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I cannot connect to the server NQ # 1




from a few days I cannot connect to the server NQ # 1. When I try to do that, I get a

fraction of a second screen to download a file with a name that seems to me to

begin "noquarter ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", then closes ET and open my

internet browser (opera) on page http://fearless-assassins.com/forum, which I am

attaching. My operating system is windows vista, my version of ET is the 2.60b and

this thing only happens with the server NQ # 1.



I tried as follows: run ET, on the menu of the F | A servers once I click on the button MODS,

MODS menu I click once on noquarter, open the console and type "/cl_allowdownload 1", hit

ENTER, close the console, I click on the button of NQ # 1, but the same

things happen that I already described.



I'm not very practical of the forum, how do I find the answer to my topic? If

there was no other solution, I could know the list of files needed to play on the

server and from where to download?


Best Regards




PS. I'm sorry for my bad english.


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please can you make a copy from your console.log file ? directly after getting kicked/disconected from the server.


the file is located in the following folder:


ET\Enemy Territory\etmain\etconsole.log


open it with word pad and copy and paste the text through forum.



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please can you make a copy from your console.log file ? directly after getting kicked/disconected from the server.


the file is located in the following folder:




open it with word pad and copy and paste the text through forum.







I did what you told me but I can not find a file called etconsole.log and I deleted the old files pk3


Thanks for your help




maybe you can make a /condump [name] if that is helpfull to stabak....

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can you connect now, since you have used our .pk3 cleaner ?

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Hello mates,


I did not know the command condump, I made the log file, I copied and pasted below. No, after

using the program pk3 cleaner nothing has changed.


Thank you very much for your help






Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III

Bypassing CD checks

----- Client Initialization -----

----- Initializing Renderer ----


----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded

...setting mode 4: 800 600 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 0 )

...101 PFDs found

...hardware acceleration found

...PIXELFORMAT 7 selected

...creating GL context: succeeded

...making context current: succeeded

WARNNING: GL extensions string too long (4414), truncated to 4096

Initializing OpenGL extensions

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found

...ignoring GL_NV_fog_distance

...ignoring GL_EXT_texture_filter_anisotropic





GL_EXTENSIONS: GL_ARB_color_buffer_float

GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth

GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture

GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location

GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader

GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel

GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query

GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample

GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2

GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite

GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects

GL_ARB_separate_shader_objects GL_ARB_shader_objects

GL_ARB_shading_language_100 GL_ARB_shading_language_420pack

GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync

GL_ARB_texture_border_clamp GL_ARB_texture_compression

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two

GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage

GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix

GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader

GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float

GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr

GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test

GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord

GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters

GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side

GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1

GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888

GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp

GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode

GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query

GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object

GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region

GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square

GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp

GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance

GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option

GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage

GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint

GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range

GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners

GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier

GL_NV_texture_compression_vtc GL_NV_texture_env_combine4

GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle

GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3

GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program

GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option

GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32

GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap

GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GLGL_MAX_TEXTURE_SIZE: 4096



PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

MODE: 4, 800 x 600 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements


picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

anisotropy: 1.0

NV distance fog: disabled

Initializing Shaders

----- finished R_Init -----


------- sound initialization -------

Initializing DirectSound


----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x141F0050 dma buffer

No background file.


Sound memory manager started

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:27960

Hostname: PC-Utente


Working directory: F:\WOLFEN~1

PunkBuster Client: PB_SYSTEM = 0 (0 to 1)

PunkBuster Client: Attempting to resolve master7.evenbalance.com

PunkBuster Client: Resolved to [] (17)

PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled

PunkBuster Client: Game Version [ET 2.60b win-x86 May 8 2006]

PunkBuster Client: Not Connected to a Server

Resolving etmaster.idsoftware.com

etmaster.idsoftware.com resolved to

PunkBuster Client: PB Services socket initialized

PunkBuster Client: PnkBstrA successfully loaded PnkBstrB


usage: condump <filename>

PunkBuster Client: PnkBstrB service installed and started successfully

]/condump etconsole.log

Dumped console text to etconsole.log.

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try to connect with: start ET, open console, paste:

connect nq1.clan-fa.com:27960


if not, need some ss please

1. if you try to connect

2. from your nq folder


did you change anything since your last successful server connection @ our NQ Server ?



Edited by stabak

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I have attached the ss.The result is always the same, whether I start from the command line in the console or by clicking on the menu of the F|A servers always appears to me the same download screen and then ET closes. No, I have not changed anything important, has happened while I was playing.


Thanks for your help







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Its a deadly virus. Format your hard disk and burn your computer.


Just kidding :P. Have you tried re-installing the full game? Take a copy of your etkey, if you want to. Sometimes a re-install might fix your problems.. :)



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check again if you have "/cl_allowdownload 1" if you still can not connect,


go to NQ folder and delete the file "~~~~~~~~fa_nq_sn2.pk3" try to connect.

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Thank you very much Stabak for your help. I solved by uninstalling and

reinstalling ET. Thanks again to you and all those who helped me.


You are very special people.



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problem solved due Re-install



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