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Found 16 results

  1. https://www.youtube.com/watch?v=OZT_rd-10mg
  2. Activision and Treyarch have announced the kickoff dates for the Call of Duty: Black Ops III multiplayer beta on each new-gen platform and PC. PlayStation 4 gamers will be able to dive into cybernetic combat first, with the beta starting on Wednesday, August 19 and running for five days, until Sunday, August 23. Players on Xbox One and PC will both need to wait an additional week, though they’ll have the exact same amount of time to give Black Ops III a spin. On those platforms, the beta will run from Wednesday, August 26 through Sunday, August 30. Currently, no plans have been announced for a beta of the Xbox 360 or PlayStation 3 versions of the game, which are being handled by outside developers Beenox and Mercenary Technology. According to an official statement from Activision, the beta will allow players a chance to experience the game’s momentum-based, chained movement system, as well as the new Specialist characters that give personalities and special game-changing abilities to your Create-a-Class soldiers. The publisher is keeping mum on which maps and modes will be included in this beta but promises to announce more details soon. To gain access to the beta, all you need to do is pre-order your copy of the game on Xbox One, PlayStation 4 or PC, then redeem your beta code. Source:Wallmarkt staff
  3. For many Call of Duty fans, the series reached its pinnacle with early titles like Modern Warfare, Black Ops, andModern Warfare 2. According to widespread fan demand, one of the best ways to keep the series healthy would be to revisit those earlier titles with updated remasters on the new batch of consoles. Turns out Activision’s CEO, Eric Hirshberg, agrees with them—it’s just a matter of finding the resources to get them made. “It’s always the opportunity cost, meaning we need every body we can get to make the content we’re already committed to for our new games,” Hirshberg told Game Informer. “It’s always a matter of finding great people to do that work. I would love to play Modern Warfare 1 or the original Black Ops. There’s certainly a deep well there. No announcements, but it’s something we talk about and think about a lot.” That’s far from confirmation that any such remasters are on the way, but it’s comforting to know that Activision is thinking of ways to make them work. At the very least, Hirshberg’s willingness to revisit past Call of Duty titles might be a good sign for the many, many folks that want to see older Call of Duty titles added to the Xbox One’s backwards compatibility lineup. Source:EGM
  4. Technical details, thus far; Game is sending out a query to cod4master.activision.com (R-R A record by the looks of it), with the Master Server using port 20810 and the Authorisation Server using 20800. The Server List packet is formatted like this: ff:ff:ff:ff:67:65:74:73:65:72:76:65:72:73:20:36:20:66:75:6c:6c:20:65:6d:70:74:79 \xff\xff\xff\xffgetservers 6 full empty I've seen no changes to this packet, even after playing with the filter settings in the Client. It would appear that the Client grabs a list of /all/ of the servers then applies the filtering locally. The packet the Master Server responds with is formatted like so; This packet is a final packet sent from the Master Server, to the client, which has the finishing "EOF" (End Of File) tag. If this had been one of many, not the final, packets then it would have been "EOT" (End Of Transmission). IPs are encoded by using "inet_pton"-esque functions. Port numbers are encoded like so; 27960 & 0xff -> 56 (27960 >> 8) & 0xff -> 109 The heartbeat packet (From the Game Server to the Master Server) is structured like this: ff:ff:ff:ff:68:65:61:72:74:62:65:61:74:20:43:4f:44:2d:34:0a \xff\xff\xff\xffheartbeat COD-4\x0a The conditions for this packet being sent are as follows; Server first loads - When it finishes loading it'll fire off a hearbeat packet to the MS to let them know there's a server there. Every 3 - 6 minutes after the last heartbeat. Client connects Client disconnects New map finishes loading. When the Game Server quits (closes/exits/etc) it fires off a "flatline" packet to the MS.This packet is formatted like so; ff:ff:ff:ff:68:65:61:72:74:62:65:61:74:20:66:6c:61:74:6c:69:6e:65:0a \xff\xff\xff\xffheartbeat flatline\x0a When you connect to a server your client fires off two packets. One to the Authorisation Server, and one to the Game Server you're connecting to; Authorisation Server packet: ff:ff:ff:ff:67:65:74:4b:65:79:41:75:74:68:6f:72:69:7a:65:20:30:20:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:20:50:42:20:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00 \xff\xff\xff\xffgetKeyAuthorize 0 <redacted1> PB <redacted2> Game Server packet: ff:ff:ff:ff:67:65:74:63:68:61:6c:6c:65:6e:67:65:20:30:20:22:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:22 \xff\xff\xff\xffgetchallenge 0 "<redacted2>" Game Server response packet: ff:ff:ff:ff:63:68:61:6c:6c:65:6e:67:65:52:65:73:70:6f:6e:73:65:20:00:00:00:00:00:00:00:00:00:00 \xff\xff\xff\xffchallengeResponse <redacted3> Your connection to the game server only continues when you get that response from the server.Redacted information is as follows: <redacted1> == CD Key (I think) <redacted2> == Full PB GUID. <redacted3> == It seems to be a random 10 digit number, but honestly I don't have a clue.
