@Bell Reavue, I have never played "Saberpeak" or "MLB Egypt." However, Stalingrad is one my top 3 favorite maps to play!!!
-Size of the map is great for the amount of players we have.
-The graphics of this map is unlike any map I have played on that takes part in a city. Not only is the map great to look at while playing, but the colors of the stone, sky, snowfall and the feel of the map. Make this map addictive.
-Objective flow is great. Allies need to blow some walls up and capture some objective. Axis need to defend. But its not a rush map. The map allows for both teams to have choke points around the city that benefit the offense and defense. Great long shots for snipers and mortars to turn the tide at any point. The map also has close quarter combat for those of us on the assult.
-This is a great map and one of the top 3 I have ever played. If this map was added to the rotation, I know that players would fall in love with this map. It allows for all types of class and weapon game play that every gamers play style will be stimulated durring this map.
This is the description taken directly off of the www.Returntocastlewolfenstein.com website:
Description:
Fixes:
- numerous overlapping brush/visible caulk errors fixed
- all spawning issues resolved
- hunkmegs error fixed
- Stalingrad location on loading map fixed as much as it can be
- missing textures replaced
- file size reduced by a few megs
- standing too close to axis CP while constructing will no longer result in death
- command posts are now well lit, and no longer show up as dark boxes
- health/ammo cabinets now show up on command map
- axis and allied spawns now have descriptions
- jumping out of the map via the rooftops above the forward spawn is no longer possible
- snow added!
- clipping significantly improved
Description:
Multiplayer map for Wolfenstein: Enemy Territory
Story:
The Axis have taken control over large portions of the Russian city of Stalingrad. In order to re-take the city, the Allies must gain control of a small neighborhood on the western side of the city. This area is a key strategic position, from which the allies hope to launch further missions deeper into the city. However, being aware of the importance of this area, the axis have placed two jagdpanther tanks somewhere within this area, which must be destroyed in order for the allies to move in their own tanks, and secure the area.
Objectives:
Allies:
1) capture munitions depot spawn
2) build command post
3) destroy upper wall
4) destroy main gate to secure munitions depot spawn
5) destroy east tank
6) destroy west tank
7) prevent axis from building ccommand post/destroy axis command post
Axis:
1) defend forward spawn
2) prevent allies from building command post
3) defend uper wall
4) defend main gate
5) defend east tank
6) defend west tank
7) build axis command post
Here is the link to the website where I obtained the information:
http://returntocastlewolfenstein.filefront.com/file/Stalingrad;24484
Again, this is in response to Bell Reavue's, post and suggestion about adding this map to the rotation.
-Here is Bell Reavue's link to the Stalingrad Map: http://fearless-assa...-stalingradpk3/