GhostHope Posted April 9, 2009 Posted April 9, 2009 This is the support topic for the tutorial Tweaking for RTCW : ET Brightness and Eliminate shadows. Please post here if you have any questions or feedback. Quote
Tonka Posted August 8, 2009 Posted August 8, 2009 For my old/dark monitor I have gamma 2, intensity 1.5, mapoverbrightbits 3, all at max, overbrightbits 0(cept Braund I set 1, map is very dark), and game says vertexlight is unknown cmd Quote
-=Medic=- Posted August 8, 2009 Posted August 8, 2009 It's rtcw setting Tonka not w-et ... viewtopic.php?f=29&t=1049 also try guys to remove cvars that don't exist on W-ET rtcw= return to castle wolfenstein wet = Wolfenstein enemy territory It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game http://en.wikipedia.org/wiki/Wolfenstei ... _Territory Quote
Tonka Posted August 8, 2009 Posted August 8, 2009 It's rtcw setting Tonka not w-et ... viewtopic.php?f=29&t=1049 also try guys to remove cvars that don't exist on W-ET rtcw= return to castle wolfenstein wet = Wolfenstein enemy territory It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game http://en.wikipedia.org/wiki/Wolfenstei ... _Territory oh, my bad lol, but the others are same Quote
hobbit Posted August 9, 2009 Posted August 9, 2009 Most cvars are the same as in RtCW just like the new Wolfs are pretty much the same as ETQW cvars. Here is the config I use in RtCW. It's a detail_low cfg to maximize FPS but due to PB I had to change maxFPS to 76 from 400 :/. P.S. Anyone know why i get kicked from PB servers on RtCW for maxFPS=400 after I manually changed in console and then in cfg to 76? // Set cg_ set "cg_announcer" "1" //warwitch prepare to fight! and fight! sounds (1=yes 0=no) set “cg_atmosphericEffects “0†set "cg_autoactivate" "1" //pick up ammo/med/obj/guns automatically? (1=yes 0=no) set "cg_autoaction" "1" //save stats at end of round? bitmask, (1=demo 2=screenshot 4=save stats to file) set "cg_autoreload" "0" //automatically reload pistol/panzer/smg/venom when ammo expended? (1=yes 0=no) set "cg_autoswitch" "0" //automatically switch to pistol when smg out of ammo? (1=yes 0=no) set "cg_blinktime" "100" //good question. :x set "cg_bloodDamageBlend" "0.0 " //amount of screen to turn red when shot? (1=full blood splatter .5=half 0=none) set "cg_bloodTime" "0" //how long (in milliseconds) does blood stay on walls/floor? (0=no blood decals) set "cg_bloodflash" "0.0 " //show blood flash (directional indicator) when shot? (1=full blood splash .5=half 0=none) set "cg_bobpitch" "0" //amount player bobs forward/back while moving (in quake units) (0=none) set "cg_bobroll" "0" //amount player rolls side to side while moving (in quake units) (0=none) set "cg_bobup" "0" //amount player bobs up while moving (in quake units) (0=none) set “cg_bobyaw†“0†set “cg_runroll†“0†set “cg_runpitch†“0†set "cg_brassTime" "0" //how long do expended shells remain on floor? (0=none) set "cg_cameraOrbitDelay" "50" //change the rate at which the camara moves to the next orbit position (higher number=slower) set "cg_complaintpopup" "0" //pop up complaint prompt when TK'ed? (1=yes 0=no) set "cg_coronafardist" "0" //draw sun flares? (1=yes 0=no) set "cg_coronas" "0" //draw sun flares? (1=yes 0=no) set "cg_crosshairAlpha" "1" //level of crosshair transparency? (1=full crosshair .5=semitransparent 0=none) set "cg_crosshairAlphaAlt" "1" //level of secondary crosshair transparency? (1=full crosshair .5=semitransparent 0=none) set "cg_crosshairColor" "red" //color of crosshair? Possible values are: //white black red green blue yellow magenta cyan orange //mdred mdgreen dkgreen mdcyan mdyellow mdorange mdblue ltgrey mdgrey dkgreen set "cg_crosshairHealth" "0" //change crosshair color from to red depending on health? (req:0 for crosshair colors to take effect) set "cg_crosshairpulse" "0" //change size of crosshair depending on accuracy loss due to lateral mouse movement? 