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Nico-Nazkar

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    http://sites.google.com/site/niconazkar/

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    10
  • Gender
    Male
  • Location
    France

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  1. N!tmod is paused during summer holidays because we do not have a lot of time, but not dead ^^. For the website, it is down for some days (I don't know what's wrong, only N!trox manages the site). The next release is nearly ready but there are still things to program and a lot of test to do(new shrubbot, databases, guid...). No release date for now but it will probably be during september. The problem is that N!trox started things and do not have any time to finish them now (I don't have the sources). If you want more information I am regulary on xfire. Thanks for the fast reply : )
  2. This morning when I connect to the N!tmod TDM, this was a NQ server. Is that change temporary or not ?
  3. N!tmod RC1 : http://nitmod.com/2.1/RC1/nitmod_2.1_RC1.zip Enjoy : )
  4. You should not say things like that
  5. I know my map isn't good as a lot of others (twisted objectives and map ) but I prefer it to baserace (really) bremen is a good map (which is not on the server).
  6. I can do not make light compilation (like in the test version) this do not affect a lot but it won't really reduce the pk3 size because the bsp file have a good compression. In the pk3, textures take the major place : May be I can replace some which are in the pak0.pk3 but I think 2bit made it. (they are 10Mb of textures in the pk3 file) So... Not really :/ I will do what I can.
  7. Need omnibot files on the server ^^ It's a bit like a dead base when they are not a lot of players because bots don't move...(and it's annoying with TDM gametype...)
  8. -I added a tunnel to the bunker: -I made the escape window wider to jump directly in the truck (running a bit ^^): I updated the file : 110_factory_test
  9. I added 2 things : +the wall side entrance (where balloons arrive), with an axis door (destroyed on the screenshot) : +sandbanks(there sand just above the water) but just in a little corridor : the pk3 file : 110_factory_test (the map name is even 110_factory_test so you have to do "/map 110_factory_test" to test it) (I replaced the other by the new pk3) about others ideas : -Make the ground higher is tooooo long ^^ -the tunnel is a bit long too but I think it's very good idea too so I'll do it -remove the lights : don't know if it's very useful -repairable stairs : lots of entities for no a very useful thing ^^ (and if we do the 6 ) -second entrance : they are already a second entrance near the place where you have to put the objective. Make the second big door will put axis in difficulty. => to see and argue ^^. -a bunker without walls is a bunker ? -make the escape window wider : to do... and : give your ideas = )
  10. No problem, anciens have to help younger
  11. Yes they are a little delay because of the time the server answer to your client. If you have a bad connection (like me ) , you will see big delays or more horrible : you will do something the server didn't received
  12. ok ^^ In game, just open the console witth "²" touch (close it is the same) and then write "/cg_muzzleflash 1" and push return. You will put the cvar cg_muzzleflash to 1 instead of 0 (1 : draw flash when firing, 0 : no)
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