  5. Soo I find my self not sleepy and I was thinking to my self why instead of arguing with people of lower skill level thank mine that is, why argue about how I kill them how I play so well how do I do things that I do.. well my answer to all that is the following. 1. know the maps 2. know what surfaces can be shot through 3. know common spots 4. know how to spot movement along the battle field 5. sound is key in game 6. don't think some one is hacking when they kill you over and over endless 7. when u run don't be an elephant (make a lot of sound unless you in beginners that place is too loud 8. even thought u play with better players than you don't look for a server that has the easy kills that wont help you improve at all... 9. play with better people than you 10. when you play. play for fun. 11. know the weapons how they work and how its mechanics are 12. learn to ignore player animations most of the times they are delayed by your connectivity to the server according to your ping. 13. don't rage in chat nor get disappointed if you do bad one day or another 14. play with style 15. never give up.. 16... I can keep going on and on but this would do for the time been well there are some tips and tricks u can think of next time you play against me or with me some fun never hurts... =F|A=GuN
  6. Call of Duty: Black Ops Coming to Mac June 28, 2012 Aspyr Media, Inc., the leader in Mac game publishing, announced today that Activision Publishing, Inc.’s record-setting Call of Duty®: Black Ops will be coming to the Mac. Developed originally by award-winning studio Treyarch and brought to the Mac by Aspyr Media, the Mac version of the epic Call of Duty blockbuster will be available on Macs worldwide in digital and boxed formats this fall. “Aspyr has worked with the biggest brands in the entertainment world, but the launch of the original Call of Duty: Black Ops for Apple fans is our biggest in 17 years. Treyarch has created a masterpiece and we are thrilled to launch later this year,” said Ted Staloch, Aspyr’s Executive Vice President. Call of Duty: Black Ops takes players to conflicts across the globe as elite black operations forces fight in the deniable operations and secret wars that occurred under the veil of the Cold War. Featuring an adrenaline-pumping single-player campaign, out-of-this-world Zombies co-operative game mode, and an incredibly deep multiplayer experience, Call of Duty: Black Ops delivers the complete Call of Duty experience with amazing enhanced graphics, streaming texture technology, and superior lighting effects for the most immersive and cinematic action. Features: The hallmark intensity of Call of Duty returns with a cinematically intense single-player campaign that takes players deep behind enemy lines as an elite Black Ops soldier engaging in covert warfare, classified operations, and explosive conflicts across the globe. ZOMBIES! For the first time on the Mac, fight to survive in one of the most thrilling and critically acclaimed co-op experiences in gaming. Expanding on the series' ultimate multiplayer experience, Call of Duty: Black Ops takes competitive play to new heights. Expect the fast-paced, action-packed combat you love with more features than ever before: All new Killstreaks including Napalm Strikes, the remote controlled explosive device (RC Car), and controllable helicopters. Customize the look of your soldiers with a variety of face paints, gun camos, and equipment options. Jump into Combat Training and hone your tactics against A.I. bots in both Free-For-All and Team Deathmatch game modes. First Strike! Escalation! Annihilation! Rezurrection! All four packs of Call of Duty: Black Ops DLC are scheduled to arrive on the Mac later this year. More details to be released soon. source
  7. from the press release http://www.youtube.com/watch?v=vXR1mccKH6o&feature=channel_video_title
  8. What is you favorite gun for call of duty modern warfare? My personal favorite is the Mp5.
  9. Source Minimum Requirements to Play Call of Duty MW3 OS Windows Vista/XP/7 Processor: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 or better Memory 2 GB HDD 12 GB Video Card Shader 3.0 or betteer along with 256MB NVIDIA Geforce 8600GT/ATI Radeon X1950 Pro or better Sound Direct x 9.0c-compatible DirectX9.0c
  10. from the press release http://www.youtube.com/watch?v=yD5MyV6sOXk&feature=channel_video_title
  11. http://www.youtube.com/watch?v=zuzaxlddWbk
  12. I just started playing BO in PS3,and was searching for some videos and saw this... http://www.youtube.com/watch?v=TceA6wvPwnw&feature=related
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