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The Fallout series is not known for having the best graphics, and Fallout 4 will be no different. But that is not necessarily a bad thing, Bethesda marketing executive Pete Hines said today at E3 2015.

 

Speaking during a panel presentation attended by GameSpot, Hines said it's not the graphics that set Fallout apart from other role-playing games, but rather its deep level of interactivity.

 

He said no other RPG today allow players to interact with objects in the world in the way that Fallout does.

 

The system that allows for this kind of interactivity, along with a new building system for Fallout 4, meant that Bethesda needed to dial things back in the graphics department.

 

"Everything that we do is a balance," Hines said. "We could make the best looking game possible, but we dial some of that back in order to allow for all of these other things."

 

Earlier this week, Fallout 4 game director Todd Howard discussed the game's graphics, saying they "matter" as part of the game's ability to suspend your disbelief.

 

Hines went on to say that player choice and freedom is a critical component to the Fallout series, and players can expect to be able to do whatever they want in Fallout 4.

 

"If you want to pick flowers and make potions all day, then that's what you're role-playing," he said. "If you want to go shoot everybody in the head with a laser-musket, then that's what you're role-playing."

 

Bethesda has confirmed the Fallout 4 release date as November 10 for PlayStation 4, Xbox One, and PC.

 


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