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Found 1 result

  1. As far as i remember, last month/weeks ago ive posted a help about creating Spawnpoints and stuff but i guess nobody sorted out( http://fearless-assassins.com/topic/73486-adding-spawnpoints-help/), but after research and thinking, testing/scripting alot ive managed to find a way for creating spawnpoints for map & and i will show you guys how ive did it. Therefore, There are some maps that actually doesnt have Spawnpoints, How are we going to create or add one? , Easy..Just have a look on the video. https://www.youtube.com/watch?v=qdrpx_ttlyY In Theory:- 1)Download or find a map that doesnt have spawnpoints 2)Open its .pk3 file and inside you will find the "map" folder 3)Open the "map" folder you will find the (mapname).script file. 4)Open the (mapname).script file with notepad and u will see something likes this (The .script file inside the map shows you how the map is controlled or i can say how the map is working and how is it making it run according to the objectives and the teams itself) game_manager { spawn { wm_axis_respawntime 3 wm_allied_respawntime 3 wm_set_round_timelimit 30 wm_set_defending_team 0 wm_setwinner 1 setautospawn "Allies Spawn" 1 setautospawn "Axis Spawn" 1 wait 1000 } } -Sometimes some maps with more objectives and stuff have more codes..like this one. game_manager { spawn { wm_axis_respawntime 5 wm_allied_respawntime 5 wm_set_round_timelimit 25 // Stopwatch mode defending team (0=Axis, 1=Allies) wm_set_defending_team 0 // Winner on clock 0:00 (0=Axis, 1=Allies, -1=Nobody) wm_setwinner 0 wait 100 setstate sroom_1 default setstate sroom_2 invisible setstate sroom_3 invisible setstate sroom_4 invisible setstate sroom_s1 default setstate sroom_s2 invisible setstate sroom_s3 invisible setstate sroom_s4 invisible setstate sroom_teleport invisible } } opener1 { trigger { trigger door1 open } } opener2 { trigger { trigger door2 open } } closer1 { trigger { trigger door1 close } } closer2 { trigger { trigger door2 close } } door1 { spawn { accum 0 set 0 // whether the door is open or closed } trigger open { accum 0 abort_if_equal 1 stopsound playsound sound/movers/doors/door2_open.wav gotomarker door1_down 640 accum 0 set 1 } trigger close { accum 0 abort_if_equal 0 stopsound gotomarker door1_up 480 accum 0 set 0 } } door2 { spawn { accum 0 set 0 // whether the door is open or closed } trigger open { accum 0 abort_if_equal 1 stopsound playsound sound/movers/doors/door2_open.wav gotomarker door2_down 640 accum 0 set 1 } trigger close { accum 0 abort_if_equal 0 stopsound gotomarker door2_up 480 accum 0 set 0 } } sroom_1 { trigger { setstate sroom_1 invisible setstate sroom_2 default setstate sroom_s1 invisible setstate sroom_s2 default } } sroom_2 { trigger { setstate sroom_2 invisible setstate sroom_3 default setstate sroom_s2 invisible setstate sroom_s3 default } } sroom_3 { trigger { setstate sroom_3 invisible setstate sroom_4 default setstate sroom_s3 invisible setstate sroom_s4 default } } sroom_4 { trigger { setstate sroom_4 invisible setstate sroom_s4 invisible setstate sroom_teleport default } } sroom_reset { trigger { setstate sroom_1 default setstate sroom_2 invisible setstate sroom_3 invisible setstate sroom_4 invisible setstate sroom_s1 default setstate sroom_s2 invisible setstate sroom_s3 invisible setstate sroom_s4 invisible setstate sroom_teleport invisible setstate sroom_timer invisible } } ----------------------------------------------------------------- 5)Somehow if you want to add a spawnpoint, You Should make sure you start adding it after the "Spawn{" Code Like this.. game_manager { spawn { create { scriptName "allies_obj" classname "team_WOLF_objective" targetname "alliesspawn_obj" origin "-10853 -2036 6" spawnflags 2 } 6) This is the Main(Starting Code Spawnpoint) For Allies, You must Put this Code at first if you want to start creating a spawnpoint for Allies Team. create { scriptName "allies_obj" classname "team_WOLF_objective" targetname "alliesspawn_obj" origin "-10853 -2036 6" spawnflags 2 } 7)After adding the first code for creating spawnpoint for allies, You want to lets say add amount of 5 spawnpoints for allies, so u will put it in this way.. create { scriptName "allies_spawn1" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 384 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn2" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 468 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn3" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4287 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn4" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn5" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 380 72" spawnflags 2 angle "0" } So All Together for an allies spawnpoint will look like this game_manager { spawn { create { scriptName "alliesspawn_obj" classname "team_WOLF_objective" targetname "alliesspawn_obj" origin "-4288 384 72" spawnflags 2 description "Allies Spawn" } create { scriptName "allies_spawn1" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 384 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn2" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 468 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn3" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4287 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn4" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn5" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 380 72" spawnflags 2 angle "0" } 8)Same For Axis But there will be just difference in their script words like the scriptname,classname and the targetname. create { scriptName "axisspawn_obj" classname "team_WOLF_objective" targetname "axisspawn_obj" origin "-1408 384 72" spawnflags 2 } create { scriptName "axis_spawn1" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1408 384 72" spawnflags 2 angle "-179" } create { scriptName "axis_spawn2" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1407 298 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn3" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1407 479 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn4" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1322 383 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn5" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1322 303 72" spawnflags 2 angle "179" } 9)So All Together Axis & Allies Spawnpoints together should look like this :- game_manager { spawn { create { scriptName "alliesspawn_obj" classname "team_WOLF_objective" targetname "alliesspawn_obj" origin "-4288 384 72" spawnflags 2 description "Allies Spawn" } create { scriptName "allies_spawn1" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 384 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn2" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 468 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn3" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4287 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn4" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn5" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 380 72" spawnflags 2 angle "0" } create { scriptName "axisspawn_obj" classname "team_WOLF_objective" targetname "axisspawn_obj" origin "-1408 384 72" spawnflags 2 } create { scriptName "axis_spawn1" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1408 384 72" spawnflags 2 angle "-179" } create { scriptName "axis_spawn2" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1407 298 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn3" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1407 479 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn4" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1322 383 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn5" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1322 303 72" spawnflags 2 angle "179" } 10) And now Lets add this code in the map's ".script" (MAPS THAT DOESNT HAVE SPAWNPOINTS) *It Should look like this after all, Both Allies and Axis have 5 Spawnpoints now* http://pastebin.com/i8QzU530 *Important Notices* ~ The Map Should be without spawnpoints if u want to add one, if you are adding a spawnpoint on a map that has already one , then it might not work at all ~ ~ Spawnflags means = 2(ALLIES) 1(AXIS), sometimes Most of the map's axis spawnpoint doesnt work if u add number 1 in the axis's spawnflag code so better for both teams add "spawnflag 2" in the spawnpoint codes ~ ~ Sometimes Map will crash..the problem is that you have done some typo or missed some brackets in the .script , so becarefull and put the code properly as how i did ~ ~If you want to increase the amount of spawnpoints, then continue the same code by adding a allies_spawn2..3..4.5..6 etc. ~It will not work if you test it with your Local Host, You should create a private jaymod server and test it there, or share it with your freind's private server.
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