1=yes 0=no set "cg_crosshairSize" "48" //size of crosshair on screen (higher number=larger) set "cg_crosshairX" "0" //alter positioning of crosshair on screen along x axis (in pixels, - numbers move left + move right) set "cg_crosshairY" "0" //alter positioning of crosshair on screen along y axis (in pixels, - numbers move up + move down) set "cg_currentSelectedPlayer" "0" //default playernumber to spectate upon death set "cg_cursorHints" "1" //show dyno/backstab/breakable obj hints? also dyno defuse/plant meter (1=yes 0=no) set "cg_cycleAllWeaps" "1" //cycle non-weapons when using mwheel to switch(needle pliars a/s packs)? (1=yes 0=no) set "cg_deferPlayers" "1" //loading of player models will not take place until next map, death, or scorecheck (1=yes 0=no) set "cg_drawAttacker" "0" //show last known assailant on screen? 1=yes 0=no (leftover from q3, still work?) set "cg_drawCompass" "1" //draw compass@bottom of screen (1=yes 0=no) set "cg_drawCrosshair" "5" //crosshair style? (1-10) set "cg_drawCrosshairNames" "1" //draw friendly player names under crosshair? (1=yes 0=no) set "cg_drawFPS" "1" //draw frames per second displayed? (1=yes 0=no) set "cg_drawGun" "0" //draw gun on screen? (1=yes 0=no) set "cg_drawIcons" "1" //draw gun icons on screen? (1=yes 0=no) set "cg_drawNotifyText" "1" //display console text in notification area on scren? (1=yes 0=no) set "cg_drawReinforcementTime" "1" //display friendly respawn time? (1=yes 0=no) set "cg_drawSnapshot" "0" //display client-server traffic? (for debugging?) (1=yes 0=no) set "cg_drawStatus" "1" //display HUD? (1=yes 0=no) set "cg_drawTeamOverlay" "2" //type of team display (0=none 1=short 2=long) set "cg_drawTimer" "0" //draw time left in round? (redundant, already displayed) (1=yes, 0=no) set "cg_drawWeaponIconFlash" "1" //weapon icon outline colored based on state: red=firing yellow=reload white=switching (1=yes, 0=no) set "cg_gibs" "0" //draw body chunks when gibbed? (1=yes, 0=no) set "cg_fov" "90" //field of vision (higher is wider) set "cg_hudAlpha" "1.0" //transparency of HUD? (1=full crosshair .5=semitransparent 0=none) set “cg_impactvibration†“0†set "cg_lagometer" "1" //display lag-o-meter? (1=yes 0=no) set "cg_marks" "0" //draw marks on walls? bulletholes, etc (1=yes 0=no) set "cg_marktime" "0" //time in milliseconds to leave marks on walls set “cg_muzzleflash†“0†set "cg_popupLimboMenu" "0" //pop up limbo menu upon death (1=yes 0=no) set "cg_predictItems" "0" //use clientside prediction for item pickup (may falsely play item pickup sound when on) (1=yes 0=no) set "cg_quickMessageAlt" "1" //use numbers or letters for voice comms? (1=numbers 0=letters) set "cg_selectedPlayer" "0" //selected player to spectate? set "cg_selectedPlayerName" "HelenKeller" //selected player name to spectate? set "cg_shadows" "0" //draw player shadows (0=none 1=circle 2=raycasted) set "cg_showblood" "1" //show blood when shooting players? (1=yes 0=no) set "cg_simpleItems" "0" //represent