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Posted

I think this map needs an anti-rush (so you can't set dynamite til a certain time period, similar to Siwa Oasis). For very large teams i don't think its too bad but for medium size teams and low sized teams, its just too quick. A lot of people jump the walls and just place the dynamite straight away. The problem would be solved with a simple anti-rush.

 

What are your thoughts?

Posted (edited)

I might also add that "Streets of Marrakesch by night " also needs an anti-rush. Today I saw a player break the laboratory entrance by trick jumping over the wall, so JUST as the tank had destroyed the entrance, the laboratory entrance was destroyed. This spoils the map because it makes it considerably easier for allies to win and doesn't give a chance for axis to defend. In my opinion an anti-rush should be in place, perhaps 15-18 minutes, not sure, but just something to stop people doing it. I have no problem people trick jumping over the wall, but I do think its unfair to axis team if engineer can trick jump over wall and destroy lab entrance before or just in the instance that tank destroys entrance. 

Edited by djpailo

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