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(the readme file) -------------------------------------------------------------------------- README for Rock Eyes beta2 made by zedd 29/06/2008 -------------------------------------------------------------------------- * General Information This is my first map on Enemy Territory. I've made a map for Quake 3 several years ago, not released, based on a custom map from HalfLife (called Darn). Making this map was interesting and a great learning time (damn T-junction bug by the way ). I hope it will be good to play For bugs, comments, ... send a mail at zedd.mapping@free.fr and visit http://zedd.mapping.free.fr * Technical Information Near 9000 brushes, 1000 entities, hand made terrain. A few custom textures, most of them are modified ones from the game. First ideas for the map on 08/2007, first brushes on 12/2007, first playable beta on 04/2008 (sooooo long ), 2nd beta on 06/2008. Compile time : ~1 min meta, ~20 min vis, ~1h light (fast samples2 filter bounce8) Compile machine : Athlon XP 2800+, 1Go RAM * Changelog 25/04/2008 : beta 1, first release. 29/06/2008 : beta 2, second release. . map size reduced on second part . new paths from bottom base to ramp and from main base to north radar . spawn at main base is only at one side of base . more cover . lots of clips added . some aesthetic work . ramp is now single stage . main gate use less tois . fixed spawn times (30s allies / 20s axis) . ambiant sounds (sound script was missing on b1) . etpro commandmap shader provided in a separate pk3 * Known bugs You can get crushed by truck and the materials behind (need bigger clips ??) * Thanks Splash Damage - for the game and forums Chruker - for his site http://games.chruker.dk Tram Design - for the site http://tramdesign.planetwolfenstein.gamespy.com 2bit - for the site http://www.pythononline.co.uk/et Hirntot Community - these guys simply rock -> http://www.hirntot.org rockeyes_b2 waypoints.rar -
Rockeyes Beta 2 - -rockeyes_b2pk3 and waypoints View File (the readme file) -------------------------------------------------------------------------- README for Rock Eyes beta2 made by zedd 29/06/2008 -------------------------------------------------------------------------- * General Information This is my first map on Enemy Territory. I've made a map for Quake 3 several years ago, not released, based on a custom map from HalfLife (called Darn). Making this map was interesting and a great learning time (damn T-junction bug by the way ). I hope it will be good to play For bugs, comments, ... send a mail at zedd.mapping@free.fr and visit http://zedd.mapping.free.fr * Technical Information Near 9000 brushes, 1000 entities, hand made terrain. A few custom textures, most of them are modified ones from the game. First ideas for the map on 08/2007, first brushes on 12/2007, first playable beta on 04/2008 (sooooo long ), 2nd beta on 06/2008. Compile time : ~1 min meta, ~20 min vis, ~1h light (fast samples2 filter bounce8) Compile machine : Athlon XP 2800+, 1Go RAM * Changelog 25/04/2008 : beta 1, first release. 29/06/2008 : beta 2, second release. . map size reduced on second part . new paths from bottom base to ramp and from main base to north radar . spawn at main base is only at one side of base . more cover . lots of clips added . some aesthetic work . ramp is now single stage . main gate use less tois . fixed spawn times (30s allies / 20s axis) . ambiant sounds (sound script was missing on b1) . etpro commandmap shader provided in a separate pk3 * Known bugs You can get crushed by truck and the materials behind (need bigger clips ??) * Thanks Splash Damage - for the game and forums Chruker - for his site http://games.chruker.dk Tram Design - for the site http://tramdesign.planetwolfenstein.gamespy.com 2bit - for the site http://www.pythononline.co.uk/et Hirntot Community - these guys simply rock -> http://www.hirntot.org rockeyes_b2 waypoints.rar Submitter Arkinder Submitted 04/28/19 Category Maps Map Type Objective Map Size Medium Large Map Theme Day Attacking Team Allies Waypoints Yes Known Issues
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