packs/weapons as icons instead of 3d objects? (aids in recognition) (1=icon 0=object) set "cg_stereoSeparation" "0.4" //amount of stereo seperation in sound output from 0-1 set "cg_teamChatHeight" "6" //number of lines of text to draw on screen set "cg_teamChatTime" "99999" //number of milliseconds before drawn text fades set "cg_teamChatsOnly" "0" //display text from team only? (1=yes 0=no) set "cg_useWeapsForZoom" "1" //use mwheel to zoom in/out when bound to change weapons? (1=yes 0=no) set "cg_viewsize" "100" //percentage of screen to display set "cg_voiceSpriteTime" "6000" //time for voice icons (exclamation point, ammo, health) to remain on compass (in milliseconds) set "cg_weaponCycleDelay" "150" //delay between weapon switching when using mwheel (in millseconds) set "cg_wolfparticles" "0" //draw particles on screen (airstrike/artillery/nade/panzer explosions) (1=yes 0=no) set "cg_zoomDefaultBinoc" "30" //default zoom level for binocs set "cg_zoomDefaultSniper" "30" //default zoom level for sniper set "cg_zoomStepBinoc" "30" //levels of zoom for binocs? set "cg_zoomfov" "20" //default fov for zoom? set "cg_zoomstepsniper" "30" //levels of zoom for sniper? Set “cg_runroll†“0†Set “cg_runpitch†“0†Set “cg_recoilpitch “0†Set “cg_drawSpreadScale “1†// Set cl_ set "cl_packetdup" "1" //send duplicate packets when packet is dropped? (1=yes 0=no) set "cl_allowDownload" "1" //allow client to download missing files? (1=yes 0=no) set “cl_mouseAccel†“0†set "cl_timenudge" "0" //client lag prediction (negative 1/4 of avg ping is good guide) set "cl_maxpackets" "222" //max packets to send per second (higher = smoother play but requires beefier connection) set “sv_screenshake†“0†// Set r_ set "r_allowExtensions" "1" //allow use of opengl extensions? (uses hardware to fullest) (1=yes 0=no) set “r_atmosphereeffects “0†set "r_colorbits" "16" //16 or 32 bit color? set "r_customaspect" "1" //allow for a custom aspect ratio? (1=yes 0=no) set "r_customheight" "800" //vertical resolution set "r_customwidth" "600" //horizontal resolution set "r_depthbits" "16" //how many bits for depth buffer? set "r_detailtextures" "0" //use detailed textures? (1=yes 0=no) set "r_displayrefresh" "70" //refresh rate (in hz) to use set "r_drawSun" "0" //draw sun on screen? (1=yes 0=no) set "r_dynamiclight" "0" //use dynamic lighting (panzer lights up area around, guns also) (1=yes 0=no) set "r_ext_compiled_vertex_array" "1" //toggle hardware compiled vertex array rendering method (1=yes 0=no) set "r_ext_compressed_textures" "0" //toggle compression of textures (uses less vid ram, less quality, and slower loading) (1=yes 0=no) set "r_ext_gamma_control" "1" //enable external gamma control settings (1=yes 0=no) set "r_ext_multitexture" "1" //toggle hardware mutitexturing (1=yes 0=no) set "r_ext_texture_env_add" "1" //toggle additive blending in multitexturing (1=yes 0=no) set “r_ext_NV_fog_dist†“0†unsafe set "r_facePlaneCull" "1" //toggle culling of brush faces not in view (0 will slow FPS) (1=yes 0=no) set "r_fastsky" "1" //display sky as single color or fancy with clouds etc. (1=yes 0=no) set "r_finish" "0" //toggle synchronization of rendered frames (1=yes 0=no) set "r_flares" "0" //toggle projectile flare and lighting effect (1=yes 0=no) set "r_fullscreen" "1" //toggle full screen or play in a window (1=fullscreen 0=windowed) set "r_gamma" "3" //level of gamma ramping set "r_glDriver" "opengl32" //used "x" OpenGL driver (standard OpenGL32 or 3dfxvgl) set "r_glIgnoreWicked3D" "0" //when using 3dfx ignore wicked3d drivers? (1=yes 0=no) set "r_highQualityVideo" "0" //video sucks. (1=yes 0=no) set "r_intensity" "5" //color intensity higher=brighter set "r_ignoreFastPath" "0" //gives boost in fps when set to 0, enables prediction in gfx card (1=yes 0=no) set "r_ignoreGLErrors" "1" //self-explanatory, chump! (1=yes 0=no) set "r_ignorehwgamma" "1" //use hardware gamma? affects operation of gamma controls (1=yes 0=no) set "r_inGameVideo" "0" //toggle loading and display of in-game video (1=yes 0=no) set "r_lodCurveError" "250" //another level of detail setting if set to 10000 "don't drop curve rows for a long time" set "r_lodbias" "2" //change the geometric level of detail (0 - 2) set "r_mode" "6" //display mode (3=640x480 4=800x600 6=1024x768 7=1280x1024) set "r_overBrightBits" "3" //brightness adjustment (higher=brighter) set "r_picmip" "0" //set maximum texture size (0 - 10, 10=fastest 0=quality) set “r_picmip2†“2†set "r_primitives" "0" //set the rendering method. (1-3) set "r_rmse" "0.0" //blurring for textures, increases fps set "r_roundImagesDown" "2" //set rounding down amount (larger = faster, lower = quality) set "r_simpleMipMaps" "1" //toggle the use of "simple" mip mapping. (1=yes 0=no) set "r_smp" "0" //toggle the use of multi processor acceleration code (buggy) set "r_stencilbits" "0" //stencil buffer size (0, 8bit, and 16bit) set "r_stereo" "0" //toggle the use of stereo separation for 3D glasses (1=yes 0=no) set "r_subdivisions" "999" //set maximum level of detail. (an example would be the complexity of curves. 1=highest detail) set "r_swapInterval" "0" //toggle frame swapping (1=yes 0=no) set "r_textureMode" "GL_LINEAR_MIPMAP_LINEAR" //select texture mode, linear or nearest set "r_texturebits" "0" //color depth for textures? (16 or 32) set "r_uifullscreen" "0" //hax for fog removal (1=yes 0=no) set "r_vertexLight" "1" //vertex or not? vertex = lower quality, brighter (1=yes 0=no) set "r_mapoverbrightbits" "3" //brightness adjustment (higher=brighter) set "r_depthbits" "32" // Set com_ set "com_blood" "0" //draw blood? set "com_hunkMegs" "225" //memory in megabytes to use for level matrices/hashes/etc. set "com_introplayed" "0" //play intro on loading of game? (1=yes 0=no) set "com_maxfps" "76" //frame rate limiter (value is frames per second) set "com_soundMegs" "32" //memory in megabytes to use for sounds set "com_zoneMegs" "24" //memory in megabytes to us set “snaps†“20†set “con_debug†“0†set "rate" "25000" bind F5 "mp_playertype 0;mp_weapon 6;echo You will respawn as a ^2Soldier with a ^3Mauser" bind F6 "mp_playertype 0;mp_weapon 8;echo You will respawn as a ^2Soldier with a ^3Panzerfaust" bind F7 "mp_playertype 0;mp_weapon 9;echo You will respawn as a ^2Soldier with a ^3Venom Gun" bind F8 "mp_playertype 3;mp_weapon 3;echo You will respawn as a ^2Lieutenant with a ^3MP40" bind F9 "mp_playertype 3;mp_weapon 5;echo You will respawn as a ^2Lieutenant with a ^3Sten" bind F10 "mp_playertype 2;mp_weapon 4;echo You will respawn as a ^2Engineer with a ^3Thompson" bind INS "mp_playertype 1;mp_weapon 3;echo You will respawn as a ^2Medic with a ^3MP40" bind DEL "mp_playertype 1;mp_weapon 5;echo You will respawn as a ^2Medic with a ^3Sten" set name ^0Hobb^1!^0t exec crouch.cfg exec grenadetimer.cfg vid_restart 1 Quote
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