description:
    allied "Destroy Doors controls and steal the keycard!"
    axis "Kill the allies!"
    neutral "Allies have to prevent Axis from starting up the rocket!"
     
    Axis Objective
    **Capture The Flag! **Defend the Flag!
    **Defend the Generator!
    **Destroy the Allies Command Post!
    **Repair the Axis Command Post **Defend the Axis Command Post!
    **Defend the Main Generator!
     
    Allied Objective
    **Capture The Flag! **Defend the Flag!
    **Destroy the Generator!
    **Repair the Allied Command Post **Defend the Allied Command Post!
    **Destroy the Axis Command Post!
    **Destroy the Main Generator!

    9 downloads

    Updated

  2. Console commands for Insurgency

    3178 console commands for Insurgency

    7 downloads

    0 comments

    Submitted

  3. Assault fal Final

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    The Allied forces have taken over and secured what was once an Axis Communications Tower.

    3 downloads

    Submitted

  4. Axis Complex Alpha 3.2

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    The Axis owning some secret Documents about the Enigma Decoder Machine. These Documents are heavely defended in the Black Forrest, called the Axis Complex. The Allies have to break into the Complex, steel the Decoder Manuals and transmit them to the Radio Station.
     
    Allied:
    "Objective:**Get Acces to the heavy defended Axis Complex, steel the secret Documents and transmit them at the Radio Room!"
    Axis:
    "Objective:**Stop the Allies from breaking into the Axis Complex and defend the Secret Documents!"

    Allied objectives
     
    1 "Primary Objective:
    Blow up the East Door!"
    2 "Primary Objective:
    Blow up the Main Door!"
    3 "Primary Objective:
    Steel the Secret Manuals!"
    4 "Primary Objective:
    Transmitt the Secret Manuals!"
    5 "Secondary Objective:
    Capture the East Bunker Flag!"

    Axis objectives
     
    1 "Primary Objective:
    Defend the East Door from Allied Engineers!"
    2 "Primary Objective:
    Defend the Main Door from Allied Engineers!"
    3 "Primary Objective:
    Defend the Secret Manuals!"
    4 "Primary Objective:
    Prevent the Allies from transmitting the Secret Manuals!"
    5 "Secondary Objective:
    Prevent the Allies from capture the East Bunker Flag!"

    4 downloads

    Submitted

  5. 6 flags Final

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    Title 6flags
    File name 6flags_110.pk3
    Map name 6flags
    Version 1.1.0 (Created July 2005)
    Author 2Bit (www.tibetclan.com)
    Other maps The Breakout, Glider Assault, TankBuster, British Bulldog, 2tanks
    - available from www.tibetclan.com
     
    Optimum number
    of players At least 12. Plays well with 24+.
     
    Installation Put the pk3 file into the etmain folder.
     
    Description For either team to win:
    Capture both base flags and hold them for 2 minutes
    == or ==
    Control all 6 flags
     
    If the time limit expires the winning team is the one which controls the most flags.
     
    Gamemodes Objective, Stopwatch.
     
    Thanks to Splash Damage and Activision.
    Drakir and Iffy for various neat prefabs.
    Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files.
    Amethyst7 for his great skybox.
    TibeT Clan for invaluable testing and feedback.

    3 downloads

    Submitted

  6. [UJE] 2 Towns Beta 2

    Map Type: OBJ
    Map Size: Small
    Map Theme: Not Set
     
    Description:
     
    The Allies must blow up an axis monument to get acces to an
    underground trainstation.
    There they have to blow up the secret weapons the axis transport from
    there.
     

