Search the Community
Showing results for tags 'fa_bremen_b2'.
-
fa_bremen_b2 + waypoints View File bremen_b3 remake by =F|A=Smiley. Read the readme.txt file for more changes and special thanks. Bot Waypoints Changes: Added corridor connecting house North East of keyroom to corridor East of truckroom. Custom waypoints added. Added extra exit out of 1st Axis Spawn to reduce blocking. Made building South of 1st Axis Spawn accessible. Made balcony East of 1st Axis Spawn easily accessible with small corridor. Made house accessible to help both allied in first stage and axis in last stage. With that, I made exit out of house easier. Added area to help axis during last stage. Added room with ladder to first floor in house opposite to CP room. Extended house opposite to CP room to come out next to keyroom. Added room West to CP room. Made stairs wider and created hole. Added second door frame to CP again for less blocking. Also made North Western door frame wider. Made courtyard easier to go about. Re-did lower level of house North East of keyroom. Lightened up corridor East to Truck and removed weird shape of it. Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. Made truck room more balanced. Added stairs all around keyroom to create a "more open feel". Removed clip from rooftop of middle house. Removed hole from floor of middle house. Added low wall to second floor middle house. Raised wall looking over garage a bit in middle house. Made balconies accessible. Added Wooden Cover to arch. Removed useless background effects for improved performance. Replaced some spawns for both allied and axis. Added clipping to stairs and unregular surfaces. Added window to crossover above Main Gate. Lowered table and moved rubbel for statisfying jump. Moved wall a bit next to stair CP room. Re-textured roofs, doors and some walls. Lowered wall in hole to generator to not get stuck. Removed useless clutter in keyroom. Moved 1st Truck Barrier a bit. Removed door in Western Wall of truck room. Smoothened truck route. Added small details. Caulked invisible faces of brushes for better performance. Made door under bridge team door for axis. Removed useless entities for better performance. Re-textured CP room. Changed loading picture. Small bug fixes. Changed clipping. Added extra clipping to irregular surfaces. Moved box in garage a tiny bit. Tweaked mine spots all around the map. Fixed texture load errors. Submitter Smileyyy Submitted 05/03/18 Category Maps
-
Version b2
281 downloads
bremen_b3 remake by =F|A=Smiley. Read the readme.txt file for more changes and special thanks. Bot Waypoints Changes: Added corridor connecting house North East of keyroom to corridor East of truckroom. Custom waypoints added. Added extra exit out of 1st Axis Spawn to reduce blocking. Made building South of 1st Axis Spawn accessible. Made balcony East of 1st Axis Spawn easily accessible with small corridor. Made house accessible to help both allied in first stage and axis in last stage. With that, I made exit out of house easier. Added area to help axis during last stage. Added room with ladder to first floor in house opposite to CP room. Extended house opposite to CP room to come out next to keyroom. Added room West to CP room. Made stairs wider and created hole. Added second door frame to CP again for less blocking. Also made North Western door frame wider. Made courtyard easier to go about. Re-did lower level of house North East of keyroom. Lightened up corridor East to Truck and removed weird shape of it. Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. Made truck room more balanced. Added stairs all around keyroom to create a "more open feel". Removed clip from rooftop of middle house. Removed hole from floor of middle house. Added low wall to second floor middle house. Raised wall looking over garage a bit in middle house. Made balconies accessible. Added Wooden Cover to arch. Removed useless background effects for improved performance. Replaced some spawns for both allied and axis. Added clipping to stairs and unregular surfaces. Added window to crossover above Main Gate. Lowered table and moved rubbel for statisfying jump. Moved wall a bit next to stair CP room. Re-textured roofs, doors and some walls. Lowered wall in hole to generator to not get stuck. Removed useless clutter in keyroom. Moved 1st Truck Barrier a bit. Removed door in Western Wall of truck room. Smoothened truck route. Added small details. Caulked invisible faces of brushes for better performance. Made door under bridge team door for axis. Removed useless entities for better performance. Re-textured CP room. Changed loading picture. Small bug fixes. Changed clipping. Added extra clipping to irregular surfaces. Moved box in garage a tiny bit. Tweaked mine spots all around the map. Fixed texture load errors.
About Us
We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, Sandstorm, RUST, Team Fortress Series & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland, Turkey, Russia, Germany and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. At =F|A= we are all players first and then admins when someone needs our help or support on server.