Jump to content

Recommended Posts

Posted

Hi =F|A= friends,

 

I would like to be a mapper and to submit my maps for =F|A=, but I'm unable to open my GtkRadiant (1.3.8)!

 

I meet two error messages :

Found the file C:/Program Files/GtkRadiant-ET-1.3/et.game/radiant-game.pid.

This indicates that radiant failed to load the last time it was load. [..­.]

 

And the following, wich closes the program :

Synpase server initialization failed (see console)

 

GetLastError: Le chemin d'acc?s sp?cifi? est introuvable.

 

An unrecoverable error has occured [...]

 

Please help me with this problem :yahoo !

 

Qc*EliteSoldier

Posted

What OS u running?

I found this for mac users.

Searching on their site doesnt show anything

  • Like 1
Posted

Personnaly i use GTK 1.4.0 (and i have windows xp on all my computers) and you can download it here.

May be your installation is not good :

"Le chemin d'acc?s sp?cifi? est introuvable" want to say there's a wrong path (it's french).

 

You may have to reinstall the program.

  • Like 1
Posted

i use 1.5 but have 1.4 and 1.3 installed, just like the gui in 1.5 better but it has some issues with importing prefab

 

not sure what the problem could be either and i'd suggest trying a different install as well especially if you never got that one to install correctly

  • Like 1
Posted (edited)

GtkRadiant 1.5 works out, but by the way I do not have textures :mellow: !

 

When I open my texture menus, I see what : NOTHING!

 

And there is no /textures folder in my Gtk folder :confused

 

Please help me !

Edited by Qc*EliteSoldier
Posted (edited)

GtkRadiant 1.5 works out, but by the way I do not have textures :mellow: !

 

When I open my texture menus, I see what : NOTHING!

 

And there is no /textures folder in my Gtk folder :confused

 

Please help me !

 

 

in the etmain folder look for a folder named scripts, and a pk3 named common, the script folder contains all the .shader files and the shaderlist.text file that file is what u need to edit to put your shaders into radiant, but if those are missing u will have no textures, common.pk3 contains all the special textures like caulk and triggers etc. for radiant i sort of remember having this problem and installing 1.4 as well as 1.5 for that reason. lol sorry its such a pain but that is how radiant is it's got some issues that take a bit to figure out. also be warned that when importing map's ie. prefabs 1.5 will add numbers to the end of the keys scriptname and/ or targetname and target and break all the scripts, 1.4 doesn't have this problem so i import all prefabs first in 1.4 save the map and then exit and open in 1.5 (or carefully go through them and fix the names the L key works great for this.), well not all but prefabs with scripts for the map script.

 

as to no texture folder in radiant >> all textures will be pulled from the etmain folder, its a good idea to remove all custom maps, because raidant will pull out any textures in the pk3 files and you will wind up using some of those and then when you build a pk3 you wont know that u need to include them and people will see the missing texture orange and black if they dont have those maps, also you put any new textures you want in the etmain / textures/ mapname (or any name) folder you will proly have to make the folders for your textures. The main problem is that most map makers dont stick to a solid naming convention and add textures to the default folders usually by duplicating folder names or adding editing shaders within their pk3's. It really pisses me off .. lol .. i prefix all my texture like the map im making now are all pow_<texture name> in a folder like pow_ground etc. even models are pow_rock_1 etc.

 

if thats not it make sure your preferences are set to et and that the path is correct. you can check preferences in the edit menu, not sure how to change the path but as long as u installed et in the default location it should be ok.

 

i also highly suggest getting either pak scape or winrar so you can open pk3 files and see how there set up.

 

one last thing that will help you greatly is to look through 2-bits et mapping tutorial just google that, its the best ive seen and will explain a lot of things such as entities and will answer many questions faster than waiting for forum replies (that said dont be afraid to post any question, I just mean that as i kno it can be frustrating waiting for someone to reply with help), the actual mapping i can help with most questions :D good luck .

Edited by GlasShadow
  • 1 month later...
Posted

My GTKradiant 1.5.0 only open files .map and not .pk3 ... why?

 

Cause GTKRadiant wasn't supposed to open them, you can open it with WinZip I believe, but best to use Pakscape: http://www.pythononline.co.uk/et/pakscape.zip

 

You could have made a new topic instead of reviving an unrelated old one :P

Posted

Probably because you shouldn't copy someone else's work. You will find a .bsp file (which is as far as I know a compiled version of the .map file) inside of the .pk3 file. Anyway, SD released .map files for the standard maps some time ago, they are free to edit.

  • 1 year later...
Posted (edited)

My GTKradiant 1.5.0 only open files .map and not .pk3 ... why?

you must open map and then build it to bsp. (to try the map in et 1.) et console

2.) sv_pure 0

3.) g_gametype 2

4.) devmap (name of

your saved

map)

 

then if you are done and happy with your map you have to do: bsp. to pk3. but i don't know how to do that, if someone knows please help me... :rolleyes:

Edited by deathbringerr

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.