    Axis: Defend the Town monument
    Defend the secret weapons
    Alied: Destroy the axis monument
    Destroy all the secret weapons

    3 downloads

    Submitted

  7. Alcatraz Beta 4

    Map Type: OBJ
    Map Size: Not Set
    Map Theme: Not Set
     
    Allied:
    "Need to defend the Axis Troup to find,secure and escort DRi*Rel!c* member."
    Axis:
    "Need to find, secure and escort DRi*Rel!c* member to the Escape Boat."
    Neutral:
    "DRi*Rel!c* member was tortured by Allies Team because they wanna know secret about DRI clan. In 2 days, he will be executed in the electric chair."
    Objectives
     
    Allied objectives
     
    1 "Primary Objective:
    Don't let Axis troup find and secure ^1D^0Ri*^1R^0el^1!^0c*."
    2 "Primary Objective:
    Don't let Axis troup escorting ^1D^0Ri*^1R^0el^1!^0c* to the Escape Boat."
    3 "Primary Objective:
    Don't let Axis troup Destroying the backdoor way To reach the first key(Industry Office Door)."
    4 "Primary Objective:
    Don't let Axis troup Stealling and Escorting the First Key to the Industry Office Door To reach the Second key(Main Jail Door)."
    5 "Primary Objective:
    Don't let Axis troup Stealling and Destroying the Second Key to the Main Jail Door."
    6 "Primary Objective:
    Don't let Axis troup Destroying ^1D^0Ri*^1R^0el^1!^0c* cell door."
    7 "Secondary Objective:
    Don't let Axis troup capturing the flag and lost a respawn."
    8 "Secondary Objective:
    Construct the Command Post to Increase your speed and add 5sec. repawntime to other team and delete 5sec respawntime for your team."
     

    Axis objectives
     
    1 "Primary Objective:
    Find and secure ^1D^0Ri*^1R^0el^1!^0c*."
    2 "Primary Objective:
    Escort ^1D^0Ri*^1R^0el^1!^0c* to the Escape Boat."
    3 "Primary Objective:
    Destroy backdoor way To reach the first key(Industry Office Door)."
    4 "Primary Objective:
    Escort the First Key to the Industry Office Door To reach the Second key(Main Jail Door)."
    5 "Primary Objective:
    Escort the Second Key to the Main Jail Door."
    6 "Primary Objective:
    Destroy ^1D^0Ri*^1R^0el^1!^0c* cell door."
    7 "Secondary Objective:
    Capture the flag to gain a new respawn."
    8 "Secondary Objective:
    Construct the Command Post to Increase your speed and add 5sec. repawntime to other team and delete 5sec respawntime for your team."

    6 downloads

    Submitted

  8. Carentan Beta 2

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Regular
    Attacker: Allies
     
    Map & objectives
    ------------------------------
     
    1. Setting:
     
    As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.
     

    The map features the original CoD town of Carentan, together with a small beach and a town plaza.
     

    2. Objectives
     

    - Attacking team: US Easy Company
     
    Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.
     

    - Defending team: Germany
     
    Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.
     

    3. Map and spawn times
     
    Time limit: 30 minutes
    Allied spawn time: 12 seconds
    Axis spawn time: 15 seconds

    5 downloads

    Submitted

  9. Document raid Final

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    Description:
    (the readme file)
     
    DOCUMENT RAID
     

    This is Final version of Document Raid map. It's avaible in Wolfstuff's download section at www.wolfstuff.org
     
    Map Objectives
    Allied:
    Primary:
    1)Repair and escort tank in position
    2)Steal Docs and take them back to tank
    3)Escort tank back home
    Secondary:
    1)Build CP (gives extra spawn)
    2)Build and protect bridge to allow tank pass it
    Axis:
    Primary:
    1)Stop Allies stealing the tank
    2)Slow down tank
    3)Protect Docs
    4)Stop allied team escaping with docs
    Secondary:
    1)Build CP (gives extra spawn)
    2)Keep bridge unbuild and sacthel it if it's built

    3 downloads

    Submitted

  10. Desert Fortress Beta 2

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    Description:
    (the readme file)
     
    Creator: Lennyballa
    Contact: Lennyballa@hotmail.com
     
    Map info:
     
    Axis:
     
    You have to destroy the 75mm ammonution storage, located in the
    Allied Base, at the top left tower. Before you can enter the base,
    you have to blow up some walls:
     
    The West Wall
    The Side gate
    The Main gate
    The wooden gate
     
    Both main gate and wooden gate are constructable, so make sure you
    blow up the other walls first.
     
