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City of Lost Children Final 2 - lostchildren.pk3 and waypoints - Enemy Territory Map


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City of Lost Children Final 2 - lostchildren.pk3 and waypoints

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Title : city of lost children
BSP Name : lostchildren
Author : Here
Game : wolfmp
Description : a map based on the movie

 

* MAP Information *
New Textures : none
New sounds : none

 

* Construction *
Base : none
Build programs : q3map
Editor used : q3radiant!
Other programs : bspc-gui
Known Bugs : none

 

Axis:
The Axis powers go at this map on the defensive! By all means that are available on the Axis powers they need to protect valuable papers. it must Between the narrow waterways and corridors the Allies under no circumstances be able to gain the upper hand and the blockades Freizusprengen. Did the Allies broke through the house wall there is retreat to the ship, so that the Allies are not able to forward the papers by radio to their headquarters.

 

Allied:
The Allies must especially rely on Enge kidneys because they have to blow up the many blockages in this Map. Also command centers and MGs must be built with the help of pliers. Is the path to the documents / papers forced open and have broken through the house wall with dynamite, the documents are retrieved and are brought safely to the ship. The ship is in the harbor behind to erupting house wall. In the ship itself, the path is not as wide, since the papers have to be brought to the top floor and transmitted by means of the radio. If the documents are on target, the Allies have won the match.

 

Special features of the Map:
Well what is special about this Map. First of the map has been drawn up by the French. Filmmaker JP Geunet after the movie "city of lost children". Who plays this map should therefore be reflected in the Kullisse the film. It is striking that the map is divided into two zones. One zone is in the documents, between the narrow streets. The other zone is behind to erupting house wall. To understand this it is best times on ingame to the house wall and beyond this. Now if you go Duch going to the other side, you should understand what I mean.

 

Graphic implementation:
The graphic implementation is actually fine. the red house walls can use the map in a "blush" appear. The sky is dark with brownish elements and fits well with the general design. unfortunately lacks a little variety in detail. It seems as if every corner of the same, especially because there are narrow streets you see after some time only red tiles. The blast end of the Allies Hauswand would ach may be a little more details tolerated. In the next version so takes a little more love be plugged into detail.

 

playability:
The map is not only with a large 17.7 MB map but also on the wide forth. To empfelen this map is for many players (at least 12) since otherwise hurtling only through the alleys. the more players, the slower will be the match for the many alleys and recesses give good coverage for campers. Is the path to the documents only forced open, it will be difficult to bring the documents on this long way to the ship. In whole, it makes be fun this map to play with many players.


 

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