Search the Community
Showing results for tags 'venice ne4'.
-
Version ne4
298 downloads
| May 23rd 2007 |----------- ------------ Version NE4 ------------ UPDATE for this Version: NE4 ------------ Remove the Scripting for the AT-GUN and the Functionality, AT-GUN Model is still in the map (non-functional). PREVIOUS UPDATES: ------------ Added back the Music. Made the FootBridge Non-Constructible and removed scripting for it. Removed Boat Splines 10,12,14,16,18,20,22,24,26,28,30,32,34, 36 and changed the scripting. ------------- Permission was given by Chavo One the Original Map Maker to Decompile and Recompile the map in order to Try to Fix the Max_GameState_Chars_Exceeded Error. I am not the Creator of this map, i am just a mapper that is attempting to get rid of the Error. I spent many hours just fixing everything that the Decompile Messed up. Then i removed 166 Entities (87 Corona's and 79 Lamp misc_gamemodels). I replaced the Lamp Models with custom made Normal Brushes. After removing 166 entities and testing the map we still got the Max_GameState_Chars_exceeded Error so i made more changes. I made all three Constructible MG's just regular MG positions that are not Constructible. Also Removed Both the Allied and the Axis Command Posts. Removed the scripting for the above as well. --------------------------------------- Contat Info: Jeco_ET_Mapping@yahoo.com --------------------------------------- venice_ne4 waypoints.rar -
Venice (NE4) - venice_ne4.pk3 and waypoints View File ----------- | May 23rd 2007 |----------- ------------ Version NE4 ------------ UPDATE for this Version: NE4 ------------ Remove the Scripting for the AT-GUN and the Functionality, AT-GUN Model is still in the map (non-functional). PREVIOUS UPDATES: ------------ Added back the Music. Made the FootBridge Non-Constructible and removed scripting for it. Removed Boat Splines 10,12,14,16,18,20,22,24,26,28,30,32,34, 36 and changed the scripting. ------------- Permission was given by Chavo One the Original Map Maker to Decompile and Recompile the map in order to Try to Fix the Max_GameState_Chars_Exceeded Error. I am not the Creator of this map, i am just a mapper that is attempting to get rid of the Error. I spent many hours just fixing everything that the Decompile Messed up. Then i removed 166 Entities (87 Corona's and 79 Lamp misc_gamemodels). I replaced the Lamp Models with custom made Normal Brushes. After removing 166 entities and testing the map we still got the Max_GameState_Chars_exceeded Error so i made more changes. I made all three Constructible MG's just regular MG positions that are not Constructible. Also Removed Both the Allied and the Axis Command Posts. Removed the scripting for the above as well. --------------------------------------- Contat Info: Jeco_ET_Mapping@yahoo.com --------------------------------------- Submitter Smileyyy Submitted 05/16/18 Category Maps
About Us
We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, Sandstorm, RUST, Team Fortress Series & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland, Turkey, Russia, Germany and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. At =F|A= we are all players first and then admins when someone needs our help or support on server.