    Allies:
     

    Your objective is to destroy the communication system of the Axis,
    wich is located in the center tower of the base. Entering it won't
    be easy, since you have to blow up:
     
    The Main Gate
    The Sewer entrance
    The Side wall
    The garage door
     
    Good luck soldier
     

    How to install:
     
    Place the .pk3 file in your /etmain directory. Example: C:/games/Wolfenstein - Enemy Territory/etmain.
    Don't create other folders.
     
    Fixed in 0.2:
     
    -Added extra spawnpoints
    -Added some extra mg at bunkers
    -Fixed wall jump bug
    -New command map
    -Selectable spawns
    -Custom image
    -New thumbnail
    -Added a garage with ammo/health cabinets
    -Fixed the fan (Its now rotating )
    -Added some lights and plants
    -Redone the Axis base a little bit
    -More optimazed fps

    2 downloads

    Submitted

  11. ET Ice Final

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Snow
    Attacker: Axis
     
    Description:
    (the readme file)
     
    this is the mp_ice map from rtcw converted to ET
     
    i think it's on of the best maps from rtcw and perhaps the one that fits the most onto ET
     

    to install just extract the zip file into your etmain directory and run map et_ice

    objectives:
    axis must steal the allied secret documents to prevent them from establishing an advanced outpost.

    copyrights go all to id software, splashdamage & nerve software for creating such remarking games
    have fun and enjoy it (that's the main reason i decided to convert the map to ET.. fun

    9 downloads

    Submitted

  12. Mountainpass Beta 3

    Description:
    (the readme file)
     
    TITLE : Mountain Pass
    AUTHOR : Devils Right Hand
    DATE : 03.11.2015
    TYPE : OBJECTIVE
    EMAIL ADDRESS :
    HOMEPAGE URL :
     
    Release date : 07/11/2016
    --------------------------------------------------------------------------------
    * LEVEL DESCRIPTION *
    --------------------------------------------------------------------------------
    its about the allies start searching for art treasure what the germans steal from the occupied countries,the germans hide all the arts in mines, when the germans losing the war, the germans have order to destroy the treasure least it falls into allied hands,
    twt xmas competition mapping 2015 winner
     
     
     
    story
     

    Since the beginning of the war the Germans have been plundering the occupied countries of their valuable wealth this includes art and gold. Now that they are losing the war, the Germans have decided to destroy the treasure least it falls into allied hands.
    --------------------------------------------------------------------------------
     
    Version : beta3
    Attacking : allies Objective
    Timelimit : 20
    Spawntimes : Axis 20 / Allies 10
     
     
     
    ---------------------------
    = Changelog =
     
    beta 2 - remove the radio obj
    beta 3 - change the Timelimit to 20 spawntime for both team at map start and after flag capture, alies now have 10 sec and axis 20 at map start , and at flag alies now have 20 sec and axis 10
     
    Allied objectives
     
    1 "Objective:
    Capture the flag."
    2 "Objective:
    Steal intels about the locations of all mines where the axis hide the treasure bring it to the truck."
    3 "Objective:
    Destroy the wood fence and steal a truck."
     
    Axis objectives
     
    1 "Objective:
    Prevent that the allies capture the flag."
    2 "Objective
    Prevent to the steal the Mines documents."
    3 "Objective
    Prevent to destroy the wood fence and steal a truck."

    3 downloads

    Submitted

  13. Necrology Final

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Not Set
     
    Decription : - August 1945 -
     
    End of second world war is near, but Axis and Allies need to fight for the last time.
    This last combat is to hold dead teamate lost in combat and transport bones in crypt to resurect soul.
     
