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Mojang has pushed Minecraft’s 1.8 update, known as the Bountiful Update, to the live launcher.

 

The update has been in development for around 300 days, the longest amount of time for any major update to date, according to the developer. Version 1.8 adds a new underwater dungeon, new Blocks, such as Granite, Andesite, and Diorite stone blocks, armor stands, new mobs, and much more.

 

“These changes consist of both new features, and large game structure changes such as replacing the hard-coded “block renderer” with a system that is able to read block shapes from data files, or performance enhancements such as multi-threading the client-side chunk rendering,” the developer wrote. “We hope you will enjoy it!”

 

The patch notes can be found below:

 

Added Granite, Andesite, and Diorite stone blocks, with smooth versions

Added Slime Block

Added Iron Trapdoor

Added Prismarine and Sea Lantern blocks

Added the Ocean Monument

Added Red Sandstone

Added Banners

Added Armor Stands

Added Coarse Dirt (dirt where grass won’t grow)

Added Guardian mobs, with item drops

Added Endermite mob

Added Rabbits, with item drops

Added Mutton and Cooked Mutton

Villagers will harvest crops and plant new ones

Mossy Cobblestone and Mossy Stone Bricks are now craftable

Chiseled Stone Bricks are now craftable

Doors and fences now come in all wood type variants

Sponge block has regained its water-absorbing ability and becomes wet

Added a spectator game mode (game mode 3)

Added one new achievement

Added “Customized” world type

Added hidden “Debug Mode” world type

Worlds can now have a world barrier

Added @e target selector for Command Blocks

Added /blockdata command

Added /clone command

Added /execute command

Added /fill command

Added /particle command

Added /testforblocks command

Added /title command

Added /trigger command

Added /worldborder command

Added /stats command

Containers can be locked in custom maps by using the “Lock” data tag

Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules

Added three new statistics

Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently

Added a new player model with smaller arms, and a new player skin called Alex?

Added options for configuring what pieces of the skin that are visible

Blocks can now have custom visual variations in the resource packs

Minecraft Realms now has an activity chart, so you can see who has been online

Minecraft Realms now lets you upload your maps

Difficulty setting is saved per world, and can be locked if wanted

Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels

Villager trading has been rebalanced

Anvil repairing has been rebalanced

Considerable faster client-side performance

Max render distance has been increased to 32 chunks (512 blocks)

Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag

Resource packs can now also define the shape of blocks and items, and not just their textures

Scoreboards have been given a lot of new features

Tweaked the F3 debug screen

Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)

Server list has been improved

A few minor changes to village and temple generation

Mob heads for players now show both skin layers

Buttons can now be placed on the ceiling

Lots and lots of other changes

LOTS AND LOTS of other changes

Removed Herobrine

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