Husa Posted February 20, 2010 Share Posted February 20, 2010 New algorithm to improve video game quality Research presented in a paper by Morgan McGuire, assistant professor of computer science at Williams College, and co-author Dr. David Luebke of NVIDIA, introduces a new algorithm to improve computer graphics for video games. McGuire and Luebke have developed a new method for computerizing lighting and light sources that will allow video game graphics to approach film quality. Their paper "Hardware-Accelerated Global Illumination by Image Space Photon Mapping" won a Best Paper award at the 2009 Conference on High Performance Graphics. Because video games must compute images more quickly than movies, video game developers have struggled with maximizing graphic quality. Producing light effects involves essentially pushing light into the 3D world and pulling it back to the pixels of the final image. The method created by McGuire and Luebke reverses the process so that light is pulled onto the world and pushed into the image, which is a faster process. As video games continue to increase the degree of interactivity, graphics processors are expected to become 500 times faster than they are now. McGuire and Luebke's algorithm is well suited to the quickened processing speed, and is expected to be featured in video games within the next two years. McGuire is author of "Creating Games: Mechanics, Content, and Technology" and is co-chair of the ACM SIGGRAPH Symposium on Non-Photorealistic Animation and Rendering, and previously chaired the ACM Symposium on Interactive 3D Graphics and Games. He has worked on and consulted for commercial video games such as "Marvel Ultimate Alliance" (2009), "Titan Quest" (2006), and "ROBLOX" (2005). Provided by Williams College Source 1 Quote Link to comment Share on other sites More sharing options...
-=Medic=- Posted February 20, 2010 Share Posted February 20, 2010 nice but why you put it in spam moved to Tech and Science Talk Quote Link to comment Share on other sites More sharing options...
PHANTASM Posted February 20, 2010 Share Posted February 20, 2010 wow yet another reason to wait to upgrade my hardware! (Though I am thinking about getting one of those G5 mice so I can be l33t lol) Quote Link to comment Share on other sites More sharing options...
Husa Posted February 20, 2010 Author Share Posted February 20, 2010 wow yet another reason to wait to upgrade my hardware! (Though I am thinking about getting one of those G5 mice so I can be l33t lol) It wont be so released soon for sure Quote Link to comment Share on other sites More sharing options...
<Jose> Posted March 1, 2010 Share Posted March 1, 2010 this si abit of a late post but, this could really hep advance graphics for games. Hopefully there will be bigger and greater things ahead Quote Link to comment Share on other sites More sharing options...
Term!n@tor Posted March 1, 2010 Share Posted March 1, 2010 Cryteck has released a new engine (cryengine 3) which introduces global illumination , something on the same levels as this. here is an youtube vid of it: Quote Link to comment Share on other sites More sharing options...
DuskMatch Posted March 2, 2010 Share Posted March 2, 2010 If only he patented his idea before writing his paper. He could have made millions! But it's great that there are people out there that want to pursue knowledge and advancement just for the sake of advancement itself. This world is a better place because of people like that. Quote Link to comment Share on other sites More sharing options...
MΛXMΛИ Posted March 15, 2010 Share Posted March 15, 2010 The people who saw 'AVATAR' my think different as the game released under this title passed through Far Cry 2 Graphic Engine... Quote Link to comment Share on other sites More sharing options...
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