    This map is CTF style and you need to capture dead bones placed in map for the two teams. For win you need to capture 8 bones.
     
    Explication for playing the map necrology_b1 :
     
    I have placed 8 bones for axis in allies side and 8 bones for allies in axis side.
    For axis you have one tiny red light from bones to capture and for allies you have blue light, i have make this is for no confusion during the game.
     
    In the middle of the map you have one Resurector to construct (command post) and this can open in automatic door from crypt for secure bones.
     
    Example for opening crypt door :
     
    - Resurector is not constructed from the two teams : Allies and Axis crypt door's are closed !
     
    - Resurector is constructed from Axis : Axis crypt door is open
    : Allies crypt door is closed
     
    - Resurector is constructed from Allies : Allies crypt door is open
    : Axis crypt door is closed
     
    The two teams need to fight for capture the Resurector and defending it for have advantage for win the match.
     
    Ok guys the briefing is finished go to fight and have fun.
     
    Axis Objective : Construct The Resurector for opening crypt door and secure all 8 bones.
     
    Allies Objective : Construct The Resurector for opening crypt door and secure all 8 bones.
     

    Change from béta1 to béta2 :
     
    - Rain deleted
    - Hole deleted
    - Higher global light
    - New access from underway
    - Teleport zone secured from planting landmines
    - Add more tree
    - Add water in underway
    - Delete ladder for access over the church
    - Deleted last 2 minutes music
    - Add Axis and Allies win music
    - New compilation
    - Reduced time from 30 minutes to 25 minutes

    3 downloads

    Submitted

  14. FA loading screen 4

    Put the pk3 into the etmain folder.

    11 downloads

    Submitted

  15. Siwa Teuthonia

    Map Type: OBJ
    Map Size: Medium
    Map Theme: Other
    Attacker: Allies
     
    Objectives:
    Allies:
    1.Capture the Siwa Spawn
    2.Destroy the Siwa Wall
    3.Lower the dropzone fence
    4.Enter the dropzone to call air support
    5.Bring the ammunition box to the artillery gun to load the gun
    6.Rotate the artillery gun towards the gate of Teuthonia
    7.Fire the artillery gun to destroy the gate of Teuthonia
     
    Secondary objectives:
     
    - build the waterpump to access the tunnel
    - build the command post to create an alternative Spawn
    - Destroy the axis command post command post
     
    Axis:
    1.Prevent the Allies from capturing the Siwa Spawn
    2.Prevent the Allies from destroying the Siwa wall
    3.Prevent the Allies from lowing the dropzone fence
    4.Prevent the Allies from from reaching the dropzone and from calling air support
    5.Prevent the Allies from loading the artillery gun
    6.Prevent the Allies from rotating the artillery gun
    7.Prevent the Allies from firing the artillery gun
     
    Secondary objectives:
     
    - destroy the waterpump to prevent the allies from using the tunnel
    - call air strikes to prevent the allies from reaching the dropzone
    - build the command post
    - Destroy allied command post command post

    8 downloads

    Submitted

  16. Gold Days Final

    Map Type: OBJ Map
    Size: Small Map
    Theme: Regular
    Attacker: Allies
     
    Info!
    -------------------------------------------------
    #. Version BETA 1 info:
    my first map is done, well the beta is done.
    BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
    Please report any bugs or if you have ideas on how to improve the map to rasmuss99@yahoo.com
     
    #. Version B2-B3 info:
    too long ago to remeber:P
     
    #. Version v1 info:
    finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:)
    might release V2 of this map if its needed
     
    #. Version v2 info:
    after a hasty release of v1 and to little sleep..i found out i had some texture problems:(
     
    #. Version v3 info:
    loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive,
    but its better on the fps.secret weapon removed,
     
    #. Version v4 info:
    fixed the mine issue
     
     
     
