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Kinda old(ish) as it was posted 27 of April, but....

 

Axis Revenge will be a tactical, class based, multiplayer first person shooter set in the second world war. It bases on the XreaL Engine (a Quake3 based Game Engine). Axis Revenge wants to achieve and improve the yet unique gameplay of the popular Wolfenstein: Enemy Territory game, while basing on an alternative history with creative new content and settings.

 

The project has its roots in the W:ET and RTCW community, which is the reason why this thread is posted right here.

In this early stage of development you should not expect too much insight or details of our concept as alot is still subject to change in further development.

 

As Crossfire users tend to misunderstand the intention of posters we want to make a few things clear right away:

Axis Revenge will not be a simple port with gfx enhancements. It will be a new game combining keyparts of ET/RTCW and different new features

It is not our goal to "kill" the active ET community, but to develop a fun and competitive game

 

We currently look for more developers to contribute to our project. There is a job section on our homepage. Currently we hire in the following positions (ordered by priority):

Programmer

Level Designer

Artist

Homepage Coder

For more information on the joining requirements and how to apply please head over to the jobs page.

 

We are aware that this is a massive project and many will doubt it'll ever get to a playable version. Due to this we'll not at all hurry to name dates when you can expect more information or even game files. Thanks for your understanding - kjell & eiM (project leaders)

 

Link to full aritcle here

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