any RPG fans out there?!? if so i hope your excited about the new elder scrolls being made!!! IM SO EXCITED!
and this is a LONG LONG description of what im looking forward to, dont bother reading if your not interested in game .
The elder scrolls V has a remarkable new approach to storytelling in a role-playing game. In Oblivion, Bethesda's Radiant AI technology empowered NPC's to enact their own daily schedules and needs. Radiant story applies the same principle to the much wider experience to moment-to-moment character interactions with the world.
Put simply, the Radiant story system is about reacting to player actions in everything from the tiniest detail to the broadest plot point. "We're still telling very specific storylines in our main quest and our factions, and all that stuff is done by hand, but Radiant story allows us to have quests that are flavored dynamically for who you are and where you are." The game itself watches everything you do. What skills have you improved? what places have you visited? who have you killed? what weapons do you own? which figures in the world are your friends, and who are your enemies?
The answers to these questions create the backbone of your story. If you murder the shopkeeper in Riverwood that might give you a quest, his sister will automatically inherit the shop, and might even offer you the same quest. However, knowing that you killed her brother, she might do so only in anger and frustration.
On the street, your magically empowered hero may be approached by another magic-user who wishes to duel. if you have only improved your weapon skills, that character might never appear.
Wandering through town, you could enter your inventory and decide to drop a heavy two-handed weapon rather than sell it at a nearby shop. in some instances, the weapon might lie forgotten in the mud. At another time, a young boy might grab it up and rush after you, asking if your dropped it and might like it back. a third instance, two burly men might reach the weapon at the same time, and begin to fight over who will take it home.
The game logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.
"To the players, they'll get a quest that we feel is appropriate for who they are and what they are doing at the time" In essence, your version of Skyrim will be built to your specific playing style.
SOOOO EXCITEEEEDDDD OMGOGMOGMGOGMGOM