    #. Objectives
    : Get/Defend the gold.
    : Build/Destroy the Commandpost.
    : Dynamite/Defend the the door n ladder.
    : Build/dynamite the second entrance to the house
    : Build/destroy the sniper tower
    : Build/destroy the the allied basement wall

    7 downloads

    Updated

  17. Le Lac Beta 4

    Map by: Masterkiller(qc) (Hobbie)
    release: 13/06/09

    description "Allied need to Steal The Axis Boat first. Then escorte The Explosives to reach The Prototype Missile then plante a dyno to blow it all!!"
     
    description Axis "Axis need to stop allied to reach The Prototype Missile whit The Explosives.If they planted all 4 Explosives dont let it blow up!!."
    description Allied "Allied need to steal The Axis Ship then escort it to the Port Station whit The Explosives. Allied Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion."
     
     
     
    // Axis Objective Descriptions
    1 "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!."
    2 "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat."
    3 "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station."
    4 "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run."
    5 "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.."
    6 "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.."
    7 "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat."
    8 "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!"
     
    // Allied Objective Descriptions
    1 "Primary Objective:**Steal and Escort the Big Boat to the Port Station."
    2 "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat."
    3 "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station."
    4 "Primary Objective:**Contruct the Canal Boat. Escort and Protect the Canal Boat to the Beach!"
    5 "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ."
    6 "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission."
    7 "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)"
    8 "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles."
     
     
     
    ==========================================================
    **Map Info
    Title: Le Lac
    Filename: le_lac.bsp
    Game/mod: ET - wolfmp/wolfsw/wolflms
    Author: masterkiller

    3 downloads

    Updated

  18. 2Hide CAL

    Map Type: OBJ
    Map Size: Large
    Map Theme: Regular
    Attacker: Allies

    Map Information
     
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : 2Hide_cal_r1
    Filename : 2hide_cal_r1.pk3
    Release date : 2004-01-21
    Decription : During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!.
     
    Installation : Place the 2hide_cal_r1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map 2hide_cal_r.
     
    New Textures : 1
    New Sounds : Nope
    New Models : Nope

    -------------------------------------------------
    Info!
    -------------------------------------------------
    #. Version _r1 info:
    Another bug fixed! Hopefully this will be the last update....really sorry for any inconvinience.
     
    #. Version _r info:
    The map had a bug in it from start that appeard on some servers. That when the game ended it came into a loop.
    I have removed the thing i belive caused it, and the map are now no different than any other map out there. had to remove the gun shooting at the game end if Axis won.
     
    #. This is a League version made specially for CAL, the Cyberathlete Amateur League: http://www.caleague.com.
    #. Made several changes to make the map faster:
    1. Removed the forward spawn flag. Allies still spawn at the trucks. Axis now starts in town.
    2. Removed the locked team door.
    3. Removed the blastable wall.
    4. Removed the Blastable side gate.
    5. Removed the wall that blocks the left side valley into the farmhouse.
    6. Made a new tunnel and a new house to make it easier to use the left side valley.
    7. Moved the High Guardhouse and made it Allies constructable instead.
    8. Added a ladder from the trucks back upto the farmhouse upper level.
    9. Moved the Ammo/Health from the Castle to where the forward spawn used to be.
    10. Changed respawn times, Axis now 30 seconds, Allies 15.
    11. Changed timelimit to 20 minutes instead of earlier 30.

     
    Description
     
    Allied:"During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!"
     
    Axis:"During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!"
     
    Neutral:"During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!"

    7 downloads

    Submitted

  19. Raid Final

    Map Type:OBJ
    Map Size:Large
    Map Theme:Regular
    Attacker:Allies
    (incl. Waypoints)
     
    Author : Magic
    Email : janerikstorseth@gmail.com
    Release : 17-04-2016
    Website : www.magics-territory.com
     
    Game Information.
     
    Game : Return to Castle Wolfenstein: Enemy Territory
    File name : raid_final.pk3
    BSP name : raid_final
    Menu name : Raid
    Game modes : wolfmp wolfsw.
    Players : 6-8 per team
    Version : final
    Attacking : Allies
    Timelimit : 25
    Spawntimes : Axis : 20 / Allies : 15
    Install : Put the pk3 file into the etmain folder.
     
    Story :
    Axis are holding the library as their HQ -
    Allies has decided to do a raid for the axis gold -
    Escort the truck and force your way through the town to the library -
    Steal the gold and escape

    9 downloads

    Submitted

  20. MP Rocket ET

    Map Type:OBJ
    Map Size:Large
    Map Theme:Regular
    Attacker:Allies
     
    The Axis have developed a new, longer ranged, more accurate V2 Rocket. A prototype is will launch from a hidden base buried deep beneath the mountains. If successful, this could well mark the turning point of the war. The Allied forces have learned of the launch location and detached a crack group of commandos to ensure the test launch fails ...**Allies must gain access to the control room, steal the override key, then take it across the launch pad to the override console to shut down the launch.

    5 downloads

    Submitted

  21. ET-Tweaker

    Features:
    - Over 30 easy to understand CVARs to modify, with detailed descriptions, and easily selectable options.
    - Ability to create your own 'say' and 'vsay' binds, as well as a combination of both.
    - Pre-Made Default Template.
    - Exclude any CVAR you want from your config file.
    - Graphics Quality and Relative FPS graphs, to show how modifying a certain CVAR will affect your game play.
    - Easy Wizard style layout, with different stages (Example: View Settings, Gun/Crosshair Settings).
    - Ability to add "foreign" CVARs to your config. file.
    - Add useful ET scripts to your config file, such as akimbo scripts, and set up Class binds with the Class Selector.
    - On screen keyboard – no need to remember the bindable key names anymore.
    - Easily saves to your ETMain folder by a one-click save function, for simple initialization.

    69 downloads

    Updated

  22. Western

    Mapname : Western Beta 1
    BSPname : western
    Released: August 2015
    Version : First public release
     
    Story:
     
    Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
     
    If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
     

    Objectives:
     

    Axis:
    1] Destroy the Gunsmith's door
    2] Steal two packs of Dynamite
    3] Steal a Detonator
    4] Prepare the Detonator!
    5] Activate and defend the Detonator for 30 seconds!
     
    Allies:
    1] Don't let them destroy the Gunsmith's door
    2] Don't let them steal two packs of Dynamite!
    3] Don't let them steal a Detonator!
    4] Don't let them prepare the Detonator!
    5] Disable the detonator before the 30 second timer runs out!
     
    Recommendations:
     
    Use g_moverscale 1 (default value) or otherwise the Cart will not work correctly.
    Use pmove_fixed 0 and normal settings. The trickjump is tweaked to regular server with adrenaline.
     
    Installation:
    Put the pk3 file into your Etmain folder.
     
    Uninstallation:
    Delete the pk3 file from your Etmain folder.

    19 downloads

    Submitted

  23. UJE rotterdam xmas

    UJE_rotterdam_xmas + waypoints ( and a script included ) 1.0.0
     
    The Allies have liberated the Harbor of Rotterdam and are using
    it's valuable ports.
    The Axis are attempting to reclaim the city by stealing top secret
    war documents from the Allied Cargoship, and transporting them out
    of the harbor with a stolen boat.
     
    Axis objective:
    *Capture the flag
    *Destroy the power generator
    *fix commandpost
    *Build the Ship Bridge
    *steal the secret document
    *Steal the Boat
    *Escort the Boat
     
    Allied objective:
    *Capture and Hold the flag
    *Defend the Power Generator
    *Prevent Axis from building a Ship Bridge
    *build commandpost
    *Prevent the axis from stealing the secret document
    *Prevent Axis from escaping with the boat

    6 downloads

    Submitted

  24. UJE_00_xmas

    Axis must repair and steal the tank in Boozaka Town
    They have an initial 15 minutes to complete the task.
     
    There is a spawnflag inside the barbershop. Any team can capture the flag..
    Players from any team will spawn in Boozaka Town when their team owns the flag inside the barbershop.
    When the Axis have escorted the tank into the tunnel,
    the spawns at Boozaka Town will be forced Axis, and the flag will disappear.
     
    The Axis will also gain 10 minutes of extra mission-time when they have escorted the tank into the tunnel.
    For the Allies it is crucial to hold the flag at Boozaka Town for as long as they can.
     
    The Axis must escort the tank to the Ammo/Fuel-building at the other end of the tunnel.
    The tank will start loading ammo when it reaches the Ammo/Fuel-building; This will take 30 seconds to complete.
     
    The tank needs to be refueled with 8 fuelcans.
    There are 3 locations where a total of 8 fuelcans are stored (3+3+2).
    All fuelcans have to be delivered inside the Ammo/Fuel-building.
    Hint: Use your map to locate the 3 fuelcan-stations (press "G"). If a station is empty, it will not be shown on the map.
    When all fuelcans have been delivered at the Ammo/Fuel-building, The Axis gain 15 minutes extra mission-time.
    The fuelcans will be used to refuel the tank.
    The refueling of the tank takes about 48 seconds to complete.
    You can see a fuelcan disappear every 6 seconds until the storage is empty
     
    Hint: The Axis can destroy a wall to get easy access to the inner of the Spinner-fortress.
     
    After refueling -¹-, the tank must be escorted to the river outside Spinnertal.
    The Allies can build a barricade to force the tank to take a different route to the river.
    There are actually 2 paths the tank can take.
    It depends on the construction of the barricade which route the tank decides to take.
    The long route. The shorter route:
     
    There is a spawnflag at the Old Skool. Any team can capture this flag during the entire mission.
     
    When the tank reaches the river, Axis must build a 3-stage bridge , and escort the tank into Braboheim.
     
    Hint: The bridge can NOT be destroyed when the tank is on the bridge.
     
    ThGatgets
     
    Free drinks and games at the [uJE]Cafe
    Be careful on the birds..
    Pyranhas are not always hungry
    Speedboat for fast transport from dock to dock
    Analog clock
    Tank-MGnest locking (tunnel & bridge)
    About This File

    set g_missileSpeed 0
    g_missileSpeed
    Description Sets the speed a panzer/bazooka missile travels at. Set to 0 or 2500 to enable default speed. Values over 300 are ignored if Guided Rockets are enabled. Parameters Type: integer Default: 0

    5 downloads

    Submitted

  25. River Port

    Map Type: OBJ Map Size: Medium Map Theme: Regular Attacker: Allies
    // Mapname : River Port B1
    // BSPname : river_port
    // Released: November 2016
    // Version : Beta1 /// 7th Version

    Story:
     
    Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
     
    Objectives:
     
    Allies:
    1] Escort the M8 Greyhound to the road facing their Headquarter
    2] Destroy their Anti-Tank Gun
    3] Destroy their Tank Barrier
    4] Breach the Headquarter Entrace with the M8 Greyhound
    5] Send a false command for the Axis U-boat to come to port
    6] Steal the V2 Launch Code and secure it into the U-boat Controls
    7] Construct a V2 launch hack at the U-boat Controls
    8] Launch the V2 missile from the U-boat Controls
     
    Axis:
    1] Stop them from escorting their Tank
    2] Defend the Anti-Tank Gun
    3] Build a Tank Barrier to prevent them getting over the Bridge
    4] Protect the Headquarter
    5] Don't let them use the Radio
    6] Protect the V2 plans
    7] Deconstruct any hacks at the U-boat
    8] Don't let them use the U-boat

    8 downloads

    Updated

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